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We should have a "random ****" thread in this forum imo We should have a "random ****" thread in this forum imo

09-22-2018 , 08:01 PM
They probably had internal issues but it was more the fact no one was buying their games. The choices in a TT game are basically all illusion, I would guess a lot of their fans were actually just watching playthroughs on youtube.
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09-22-2018 , 08:14 PM
Quote:
Originally Posted by Jiggymike
TWD S1 was truly excellent, like it was just quick time events and some lame puzzles yet i was completely engaged with the story and trying to protect Clementine. I’ve gotten a bunch of their other games for free but have only played the Borderlands one, which was also very good. Having your own niche and excelling at it seems like a solid way to stay in business so yeah it was likely internal issues.
Yea, TWD S1 was really, really good. I played through the second season too, but it grew really old halfway through that - basically it was just "the worst possible thing that can happen will happen" and it got really predictable and depressing.

RPS calling it "little girl torture simulator" was pretty accurate.

Telltale had some amazingly good games though - Wolf Among Us is by far the best one I've played by them.

Life Is Strange beat them at their own game though.

Quote:
Originally Posted by Daer
The choices in a TT game are basically all illusion, I would guess a lot of their fans were actually just watching playthroughs on youtube.
Illusions in that they didn't really impact the overall storyline, yes. They did a pretty clever thing by showing you how your choices compared to what others had chosen at the end of each chapter though.

I'm pretty shocked at TTG going busto - huge fanbase, technically uncomplicated games which were basically only dependent on competent graphical artists and very good storywriters (which they had covered). I don't really see how that could fail - at least not out of the blue like that.
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09-22-2018 , 08:38 PM
yeah no way a company that made products like that should have 300 employees tbh. Maybe 1/10th that. Total mismanagement based off of what they produced.
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09-23-2018 , 12:12 AM
I think I’d put Walking Dead S1 over Life is Strange, though I did love both. LIS has some higher ceiling moments but the overall writing isn’t as good eg Max annoyingly narrating every interaction and not always getting the feel of the teenage characters right.
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09-23-2018 , 03:02 PM
Anyone here played the first Divinity: Original Sin?

I've started playing it and finding it pretty unengaging at the moment. I'm still in the first city going through the murder quest so it might pick up a bit? Normally I would dump it and move onto something else but it's had solid reviews so I might just need to persevere a bit.
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09-23-2018 , 05:13 PM
Quote:
Originally Posted by Csaba
Anyone here played the first Divinity: Original Sin?

I've started playing it and finding it pretty unengaging at the moment. I'm still in the first city going through the murder quest so it might pick up a bit? Normally I would dump it and move onto something else but it's had solid reviews so I might just need to persevere a bit.

I put it down after getting stuck on some dumb early quest, might be the same one. One of my most anticipated titles in a while but just wasn’t for me and made me realize I don’t even care for crpgs anymore. The tone was dumb, the combat wasn’t as interesting as I expected, and it seems like there is a lot of searching for pixel-sized switches or something. No thanks
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09-23-2018 , 08:58 PM
Quote:
Originally Posted by Csaba
Anyone here played the first Divinity: Original Sin?

I've started playing it and finding it pretty unengaging at the moment. I'm still in the first city going through the murder quest so it might pick up a bit? Normally I would dump it and move onto something else but it's had solid reviews so I might just need to persevere a bit.
It does pick up once you actually leave the city. It's a great game overall but the early game is tough because A) they make you sit thru 2 hours of dialogue before your 1st meaningful fight. B) they give you very few hints as to which quests you should do 1st and they definitely need to be done in semi-specific order depending on your party level.

Easy early game quests once you exhaust everything you can in the city can be found
Spoiler:
to the West of Cyseal, then head north, then east.
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09-24-2018 , 06:54 AM
Same thing, I gave it up almost immediately. I even posted about it in here to ask and got a few responses that others did the same thing.

Those who stuck with the game seem to have loved it though. I imagine there's better choices for that type of game now anyways though. Of the 3 recent ones I'd say Tyranny>>>>>> DOS2 >> POE1

I haven't played POE2 so I can't give an opinion on it.
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09-24-2018 , 07:01 AM
Thanks guys. I think I'll use a guide to get through the initial section as quickly as possible then see how it goes from there.
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09-24-2018 , 08:38 AM
dos1 is one of my favourite games of all times (havent finished dos2 yet, so Im holding on with judgement), so I say it's definitely worth it to stick to it - the whole investigation part can indeed be pretty boring, so dont hesitate to look up some quests online to speed up the process. Once you get to actual fighting, the game is extremely good, though it can be pretty hard, especially at the beginning.
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09-25-2018 , 03:44 AM
I thought Tyranny was alright. Felt quite rushed though, and I completed it very fast. Also wasn't a huge fan of being the bad guy, although it was an interesting idea.

Pathfinder: Kingmaker out today. Looks good, but I might wait to see reviews as these games usually require early patches.

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09-26-2018 , 03:47 AM
Kind of stunned that TellTale went belly up. Their games seem so simple, like they shouldn't cost much to make. I bought a multi-game pass a while ago.

