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Anyone have a link for the drama? Couldn't find it on reddit.
http://www.reddit.com/r/speedrun/com...peace_werster/
That'll be the most complete collection of facts.
The /r/gaming thread getting deleted was really really weird.
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Originally Posted by DoGGz
Never really understood how someone could be interested enough in any game to repeat it over and over and over, but watching a pro at a game can be pretty interesting. I watch the speedrun charity marathon whenever I find it on twitch.
Yeah, I do understand. How about people who repeat the act of running over and over to get better at it? Or any particular sport (golf or bowling are good examples.) Or a musical instrument. Or other types of games (chess, poker, lol.) Still, with video gaming it does often feel trite and fruitless.
There's a point though where any goal simply becomes proving to yourself that you can do it. The thrill of getting a World Record and being better than anyone else in the world ever has been; albeit at a small facet of one video game, in most instances, can be a pretty amazing feeling; though usually a fleeting one.
It's just what we do. No more or less different than what others do when it comes down to it.
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Originally Posted by fanapathy
I'm not exactly sure why GE007 hasn't gotten that popular as a speed game, after all we all sort of did runs when going for the cheats as casuals so many "should" have an interest in it. From what people say something about it is not so viewer friendly, that, and the standard is ridiculously high - with you Elite guys having really solid records for all levels/modes and have to reset after the tiniest mistakes. At a point I have wanted to run it, but it's like you said - it's probably gonna take half a decade to get anywhere near top level
I agree. When people ask me "why did you start speedrunning this game?" I tell them, "we all speedran it back in the day." Popularity can stem from many things. The community never really did much to try to grow after like 2005. Those in charge were more focused on the social aspects of their close friendgroups, and as a result, the gaming focus suffered.
As well, you could just argue that SM64, OOT, etc, peaked at the right time. They weren't super actively speedrunning those games from 1997-2006 (when Goldeneye was actively run) but started once the internet got better, streaming became a thing, etc. Some games peaked at the right time. Goldeneye didn't.