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01-28-2011 , 05:30 AM
also, why would you get ghosts when you're going mech? should be an ez win if they go templar.
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01-28-2011 , 05:34 AM
immortals... especially early and early-mid
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01-28-2011 , 06:15 AM
i mean jinro didn't make a single ghost vs MC. he just massed tanks and then teched to thors w/ strike cannon (one shots immortals fwiw).
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01-28-2011 , 06:16 AM
well yeah thors w/ 250mm 1 shot immos (and col)

like i said im experimenting
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01-28-2011 , 06:25 AM
Sick daily since you guys were talking about TvP. Something I've noticed in all the games is Terran expanding very late (like 8-10 minutes) getting 2rax, fact, port before CC.

http://day9tv.********/file/4687902/
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01-28-2011 , 07:41 AM
yeah i started using strong one base play vs toss again ie. the build ak13 mentioned (used similiar build back in beta), 1rax/2rax expo is really hard to win as u really need to know your attack windows against toss tech/tech switching and if u dont punish him u die in late game cuz zealots are really good mineral dump and HTs are really good gas dump
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01-28-2011 , 08:58 AM
Just thought I'd throw my TvP comments in here.

I haven't played 1v1 in a week or so, but for TvP I'd been using the 1-1-2 hellion drop into banshees which was sick successful. Of course, being i'm in plat, the hellion drop was usually pretty successful, which may not be the case at higher levels. one of my problems with this build was knowing when to stop harassing with banshees and when to push out strong with marines/everything. While this isn't a 1 base play, the idea is to do significant damage in the early game with hellions and the early mid with banshees.

I have been meaning to try trumps 2 rax expo into ghost build. In the build he has a designated time to push when you get your first ghost with enough energy to EMP. While I don't think this is supposed to be an all in, it does sound, like a definite two base timing push.

I don't really keep track of if I win or lose in the early/late game, so thats kind of hard to say. I will say I think psi strom may be slightly op. I hate the fact that he can warp in HTs anywhere and just needs to get the storm on a blob of units, while I have to move my ghosts to the front, and hit specific units of his with an emp or I'm ****ed.
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01-28-2011 , 10:23 AM
I think the reason jinro won that game had more to do with MC opening mass phoenix rather than jinro going mass mech.
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01-28-2011 , 12:07 PM
Well I've officially switched to zerg and I'm still holding my own in low diamond.

Once again I'd just like to say how gay this ranking system is. It is virtually impossible to tell if you've been improving week to week unless you sit down and crunch some numbers to figure out how many bonus points you get per day and then subtract that from your overall rating (lol who would do that).

For example, I think I actually got worse at terran over the past month but I have no real way to measure if I dropped in ranking or not because of this ******ed bonus pool. I really hope the reason for them not resetting the ladder yet is because they are redoing how they rank players.
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01-28-2011 , 12:10 PM
has anyone else played starjeweled? i love it.
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01-28-2011 , 01:38 PM
Not yet, I've been meaning to try out the new custom games.
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01-28-2011 , 02:10 PM
Quote:
Originally Posted by scar
Well I've officially switched to zerg and I'm still holding my own in low diamond.

Once again I'd just like to say how gay this ranking system is. It is virtually impossible to tell if you've been improving week to week unless you sit down and crunch some numbers to figure out how many bonus points you get per day and then subtract that from your overall rating (lol who would do that).

For example, I think I actually got worse at terran over the past month but I have no real way to measure if I dropped in ranking or not because of this ******ed bonus pool. I really hope the reason for them not resetting the ladder yet is because they are redoing how they rank players.
At the very least, I think they should let your account keep separate MMRs/rankings for each race. In War3 and BW you could just create as many new accounts as you want, but obviously that is not the case with SC2.
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01-28-2011 , 03:06 PM
Yea, cause we need more inactive spots on the ladder. The only way that even makes even a little sense is if they separate ladder by race and that's also dumb.

Also, with regards to this TvP stuff, if you let the P macro untouched you are going to lose. This should be obvious in any matchup for any race. You never want to let your opponent execute their plan unscathed. I mean if they are halfway decent, their plan should be pretty good.

Consider that the strength of P comes in it's later tier units. Once a P gets on 6 gases the amount of tech switching that can be afforded goes up dramatically. As such, certain unit compositions become available that are extremely expensive and extremely hard to deal with. (Think Colo/VR/Stalker vs Zerg)

In either PvZ or PvT if you let the P get to a third base on even footing, that's your mistake.

Still, Toss op tho.
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01-28-2011 , 03:12 PM
Quote:
Originally Posted by Karak
i mean if you dont believe me, just watch some T streams on TL for a while. it should be obv when they get matched up vs. a scrub and not.

ive been watching/playing TvP all night, out macroing the **** out of the opponent, engaging with a 40 food advantage with ghosts landing emps on their entire army and 5 vikings and

not even coming remotely close to winning the battle.

but if i 1 base all in? i win prob 60-65% of the time. i like late game play, not all ins :-(.
I would love to see a replay of this. Engaging an army which is essentially half health with a massive food advantage and not winning seems absurd.
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01-28-2011 , 03:22 PM
Quote:
Originally Posted by blah-blah-blah
also, why would you get ghosts when you're going mech? should be an ez win if they go templar.
I dont get this. EMP is one of the most underused spells in the game. It has a longer range than storm and feedback so if you micro well you should have no problem with temps. Not to mention you can cloak, walk in, emp. EMP makes immortals, sentries, HTs all useless. I really do not understand how ghost play has not turned into the standard mid-late game. You dont need 10 ghosts either, 3-4 work great.

