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Stellaris: GOAT 4x? Stellaris: GOAT 4x?

05-10-2016 , 07:56 AM
Also LOL at basing any gaming opinion on a IGN review.
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05-10-2016 , 08:23 AM
Had a crap schedule yesterday, so only got to play about two hours.
Would have liked to gotten deeper, seemed the game was only getting going two hours in. Granted, I wasn't rushing anything and was taking my time, a lot of pausing etc.
Seems interesting, but the early game is SLOW. Not that its bad, but SLOW. in EU4, some countries start at war, some have wars happen fairly quick. not this game.
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05-10-2016 , 08:42 AM
Its almost like you are left alone to build your country, then the interaction happens.

I am about 6 colonies in now and it does seem like a lot of busy work. I am going to press on though for maybe just another 100 hours or so.

Think we should all contribute some pro tips.

Mine would be click on the Pop icon on a planet square and you will get detailed break down info on what is making them happy and the why and how much of thier ethical divergence.

This does not appear anywhere else and its pretty handy to know once you invade/assimilate other species.
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05-10-2016 , 09:38 AM
I'm about ~7 hours in and played ~60 years. Early going is incredibly slow especially trying to figure stuff out. I'm doing a 600 star 16 AI/4 advanced start AI elliptical galaxy. Got invaded by my neighbor early on when I had 3 colonies and his fleet was slightly larger but luckily I just finished destroyers and was able to dunk him since he only had corvettes. Combat/war seems very unimpressive and based on doomstacks so far but maybe thats just lol AI? When you retreat the enemy can just follow and immediately restart combat 1 system over so war seems really "all in." I expect some type of retreat mechanics like in EU4 to make their way over or something.

I uplifted two steam age civs I came across and they eventually became my vassals which is cool. Another pre-FTL civ was split into nation states and I had planned to uplift them as well but got embroiled in an expansionist war and forgot them, and sometime during that period they apparently discovered FTL themselves and became a one planet empire (which I promptly conquered).

My original warlike neighbor got annexed by his even more warlike neighbor who was almost twice my size (no nearby colonizable stuff ), but was able to form a stellar pact with 2 smaller states and the 3 of us combined (plus my 2 vassals) are too strong for him. Ran across 2 fallen empires and have finally gotten info on the other side of the galaxy which contains the largest AI empire yet discovered (and they aren't a fallen empire, just apparently crushing everyone).

Biggest annoyance is that you can't zoom out of solar into galaxy which is a design decision that makes 0 sense. I'd also love a ledger of some sort since thats in ~every other paradox game.
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05-10-2016 , 09:54 AM
Pro tips:

Build a few other corvettes asap to protect against the initial pirate attacks, can really slow you down when they start killing off mining platforms and harassing science ships and afaik your starting fleet is a bit too small.

When you start a game go to the governments tab and do the edict that gives +research +ethics divergence. Basically free research early on while you only have few pops and ethics divergence doesn't matter, helps gets your colony ship research done ASAP. Probably similarly useful to do the edict that gives faster social research and -engineering/physics (again for faster colony ships). Later on its probably useful to use the opposite one, -research -ethics divergence when you have a large empire and do not want factions, but I'm not there yet.
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05-10-2016 , 11:10 AM
Stellaris Day One Sales Breaks Paradox Records
Grand Strategy SciFi Game Rivaling the Success of Cities: Skylines
Quote:

Published: May 10, 2016 4:13:58 PM CEST
STOCKHOLM - MAY 10TH - Paradox Interactive and Paradox Development Studio launched into space last night with the release of sci-fi grand strategy Stellaris. The launch was received to almost universal acclaim by the community, with an impressive 95% positive user reviews on Steam. With 68,000 simultaneous players on the day of release, Stellaris also managed to de-throne the publisher’s other recent success Cities: Skylines, which previously held their record for highest amount of concurrent players at launch. Less than 24 hours after release, Stellaris has sold over 200,000 units, breaking the revenue record for any of Paradox Interactive’s previous titles during the same time period. For the internal development studio, the game has broken every record available and is the studio's fastest selling game ever.

“We are immensely proud of the Paradox team for putting together such a stellar release,” said Fredrik Wester, CEO of Paradox Interactive and master of puns. “This release is the result of hard work and dedication from the entire company and in particular Paradox Development Studio. The incredible reception by players, indicated for instance by the steam user reviews, is all the proof we could ask for that our hard work paid off. Our fans have put their faith in us and Stellaris will be a part of Paradox's onwards journey for a long time to come.”

”Stellaris breaks a lot of new ground for Paradox Development Studio. It is a type of game we have never attempted to do before, and we are immensely satisfied to see this leap of faith work out well, especially with all the positive response we are getting from the players,” said Henrik Fåhraeus, Game Director of Stellaris. "We are listening very keenly to all the feedback we are getting and look forward to many years of continued expansions and improvements to the game. Let's make space great again, together!”