The Walking Dead was great
Wolf Among us was great
Tales from the Borderlands is sofa king bad, i can't believe people seem to like it
Walking Dead 2 was good
Game of Thrones was good
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09-26-2018 , 04:39 AM
Well their business model was make games with the IP of enormous corporations. They didn't actually.own anything except maybe their engine. I'm guessing the companies who owned the IP started to realise they had TT over a barrel and were asking for a bigger and bigger cut each time. They'd expanded thinking that they'd have walking dead or wolf among us margins forever but I doubt you get that with a game of thrones product.
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09-26-2018 , 08:33 AM
Wolf Among Us lost them money. The only profitable TT games were Walking Dead Season 1 and Minecraft (I'm guessing because of Xbox, it sold nothing on PC). Having a 250+ (almost 350 at one point) person studio making games, with a terrible engine, that no one buys isn't exactly a recipe for success.
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09-26-2018 , 03:24 PM
Absolutely terrible engine with little to no "gameplay." I'm surprised they achieved any success at all.
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09-26-2018 , 03:38 PM
thethethe:

Agreed, the game finishes about 2/3 the way through. I loved the world and thought being the bad guy was unique. Also had, imo, the best party members and I loved the lore the most.

That's cool that there's a pathfinder computer game, I had no idea. Being the huge nerd that I am I absolutely love pathfinder and have run Rise of the Runelords with some friends.
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09-26-2018 , 05:12 PM
They should have learned from The Vanishing of Ethan Carter. The Astronauts managed to blend a pretty tight narrative game like Telltale is known for with a beautiful interactive engine and engaging gameplay. I keep looking for more games like that but there isn't much.
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09-27-2018 , 05:42 PM
Quote:
Originally Posted by Csaba
Anyone here played the first Divinity: Original Sin?

I've started playing it and finding it pretty unengaging at the moment. I'm still in the first city going through the murder quest so it might pick up a bit? Normally I would dump it and move onto something else but it's had solid reviews so I might just need to persevere a bit.
I actually started playing this on the boys Xbox. Have completeted on PC. I was interested what the changes were to the enhanced edition.

Not enjoying it on Xbox at all, game seems to have flaws I dont remember. Chief of these is so many boxes and **** to open, which you feel you have to open because they often have useful **** in dem. Its really tedious. I know I can not open the boxes, but games should understand these sort of feedbacks. Feels like so much busy work.
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09-29-2018 , 01:32 AM
Quote:
Originally Posted by goofyballer
Random news I saw on the Twitters: Telltale Games (makers of The Walking Dead, The Wolf Among Us, etc) laid off ~250 people, like 90% of the company, and is basically shutting down after they finish a project or two.

https://www.theverge.com/2018/9/21/1...e-walking-dead

Thread from someone who worked there:

I have 2 children, but stating that some have children as a travesty is lolable. When my wife and I didn't have kids, her employer was laying off people and was being more generous with people who had kids. Why is that a decision? Don't suck at your job maybe? It was your choice to have kids, not a charity.
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09-29-2018 , 06:12 PM
Quote:
Originally Posted by that_pope
I have 2 children, but stating that some have children as a travesty is lolable. When my wife and I didn't have kids, her employer was laying off people and was being more generous with people who had kids. Why is that a decision? Don't suck at your job maybe? It was your choice to have kids, not a charity.
God this is a moronic conservative take. What the **** are you even talking about with the bolded?

What does "don't suck at your job maybe" mean in this context, why would it make any difference here if the people sucked at their jobs or not?

You'd be at least on some logically consistent ground if you wrote something like "don't take a job in a horrible industry, even though it's been your dream forever". But then if the employees took this to heart and unionized and/or game companies were forced to treat employees well, you'd be just the type to complain about more expensive games, longer development time, and the declining state of the industry.
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09-29-2018 , 06:14 PM
Yeah I don't get that take at all like it logically makes no sense to me even after reading it several times. Am I missing something?
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09-29-2018 , 06:33 PM
Quote:
Originally Posted by that_pope
I have 2 children, but stating that some have children as a travesty is lolable. When my wife and I didn't have kids, her employer was laying off people and was being more generous with people who had kids. Why is that a decision? Don't suck at your job maybe? It was your choice to have kids, not a charity.
Quote:
Originally Posted by Baltimore Jones
God this is a moronic conservative take. What the **** are you even talking about with the bolded?

What does "don't suck at your job maybe" mean in this context, why would it make any difference here if the people sucked at their jobs or not?

You'd be at least on some logically consistent ground if you wrote something like "don't take a job in a horrible industry, even though it's been your dream forever". But then if the employees took this to heart and unionized and/or game companies were forced to treat employees well, you'd be just the type to complain about more expensive games, longer development time, and the declining state of the industry.
Quote:
Originally Posted by Grue
Yeah I don't get that take at all like it logically makes no sense to me even after reading it several times. Am I missing something?
It means that when a company is deciding who to lay off/ fire or pay severance packages to, their worth to the company should be the primary consideration. Whether or not the person has kids should not be a factor.
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09-29-2018 , 06:48 PM
In the case of Telltale they're all losing their jobs though. There's no "these guys should go first because..." involved.
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09-29-2018 , 08:13 PM
I think that_pope either misunderstood or deviated from the point he was responding to. The tweet that brought up people with kids wasn't saying "wow they fired people with children, how unbelievable", it was saying "wow they fired people who had just moved across the country with their kids", and I'd argue the scummy move there (don't think the tweeter was saying otherwise?) is telling someone "yeah come move from far away and bring your whole family to the Bay Area to work for us so we can fire you in a month". Decisions like laying off 90% of your workforce don't happen overnight.
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09-30-2018 , 01:28 AM
I thought his point was easy to understand and it is a logic-based take, not conservative or liberal.
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