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Originally Posted by cwar
Because protoss units only work efficiently together whenever you have 3 bases you have large vulnerabilities.
Once you have temps with the amulet this all changes. Putting up 3+ cannons at each expo will allow you to buy time to get off storms + get an army over to defend. Also keeping 1 temp at each base also helps.
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Also been playing around with some 3 factory tank play and it certainly doesnt seem like there is a particularly good toss composition against that on tank favorable maps.
Immortal chargelot, chargelot phoenix, immortal chargelot phoenix all come to mind. I'd love to test it out though, because i've never really had a problem when terran goes tanks, it makes me happy to be honest.
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That being said almost all protoss tech erodes in value over time as the game spreads out and the vikings/ghosts get up in critical mass.
Hmm, dont know if I agree that protoss tech erodes. Protoss has huge late game power and with the amulet it allows you to have a chance in most battles. Terran balancing the viking count is a really hard skill to master. Nothing makes me happier than seeing a terran with 15 vikings and I have 3 coll. Their ground army is to small to deal with anything, especially when I also have temps, which any 3+ base protoss will have. Also, dont forget the mothership
Def agree that the matchup is a lot closer than some might say, I am sick of all the QQ crap I get on ladder. Nothing is more frustrating than a hyperaggro terran who can multiprong harrass well. Marauders in low numbers with a medivac are really hard to deal with.