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Originally Posted by spimp13
Not to derail the thread but one of the main concepts of Dead Space was the horror/scare aspect to which up close the action jumps out at you a lot more than if you had the camera from a distance like you mentioned. The game was meant for tight quarters with panic type of action which is part of the reason the whole series was such a huge hit (on top of the actual being out in space and not being able to breathe while running from aliens awesomeness).
I'm not going to say that it's objectively bad - obviously the DS games are hugely popular and I'm not going to claim I'm right and everyone else is wrong.
It's very much not for me though and I would speculate that a first person view would work just as well for the up close and scary-bits of DS (though that probably wouldn't work that well for consoles which I would speculate is why they brought the camera so close but still kept the third person view).
Both first and 3d person have their advantages. Games like the witcher work really well in 3d person if only because there's not much point in having awesome battlescenes if you can't watch how awesome you are when you're in them.
Games that move too close lose a lot of the whole point of 3rd person imo - you're losing the overview and scene when fighting and it just feels so damned cramped.
I'm not a hugger - I need my personal space.