Quote:
Originally Posted by goofyballer
gog.com has the first Heroes of Might and Magic for $6 (special deal until the 21st)...how does it rate to the 2nd one?
The 1st is very, very good. The units have a ton of personality and each side is great fun to play. It's easy to understand, and the things that aren't apparent immediately are fun rather than a burden to figure out. The game is extremely colorful and a universal compliment paid to both it and #2 is that they are "charming." It's true; there is some sort of an upbeat magic to it. The music, the color, whatever it is -- it's there.
The 2nd is notably better however, because it is as close as you can expect to get to a perfect game. The best random map generator I've ever seen, highly adjustable in every particular, makes it an infinite game playable forever. The charm holds up while everything else improves and reaches close enough to perfection to stop counting.
Since I know you're a Disciples 2 player, I'll point out some differences.
1. Disciples 2 has a horrible manual but is easier to figure out on your own. HOMM1 and 2 benefit greatly from the fold-out poster showing more complex build orders than D2 has. The GOG downloads have the manual but not the poster.
2. D2, though graphically a big improvement over HOMM2, has a much darker look. When I first started playing it, being unfamiliar with the units and landscape, D2 struck me as so dark it was hard too pick some things out. I was also unsure if D2 would be dreary. It's not, but there's something simply unstoppable about the charm of HOMM2 that can't be duplicated.
3. HOMM2 lets you keep more items from map to map, if I recall correctly. A plus for me, as D2 has great items but you earn them just to immediately give them up pretty early in the campaigns.
4. D2 has killer items like the soul crystal that totally change the nature of the game. HOMM2 doesn't get as easily turned upside down.
5. HOMM has multi-level maps, which is pretty interesting and brings up confounding but fun timing issues for your character's travels. You travel to underground chambers vented to the surface by tunnels. You can get trapped between enemies coming in at all angles if you're not careful, which is kind of a thrill actually. This is one of the many options you can lock out of randomly generated maps should you find it a bugger.
Last edited by Blarg; 05-23-2009 at 03:47 AM.