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02-05-2011 , 07:45 PM
yea it's normal, lots of us have noted this before.
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02-05-2011 , 10:29 PM
when i lose at poker i can just blame variance. when i lose at sc2 i pretty much know it was my own fault. especially when i'm playing diamond/low masters level players.
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02-06-2011 , 08:29 AM
Not if you're playing zerg. Wheee marines.
trollface.jpg
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02-06-2011 , 10:26 AM
I played a TvT yesterday where the guy just made 6 rax w/ 3 reactors. Nothing else. Then he showed up with a giant cloud of stimmed marines. It was funny.
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02-06-2011 , 02:11 PM
Quote:
Originally Posted by Stake Monster
I played a TvT yesterday where the guy just made 6 rax w/ 3 reactors. Nothing else. Then he showed up with a giant cloud of stimmed marines. It was funny.
What was the outcome?
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02-06-2011 , 02:25 PM
I lost. I was macroing up too hard.. he had 59 marines and I didn't prepare well. He basically attacked in that 1-2 mins window where he could roll me over easily.
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02-06-2011 , 02:45 PM
So, you're saying that I should go Terran and 6 rax to high diamond? Sounds easier than 4 gating to low diamond.

Last edited by Jackitos; 02-06-2011 at 02:57 PM. Reason: Post replay. :)
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02-06-2011 , 03:33 PM
marines: the only tier 4 unit in the game. FFFFFFFFUUUUUUUUUUUUUUUUUU
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02-06-2011 , 03:34 PM
haha
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02-06-2011 , 03:40 PM
Quote:
Originally Posted by orange
marines: the only tier 4 unit in the game. FFFFFFFFUUUUUUUUUUUUUUUUUU
terran is op
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02-06-2011 , 04:01 PM
Destiny was streaming practice games against Masq, where Masq would open up with 2rax+expo, then build 12 rax /w no addon and constantly send marines. Don't think Destiny won any of the 4-5 that I saw.
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02-06-2011 , 04:05 PM
Stop feeding the Terran! I saw that too. He went just purely marines barely any gas
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02-06-2011 , 04:29 PM
haha i also saw that he just spent gas on banshees (which was random cause the mutas just killed them) and stim.

is there a better army in the game than mass 3/3 marine with medivacs? altho cols and **** would still rape i guess.

but ive made some ridiculous late game comebacks in some games just turtling hard and making mass 3/3 marines.
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02-06-2011 , 04:52 PM
I keep on binge-playing and then taking weeks off, and it's not helping me be good.

My new nerd-goal is to get into masters playing random. I'm a ways off, but I think it should be doable. I mostly need to work on polishing my openings and getting to the mid-game without crippling myself.

Anyone want any practice games /bo3s let me know, i'll be hanging out in the chat channel.


pwn, I think I'm ready to face the horror of my zvz.
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02-06-2011 , 06:32 PM
Quote:
Originally Posted by Karak
altho cols and **** would still rape i guess.
plenty of units can hard counter marines but being so mobile and able to heal/stim is huuuuge..
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02-07-2011 , 08:36 AM
beat: went 9-15 tonight/this morning.
beat: chased losses
beat: sat in matchmaking queue for over 15 minutes before giving up for the night
beat: got frustrated enough to try that ******ed 3 roach+speedling cheese
variance: it worked
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02-07-2011 , 08:44 AM
If you need something to de-tilt you, Destiny's currently skyping with Debo on his stream.
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02-07-2011 , 08:51 AM
Thank you so much.

"Da *****'s name is MARINE KING. WONDER WHAT HE GONNA DO."
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02-07-2011 , 11:20 AM
So there has been a lot of discussion about new, large maps, and how Terran is affected weak late game etc etc.

Once of my problems with T is that Z and P have mid/late game upgrades that keep early units useful into the late game. Examples: chargelots, blink stalks, cracklings, burrow fast heal roaches.

what i would like to see is something similar on T.
ideas: Thor move speed upgrade requiring fusion core
tank siege/unsiege 50% faster also requiring fusion core
some kind of bio upgrade research out of ghost academy, but requiring fusion core. Maybe a late game melee attack to help with cracklings & chargelots
I'd also like to see a better late game reinforcement mechanic for T. What if, you gave rax a function where they call down bio units like a mule/supply drop? The requirements could be something like they are calling down bio from a battlecruiser, so a BC must be on the field, and teh call down area must be in vision and in range of a sensor tower, so the opponent can see where this is possible?

any thoughts on these? Too many Terran tears?
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02-07-2011 , 11:27 AM
You have stim and concussive shells. If it makes you feel better, you can make them cost more resources or require other tech to research so you can then call them a mid/late game upgrades.
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02-07-2011 , 11:29 AM
3/3 +stim +medivac = terran not needing tons of late game help.
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02-07-2011 , 12:23 PM
Quote:
Originally Posted by phillydilly
So there has been a lot of discussion about new, large maps, and how Terran is affected weak late game etc etc.

Once of my problems with T is that Z and P have mid/late game upgrades that keep early units useful into the late game. Examples: chargelots, blink stalks, cracklings, burrow fast heal roaches.

what i would like to see is something similar on T.
ideas: Thor move speed upgrade requiring fusion core
tank siege/unsiege 50% faster also requiring fusion core
some kind of bio upgrade research out of ghost academy, but requiring fusion core. Maybe a late game melee attack to help with cracklings & chargelots
I'd also like to see a better late game reinforcement mechanic for T. What if, you gave rax a function where they call down bio units like a mule/supply drop? The requirements could be something like they are calling down bio from a battlecruiser, so a BC must be on the field, and teh call down area must be in vision and in range of a sensor tower, so the opponent can see where this is possible?

any thoughts on these? Too many Terran tears?
Terran already has a very efficient and versatile choice of units. I don't think they need any help in mid/late... Also if you make tanks unsiege/siege 50% faster you might as well remove the sieging altogether.. managing tanks is a skill and i'd hate to see it dumbed down.
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02-07-2011 , 01:20 PM
Quote:
Originally Posted by cmyr
3/3 +stim +medivac = terran not needing tons of late game help.
Sweet Baby Jesus THIS.

Terran is not in need of any buffs.
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02-07-2011 , 02:14 PM
Quote:
Originally Posted by phillydilly
So there has been a lot of discussion about new, large maps, and how Terran is affected weak late game etc etc.

Once of my problems with T is that Z and P have mid/late game upgrades that keep early units useful into the late game. Examples: chargelots, blink stalks, cracklings, burrow fast heal roaches.
I'd trade charge & blink both for stim all day.
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02-07-2011 , 05:44 PM
4-1 against Diamond players today
1-4 against Platinum

lol
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