Position ID: bJ6RAUTYtkFANA Match ID: UgkAAAAAAAAE
White - Pips 138
Black - Pips 164
Black on roll. Cube action?
XG has this as a small pass, which makes sense to me. In half the games, White will start out with 2 checkers on the bar, and 3 behind a five-prime. That is not a comfortable beginning.
I see now that Black has too much work to do for this to be too good. Extracting the 4 checkers he has in White’s board will take some time. If you move Black’s anchor on the 24pt up to the 18pt, then this becomes too good.
5k XG Rollout
Unlimited game, no Jacoby, no beavers
Code:
XGID=a--aBBBBB---bAa--b-dAbbAB-:2:1:1:00:0:0:0:0:10
X:Player 1 O:Player 2
Score is X:0 O:0. Unlimited Game
Pip count X: 164 O: 138 X-O: 0-0
Cube: 4, X own cube
X on roll, cube action
Analyzed in Rollout
No redouble
Player Winning Chances: 71.14% (G:27.59% B:1.60%)
Opponent Winning Chances: 28.86% (G:9.13% B:0.68%)
Redouble/Take
Player Winning Chances: 71.39% (G:28.12% B:1.69%)
Opponent Winning Chances: 28.61% (G:9.17% B:0.68%)
Cubeless Equities: No Double=+0.617, Double=+1.255
Cubeful Equities:
No redouble: +0.894 (-0.106)
Redouble/Take: +1.045 (+0.045)
Redouble/Pass: +1.000
Best Cube action: Redouble / Pass
Rollout:
5184 Games rolled with Variance Reduction.
Dice Seed: 80389452
Moves: 3-ply, cube decisions: XG Roller
Confidence No Double: ± 0.006 (+0.888..+0.900)
Confidence Double: ± 0.011 (+1.034..+1.056)
Double Decision confidence: 100.0%
Take Decision confidence: 100.0%
eXtreme Gammon Version: 2.10
Mike