In Stellaris, players guide a species of their own design to power and glory in the depths of space. From humble beginnings, as players leave their home planet and explore the unknown, to tense “first contact” moments with alien species, to the difficult choices and responsibilities of managing diplomatic relationships with other star-faring races, Stellaris presents the iconic gameplay of a Paradox grand strategy title on a galactic scale. With randomly created opponents and procedurally generated star systems, no two games can ever play out the same way.

Stellaris is available now from digital retailers everywhere. To learn more about Stellaris, visit www.stellarisgame.com
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05-10-2016 , 11:38 AM
Glad to see a risk like this pay off. Might cause a few more super big budget games that aren't endless cod clones or madden.
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05-10-2016 , 11:44 AM
Heh a guy on failheap-challenge:

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also, my human faction uplifted WW2 era Humans from the Sol system and the ****ers basically went on a xenocide campaign, it was magical to watch as a proud parent as the fanatic pacifist aliens folded underneath waves upon waves of ****-fit corvettes, i never actually went outside our collective borders with my fleets while the uplifted humans did all the conquering and murdering with only the occasional intervention when the poor pacifists tried to counterattack.

looks like the next target is a fallen empire.
Literally uplifted space nazis
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05-10-2016 , 11:57 AM
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Originally Posted by tomdemaine
Glad to see a risk like this pay off. Might cause a few more super big budget games that aren't endless cod clones or madden.
Not really a risk for Paradox.
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05-10-2016 , 12:58 PM
Stellaris ‏@StellarisGame 2m2 minutes ago
There is now a beta patch available through Steam for those with in-game stutter. v1.0.1 in the BETAS tab.
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05-10-2016 , 06:30 PM
Im kinda of bored of this already, game feels like a glorified cow clicker.
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05-11-2016 , 11:42 AM
Was a bit premature, noticing little things, game just needs that something, the cherry on top is missing.
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05-11-2016 , 04:58 PM
Played around 15 hours or so now, and think that the IGN review was pretty spot on, but the score should be more like 7.5. I also think part of the reason midgame sucks is because early game is incredible. This game will be elite in 6 months to a year though imo. Especially with how well it sold, Paradox will be devoting tons of resources to improving it, much like they did with EU4/CK2
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05-11-2016 , 05:08 PM
Yea the transition from early game to mid game is painful as it starts great and then slowly the meh creeps in.
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05-14-2016 , 08:34 AM
Could have used this Corvette idea last night when I was playing on my flight home. Btw, game plays great on a 2yo MacBook Pro.

Not sure how to best figure out a path for research. I've always done colony ship first. I'd think it'd be wise to figure out someway to increase energy utilization early on.

Also, I made a crack about IGN reviewing the game but in my haste, didn't realize Kaiser did it. He's a respected strat guy and I know from listening to the 3MA podcast, he's got some valid issues with the game.


Sent from my iPad using Tapatalk
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05-15-2016 , 09:59 AM
Just got this, going to give it a shot after the football. Hopefully this thread can inspire through the tricky beginning bit, where I normally get fed up and quit.
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05-15-2016 , 02:16 PM
I loled quite hard when i noticed this => whole galaxy in zoom-in. I have warp II and i still cant reach them
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05-15-2016 , 05:48 PM
Is energy good for anything other than paying maintenance costs?
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05-16-2016 , 02:29 AM
Of the top of my head its used for: clearing tiles on planets, robots/droids, paying of leaders/media supression vs fractions
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05-16-2016 , 03:33 AM
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Originally Posted by zaephyr
Of the top of my head its used for: clearing tiles on planets, robots/droids, paying of leaders/media supression vs fractions
Plus colonizing.
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05-16-2016 , 05:24 AM
Terraforming also.
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05-16-2016 , 07:25 AM
One thing I don't understand is do vassals give me any benefit other than military assistance if I don't integrate them? In EUIV they give you some of their income etc but I can't see any screen that tells me what I'm getting from all these vassals I've conquered.
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05-16-2016 , 10:42 AM
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Originally Posted by Nonfiction
I'm doing a Saturday/Sunday (not sure which day yet) after release giant MP game on FHC forums, something like 30+ people already signed up, should be nuts, especially since everyone will be new/awful.
Did this game run?
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05-16-2016 , 12:08 PM
Quote:
Originally Posted by tomdemaine
One thing I don't understand is do vassals give me any benefit other than military assistance if I don't integrate them? In EUIV they give you some of their income etc but I can't see any screen that tells me what I'm getting from all these vassals I've conquered.
I don't think so, at least not that I found. Seems like a flaw to me and was annoyed that I couldn't get anything out of them (even after the fact).
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05-16-2016 , 12:33 PM
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Originally Posted by Cornboy
Did this game run?
Yeah, I did not play though, was busy moving

Theres been some AARs and a map posted though here, looks like they played ~30 years?

http://failheap-challenge.com/showth...CE-SALT/page22
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