Quote:
Originally Posted by bsball8806
Goofy, the one thing I’ve been seeing a lot of in ZvT are very...diverse unit comps. What is standard? Marine tank? Bio? Bio with cyclones? Mech? I’ve been going muta ling a lot which apparently gets destroyed by liberators.
The most common thing I see in plat is probably marine tank with a thor or two if I show mutas, or typical MMM play. Heavy liberator isn't common, but if you come up against it then you should react accordingly and switch into corruptors. Widow mines are less common since the nerf where they become visible on cooldown.
Mech is also common-ish, but bio-cyclone is decidedly
uncommon unless the cyclones are added to an early game rush. They're kinda like super-roaches in that they're absurdly powerful early in the game (way, way better than roaches), but scale poorly as the game goes later.
Quote:
Originally Posted by bsball8806
What should my lategame unit comp be? Is it still the ole either broodlord corruptor vs ultra ling debate? Or are swarm hosts/lurkers an option? I’ve been losing a lot with roach hydra comps if Terran gets to a high supply (not surprising), but how do I make the transition without dying to the Terran tier 2.5 unit pushes?
The universal and unsatisfying answer is...it depends on what their composition is. I kinda hate brood lords because of how slow they are, but against a turtle mech player it can be good to **** up their tank defenses. Vipers are pretty good in the endgame against any composition that includes tanks or thors (recently-ish I had a game against a player who massed thors at the end and wiped out two of my max armies until I finally got an amazing engage with an ultra surround against clumped up thors under blinding cloud), plus parasitic bomb is great against heavy air. Sometimes you'll see people pretending they're playing Protoss and try to mass BCs, in which case you want to get double spire upgrades going and mass corruptors.
Lurkers aren't really part of the meta but they can be an interesting choice. Adding a few in the lategame (make sure you get the lurker speed upgrade at hive tech) can make your armies harder to attack into or help you hold positions better, but they probably shouldn't be massed.
Against normal Terran compositions I think it's hard to go wrong with ultra-ling-bane - the correct counters to those are either liberators (which you can yank and/or take out with corruptors) or ghosts (which people are too bad at the game to use well at plat-dia level). Against mech I'll usually have some roaches, lots of hydras, and some vipers.