Code:
Cube analysis
Rollout cubeless equity +0,465
Cubeful equities:
1. Double, take +0,741
2. Double, pass +1,000 ( +0,259)
3. No double +0,725 ( -0,016)
Proper cube action: Double, take
Quote:
Originally Posted by Karol Szczerek
Being so far ahead in the race and with so much play left, I think the opp have an easy take here.
Our blockade is still not completed and vulnerable to some enter-and-run/hit sequences. Opp doesn't have any exposing numbers yet. We don't have many GREAT rolls, that change the position much on the next exchange.
On that basis I wouldn't double yet, although doubling can't be much of an error here. I think we should wait for a more volatile state of this game.
Everyone is right. It is a borderline decision, though for the inexperienced it looks like a scary take.
Because it costs me nothing I present my experimentations with the initial position. The relevant decisions are in red, the other colors correspond with those in the conclusion.
–-----------
3 to 20:
Code:
Cube analysis
Rollout cubeless equity +0,434
Cubeful equities:
1. No double +0,703
2. Double, pass +1,000 ( +0,297)
3. Double, take +0,695 ( -0,008)
Proper cube action: No double, take
Like the original position this one is borderline.
Same position, but with 22-point covered:
Code:
Cube analysis
Rollout cubeless equity +0,365
Cubeful equities:
1. No double +0,587
2. Double, pass +1,000 ( +0,413)
3. Double, take +0,523 ( -0,064)
Proper cube action: No double, take
15 to 18,19:
Code:
Cube analysis
Rollout cubeless equity +0,476
Cubeful equities:
1. Double, take +0,782
2. Double, pass +1,000 ( +0,218)
3. No double +0,742 ( -0,040)
Proper cube action: Double, take
Same position, but with 22-point covered:
White - Pips 85
Code:
Cube analysis
Rollout cubeless equity +0,388
Cubeful equities:
1. No double +0,651
2. Double, pass +1,000 ( +0,349)
3. Double, take +0,594 ( -0,057)
Proper cube action: No double, take
---------------
21 to 13:
Code:
Cube analysis
Rollout cubeless equity +0,621
Cubeful equities:
1. Double, pass +1,000
2. Double, take +1,116 ( +0,116)
3. No double +0,870 ( -0,130)
Proper cube action: Double, pass
Same position, but with 22-point covered:
Code:
Cube analysis
Rollout cubeless equity +0,546
Cubeful equities:
1. Double, take +0,947
2. Double, pass +1,000 ( +0,053)
3. No double +0,817 ( -0,131)
Proper cube action: Double, take
3 to 13:
Code:
Cube analysis
Rollout cubeless equity +0,586
Cubeful equities:
1. Double, pass +1,000
2. Double, take +1,087 ( +0,087)
3. No double +0,840 ( -0,160)
Proper cube action: Double, pass
The pipcount doesn't matter. Black is likely going to make a 5-prime. Period.
Same position, but with 22-point covered:
Code:
Cube analysis
Rollout cubeless equity +0,547
Cubeful equities:
1. Double, take +0,952
2. Double, pass +1,000 ( +0,048)
3. No double +0,808 ( -0,144)
Proper cube action: Double, take
----------
18,19 to 16:
Code:
Cube analysis
Rollout cubeless equity +0,547
Cubeful equities:
1. Double, take +0,918
2. Double, pass +1,000 ( +0,082)
3. No double +0,764 ( -0,154)
Proper cube action: Double, take
To see what is the role of the killed checker, I move it to the 16-point:
Code:
Cube analysis
Rollout cubeless equity +0,354
Cubeful equities:
1. No double +0,560
2. Double, pass +1,000 ( +0,440)
3. Double, take +0,463 ( -0,097)
Proper cube action: No double, take
----------
Fast simplified conclusion:
If black has at most 1 checker to cover for the 5-prime blot, and white has:
killed checker, then black can play the player, and white has a take;
no killed checker, then black has no double.
If black has at least 2 checkers to cover for the 5-prime blot, then white better passes.