All--
In
PrimordialAA's WSOP 10K HU thread, many claims were made about what winrate one requires in order to have a certain ROI in the tournament. I thought this question was interesting, so I built a tournament simulator.
You can check out that thread for those arguments and for the initial discussion of how to characterize the skill distribution in that field.
I've modified my simulator to run tournaments with 152 entrants and last year's WSOP payout structure. I think it's reasonable to take people's ROI claims in this thread as applying to tournaments with this field and payout formula. Here's a first claim we can test:
Quote:
Originally Posted by PrimordialAA
Hint: I did, JFC how ridiculous are you guys, I need a 53.5% average winrate vs the field to be >25% , actually slightly less than that...
I created a fake-Primordial and had him play one million matches against opponents drawn from a distribution JDalla and others recommended.
Primordial won 53.5891% of these matches, so I was a bit over-generous to him.
Then I had him play 250000 152-man tournaments where the field was drawn from opponents with the same skill distribution that fake-Primordial achieved a 53.5891% winrate against. The results:
Quote:
Originally Posted by My computer
Primordial's ROI: 19.17089192%
I've done fairly extensive testing of my simulator. I've had it print out round-by-round results of a tournament, telling me the winrates of the winners and losers. I've run many tests guaranteeing that the prize pool is correct and is being distributed correctly. I've run many tests making sure that fake-Primordial's winrates in the play-in round and rounds 1-7 are plausible, and that the mechanics of the play-in round are correct. One can't ever really guarantee that a program has no bugs, but I've worked to eliminate potential problems.
Perhaps Primordial meant something by "53.5% average winrate vs. the field" other than: he would win 53.5% of the time over a large sample of matches from opponents picked at random from the list of entrants. But I sure can't think of a better interpretation than that.
Quote:
Originally Posted by PrimordialAA
not sure why everyone got so crazy about it, would have been nice for someone to do out the math before I woke up rather than 2+ pages of hate
I agree with Primordial that we should sit down and do the work to figure out the relationship between winrate-vs.-field and ROI as precisely as possible. So that's what I've tried to do.
I can tweak the simulation in any number of ways. I'm very happy to do this in response to people's suggestions here (e.g.: "Hey, Nate, there should be more bad players, but they shouldn't be quite as bad!"). Although I've built a test suite and I've run it after making any significant change to the program, I'd also be very happy to implement any further tests that anyone thinks would allow us to be even more confident that the program is running accurately. I wouldn't be posting this unless I were already pretty sure that things were functioning well, but I'm always happy to make a test suite more reliable.
All my best,
--Nate