Hey all,
I post over in the poker forums occasionally, but have just recently been teaching myself backgammon. I read a few articles to get the basics, then have been playing vs gnubg at grandmaster with tutor set to 'bad'. I generally get through games being notified of 0-2 bad moves or so at the point. Until now, I've basically always been able to understand why the suggested move is better, but this one has me stumped:
I can see why 6/2*(2) is a good move, but 14/8*/6 seems better and safer. You hit a more advanced blot, and you bring your last checker home. 6/2 establishes the 2 point, but gives up the 6.
As I write this, I think the logic just dawned on me. If you leave the 2 there, any 2 lets the opponent make a point in your house. I still don't see why that makes such a difference this late though. There are plenty of open points for him to come in on regardless, and having the 2 blocked doesn't seem to hurt me much at this point.
Can anyone confirm that I'm on the right track here (that it's a better move because you limit the chances of the opponent making a point in your house), and maybe give me some more general basis to understand why that's important at this point in the game? Or of course if I'm off base, set me straight!