Its really funny that I hear all this, "PvT late game is so slanted towords P, when they never use ghosts. That would be like a Protoss saying the same thing about Terran if they never used temps.
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01-28-2011 , 08:45 PM
Well, I think emp's are easy to use when the toss is playing very passively but incredibly difficult to use when the toss is playing aggressively.

Also lol at using cloak with ghosts, it costs 25 energy to cloak, which burns 1 energy per second, with EMP using 75 energy. So you basically need to save up 125-150 energy to make cloak + EMP viable.

Late game collossus + ht combo pretty much ensure an emp will never get off on ht's kept behind the death ball.
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01-28-2011 , 09:09 PM
Quote:
Originally Posted by Gospy
Yea, cause we need more inactive spots on the ladder. The only way that even makes even a little sense is if they separate ladder by race and that's also dumb.
Who cares about "inactive spots on the ladder"? Shouldn't the focus be on matching people with other players around their skill level? You know, allowing people to actually play the game to the fullest?

Assuming I'm only playing on one account, I'm essentially forced to experience only 1/3 of the game if I want to have this be the case.
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01-28-2011 , 09:56 PM
If you can't see why it's bad to have inactive ladder players then I can't help you.
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01-28-2011 , 09:58 PM
Most of the people in my Gold ladder are inactive. Not much competition to move up until I get towards the top and I don't think they even play that much.

I think the #1 guy in my division has been averaging like 2 games every few days.

I don't keep track of everyone else, but it's possible that people towards the top of my ladder have been getting promoted and I haven't noticed.
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01-28-2011 , 10:09 PM
Quote:
Originally Posted by Gospy
If you can't see why it's bad to have inactive ladder players then I can't help you.
lol, so seeing the random, meaningless names in my random, meaningless division be "active" is more important than actually being able to play the game with meaningful competition. Great argument.

A good ladder system would have inactive players get pushed to the bottom. With the bonus pool, this is essentially already what happens. It's what happened in the War3 ladder because you would be penalized points for not playing a certain number of games in a week.
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01-28-2011 , 10:13 PM
Having different rankings/mmr based on race would be pretty sweet. It would make playing off race so so much easier in 1v1 which would encourage more off race play. This would lead to less imba whining if everyone actually took the time to play each race and see it from a different perspective.

I also think they should have you lose points for being inactive rather than gain points for playing a ton. Obviously you should lose points at a slow pace and it should only start if you've been inactive for ~10 days.
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01-28-2011 , 10:22 PM
I agree. I would loooove to see a ladder system that is rapidly changing. I've been saying it from the beginning and most importantly since Masters was started.

If you go inactive, you'll get bumped by someone who continually plays. This creates more incentive. Now, you get into Master's, you just stop playing and you hold onto your spot.

If you're going to have leagues that are considered "elite" then you need to have a system that rewards those who want to hold onto that spot, and punish those who are just taking up space.

I would really like to see a separate ranking for each race. They basically do it for team games, separate you based on a common teammate or going with a random teammate. They should be able to do it for each race. So you could really have 5 different ladder divisions if you have 5 different partners. Absolutely no reason why they can't do it for 1v1 games based on race played. It's not like it's that hard. If you play Protoss, you gain rank on Protoss. If you play Terran, you gain rank on Terran, and it's all separated. If you play Random, then you gain rank depending on which race you were in the game. (Or I guess they could make a Random one too).

If this happened I'd definitely play Terran and end up in Bronze and love it. haha I'd even play Zerg and throw all of my games so I can play the absolute worst players on this game.
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01-28-2011 , 10:57 PM
Quote:
Originally Posted by blah-blah-blah
has anyone else played starjeweled? i love it.
I've played it against the AI and it seems pretty cool, although it's rigged for the AI since I can't keep up with their mass marines.

Just now I tried playing it against real people and it gives the animation like I joined the game, but then the lobby doesn't come up. Tried it 3 times now.

I don't know what the problem is.

Only way out to do anything else is to just restart SC2.
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01-29-2011 , 03:41 AM
Quote:
Originally Posted by Weatherhead03
I dont get this. EMP is one of the most underused spells in the game. It has a longer range than storm and feedback so if you micro well you should have no problem with temps. Not to mention you can cloak, walk in, emp. EMP makes immortals, sentries, HTs all useless. I really do not understand how ghost play has not turned into the standard mid-late game. You dont need 10 ghosts either, 3-4 work great.

Its really funny that I hear all this, "PvT late game is so slanted towords P, when they never use ghosts. That would be like a Protoss saying the same thing about Terran if they never used temps.
because if you're going mech you can't afford ghosts since they cost so much gas and you need that gas for tanks/thors/upgrades. if your opponent goes templar when you're going mech, your tanks and thors are going to giggle while they're getting stormed. protoss just can't afford to go templar vs mech because they need to be going mass immortal.

if you want to hand me 5 ghosts w/ my mech army then of course i'll take them but there's just no way you're going to be able to have a large enough army if you're trying to mix in ghosts.
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01-29-2011 , 05:33 PM
WTF WTF WTF!!!!

**** **** **** **** ****!!!

JugJug and I playing 2v2.

3rd game in on placement, we're about to get cannon rushed. I get so far behind because I send all of my probes to kill the pylons. So far behind it almost wasn't worth staying in the game. They are harassing the piss out of me. JugJug is helping out a ton being awesome.

Finally we push them back. I mass up VRs, go and attack, get 2 expansions. Go and attack his base and I get dropped. The other guy's partner had already quit.

And I get ****ing dropped just as I'm about to tear up his base!!! WTF I'm so pissed!!!!
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