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triplechain - a homegrown puzzle game triplechain - a homegrown puzzle game

06-17-2010 , 05:43 AM
whaa.
forst try and i get this2 rounds to the end: Game corrupted. Restarting
my awesomeness must have broken it
will try again. seems like loads of fun.

did you make up the game mechanics yourself or are you just coding the idea? if you did massive props. developing a game like this doesnt seem easy.
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06-17-2010 , 05:56 AM
Quote:
Originally Posted by ExaMeter
whaa.
forst try and i get this2 rounds to the end: Game corrupted. Restarting
my awesomeness must have broken it
will try again. seems like loads of fun.

did you make up the game mechanics yourself or are you just coding the idea? if you did massive props. developing a game like this doesnt seem easy.
Sorry about that - I tried to wait til traffic was low to make a batch of changes, but it was bound to catch someone in the middle of a game. Should work ok from here. If you check back in a couple minutes you'll be able to do the challenge again.

And yep, made the game from scratch. That's the fun part!
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06-17-2010 , 08:07 AM
well done.
just realized that you can only do the daily challenge once. makes sense.

is the dice distribution in a normal game completely random?
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06-17-2010 , 08:51 AM
minor bug:

when chain1 and chain2 switch since 2 becomes the new highest scoring chain due to the last placed dice the scorechange displayed in parenthesis is wrong.
its reference is simply what was/is in the the first row and what was/is in the second row. it doesnt refer to the actual chain of sixes or fives or whichever it was.

sorry for my weird english. its tough to get my point across. ill explain it again in case it isnt clear.
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06-17-2010 , 08:59 AM
so... any tips??
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06-17-2010 , 10:11 AM
Major dissapointment.

For the first time, I got a chain of 6s and 5s in all five zones.




Unfortunately, my Bonus was a very weak 8. My Chain 3 wasn't good either.


It seems like a five-zone chain of 6s and 5s with a strong bonus is how to maximize your points. The third chain doesn't seem very important.
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06-17-2010 , 11:20 AM
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06-17-2010 , 01:06 PM
Quote:
Originally Posted by Dynasty
It seems like a five-zone chain of 6s and 5s with a strong bonus is how to maximize your points. The third chain doesn't seem very important.
think so too.

costanza whats the problem?

edit:

this just happened: queue FUUUU.jpg



i still kinda suck at this game even if things dont go horribly wrong on the last roll.

Last edited by ExaMeter; 06-17-2010 at 01:30 PM.
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06-17-2010 , 04:55 PM
i dont get it. do chains of 5's and 6's get more points?

verses a chain of 3's,4's
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06-17-2010 , 06:10 PM
Quote:
Originally Posted by Milk of MILF
i dont get it. do chains of 5's and 6's get more points?

verses a chain of 3's,4's
Yep, the value of a chain is multiplied by the number, so making the same chain with 6s instead of 3s is worth twice as much.

Dynasty has it right. To get on the top scores list you want to shoot for two big chains (ideally 5s/6s), plus a big bonus. Setting up the board to maximize all of your bonus dice can get tricky though. Diagonals are your friend.

The daily challenges are trickier because sometimes you have to go for 3s/4s if that's what's available, and sometimes the 3rd chain makes all the difference. It's good to keep your options open for the first 4 or 5 rounds if you can.
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06-17-2010 , 10:20 PM
Im really enjoying this but the random factor is just too annoying sometimes, although I guess the game needs to have some element of randomness to keep it interesting. When you have a great board set up then on the last round get a bunch of 2s and 1s it just ruins your whole game.
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06-17-2010 , 10:31 PM
^^ agree 1000000%. just finished playing like 10 games and they all finished with the last roll being mostly 1's and 2's. i think maybe 1's should be allowed to touch two 1's (but still get a bonus if they are by themselves) and 2's should be allowed to touch at least three 2's (but still get a bonus if they only touch two).

also, when there are only 2 boxes left in each zone there should be a preview of what is coming next. the randomness just totally ****s you up otherwise because you basically need a perfect roll for whatever you've planned to work.
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06-18-2010 , 02:30 AM
just make the last roll 3+...I get enough 2's and 1's early in the game...You should also program in so you get a max # 1's and a max#2..increasing the chacnes of 6's etc..
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06-18-2010 , 11:08 AM
Screwed by the bonus again.




I am leading Today's Challenge, though.
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06-18-2010 , 11:08 AM
3s are such a useless roll. Your going for chains with the 4s, 5s and 6s; and the 2s and 1s are for the bonus. That leaves the 3s just taking up valuable space. I bet my scores are inversely related to how many 3s i get dealt.
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06-18-2010 , 11:43 AM


can anyone get lower?
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06-18-2010 , 12:28 PM
46764! BOO-Yeah!!!!!!!
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06-18-2010 , 12:38 PM
pics or gtfo
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06-18-2010 , 01:45 PM
Quote:
Originally Posted by deaders
Im really enjoying this but the random factor is just too annoying sometimes, although I guess the game needs to have some element of randomness to keep it interesting. When you have a great board set up then on the last round get a bunch of 2s and 1s it just ruins your whole game.
Yep, I know the last roll can be really painful sometimes. I've heard a bunch of different suggestions for making the game less random, so in the "advanced" mode luck will be a much smaller part.

The next feature I'm going to add is a multi-player timed game (it's pretty much ready, just need to do some testing). It's basically a mini-challenge, so everyone will have to deal with the same randomness. You'll be rewarded for setting your board up to handle whatever shows up..
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06-18-2010 , 10:48 PM
Quote:
Originally Posted by costanza_g


can anyone get lower?
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06-19-2010 , 11:36 PM
Quote:
Originally Posted by Count Chocula

Last edited by Tapow Dayok; 06-19-2010 at 11:50 PM.
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06-20-2010 , 12:09 AM
I knew I would beat someone.
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06-22-2010 , 06:52 AM
I feel like I've got triplechain theory well understood.

Here's my new personal high and #6 all-time.




Compared to Dan's all-time high score of 46,764, I've got three fewer 6s, an extra 5, and -2 on the bonus. I had a decent third chain to get some points.
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06-22-2010 , 12:18 PM
The randomness of the dice rolls is driving me nuts because I'm sure I've figured out how to achieve the highest score. I'm just not running good enough for it to happen.

This is a diagram of my new Advanced Triplechain Theory.





It should be possible to have three chains in all five areas, something which nobody has yet achieved on the High Score board. Assuming you run good, I'm sure the current all-time high score of 46,764 will be broken by a significant margin.

Somebody else please prove my theory. I'm tired of trying.
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06-22-2010 , 02:36 PM
Quote:
Originally Posted by Dynasty
The randomness of the dice rolls is driving me nuts because I'm sure I've figured out how to achieve the highest score. I'm just not running good enough for it to happen.

This is a diagram of my new Advanced Triplechain Theory.





It should be possible to have three chains in all five areas, something which nobody has yet achieved on the High Score board. Assuming you run good, I'm sure the current all-time high score of 46,764 will be broken by a significant margin.

Somebody else please prove my theory. I'm tired of trying.
Wow, it would be a thing of beauty to pull that off. I usually don't even try for three big chains, but now I'm tempted to. One problem is that it would make a large bonus pretty tough (not impossible though).

Nice work on the high score, btw. I agree that someone will eventually put up a score that leaves the current top 10 in the dust. I saw one game that would have hit 58k with a slightly different arrangement, but no one's managed to break that 50k barrier yet..
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