Yeah, there was the viewbotting thing and the fact that he's always kinda seemed like a tool.
I forget where I read it, probably a TL thread about the viewbotting or something, but to paraphrase my favorite comment on this video it was like, "this guy acts like Starcraft is a game where you paint and not 'F**K i'm getting cannon rushed F**K he switched to colossi now I need to respond F**K totally not prepared for this tank drop'"
Winter is def one of the best regular streamers for 1v1 players given that he plays all races at GM level. I dont like competitive 1v1 much and hes def a toolbag so I dont watch him, but would certainly recommend him.
Dunno if he streams often anymore but one of my favorite streamers is guitarcheese. His best race is Zerg (has qualified for WCS NA) but he's also GM random and (used to) stream a bit of both. Decidedly not a tool.
I think MCanning is supposed to be a good and frequent Protoss streamer.
I should add that I think watching THE BEST players is kind of overrated at helping you improve. They have great micro, great macro that they execute without thinking, seeing people do that is more entertainment than educational. When they talk about how they think about the game they're light years ahead of you, the meta that they understand is worlds away from the meta in your games. Example: adepts are a huge part of pro PvZ, whereas I almost never see people make them when I smurf gold league.
I think it's underrated to just go find some random person streaming on Twitch who plays your race and is a league or two higher than you. See what they do that you don't.
Regarding Namath's "how do I start" question - start with whatever race you like best from the campaigns, go play ranked, lose a bunch, get placed in bronze, learn 1-2 build orders to get you started, practice them in a custom game w/ no opponent at least a few times to start some muscle memory, then go play a lot. Lose to cheese, get frustrated, post on forums asking how to beat that cheese, still lose to it anyway. Start to win games with overpowering macro. Start feeling good about it. Start to beat cheese. Get promoted. Keep practicing.
- Buffing the cyclone by making default range 6 instead of having it default to 4 with upgrade to 6
- Add bonus damage vs. light to colossus attack, because hydralisks
- Viper needs nerfing, either with abduct range or decreasing blinding cloud time
Keep in mind that, after a patch designed to make mech stronger and more viable, Blizzard somehow determined that a necessary change was to hurt one of the few units Zerg has that's actually effective against mech.
- okay we were wrong, colossus is a bad idea, so let's revert hydras back to 6 range, thus undoing one of the whole points of the balance patch ("sure we're making mech awesome, but hydras will be a more viable core zerg unit!")
- we still think nerfing blinding cloud is totally a great idea, because we're idiots
IEM Gyeonggi (in Korea) is on the 14th and 15th and will be our first chance to see whatever changes they decide on in action. Lots of good Koreans are in it - Zest, Soo, Stats, Innovation, Hero, Dark, Byul, Classic, Byun, Maru, Solar, and a few others.
Last edited by goofyballer; 12-05-2016 at 03:45 PM.
They're going through with the aforementioned changes, I think happening today:
- Cyclone range increased from 4 to 6, range upgrade removed
- Hydra speed/range upgrades merged into one upgrade like before, range upgrade reduced to +1 instead of +2
- Blinding cloud now lasts 6 seconds instead of 10
- Immortal barrier now a passive ability, cooldown decreased by 25%
- Tempest special ability removed, anti-ground weapon buffed a bit (range 8->10, dmg 35->40)
thx, watched this and about 2 more hours worth. mkp for life but that g1 was really good.
maru has was ridiculous, i feel like when everyone including the casters know your strat and it STILL works vs top lvl pros, something is off. was glad to see him pull that out, gonna be hooked for the finals now
In related-ish news, WCS details are out for next year and not much is changing, but one cool thing is that out of two weekly GSL broadcasts, one will be 1pm Saturday Korean time which means a very reasonable 8-9pm Pacific (get rekt Euros).
I got hooked on ASL the last few days, which caused me to play SC2 against other actual humans for the first time in over two years today according to my match history (turns out I was actually Masters for two seasons in HotS, I don't remember this at all).
Apparently, it's like riding a bike, because I went 7-2 with my only two losses coming against all-ins that I didn't scout (because I have no idea what to look for or when to look LOL). All the wins were pretty standard for me (read: I made mutas and they lost).
On top of that, I was averaging 185 APM and even broke 200 APM in one game. This despite the fact that I could feel in-game how rusty I was. I missed a lot of injects and got supply blocked a ton. Though on the flip side, my micro is probably better because of all the time spent playing LoL.
I also had no idea what I was doing w.r.t builds or strategies. My mechanics might not have deteriorated all that much, but my sense of timing was non-existant and I have no idea what the meta is. I don't even know what the basic hatch first/pool first openings are, so I was doing 16gas/16pool in ZvZ/ZvP and 17hatch/17gas/17pool in ZvT. From there I kinda just did my normal "make muta/ling and outmacro them" thing which worked pretty well overall.
I'm a terran masters-level player with APM of ~180 (I can peak at like 210). I love SC2, and it's the ONLY videogame I just keep coming back to.
I've noticed though that I just can't seem to win late game 1v1 often against zerg or protoss. My 1v1 win-rate is ~55% overall, ~60% against terran, ~50% against zerg, and ~40% against toss.
But late game, I almost never win vs toss or zerg. I always thought ultras were broken (way too strong), and am glad they nerfed it. But I've found that even after the recent patch, I still don't win much late game much (except against Terran). Am I doing something wrong, or is the game supposed to be designed so terran MUST harass throughout the entire game.
Basically, my question is: is it supposed to be the case that if Terran simply tries to play a 100% defensive, macro game against zerg (never dropping or harassing, and only moving out to kill creep when maxed out), Terran will never win because Zerg will just attack move at 200 supply when terran has 140 supply despite Terran doing a super greedy build?
I need to figure out if I'm doing something wrong late game, or if I should just focus on killing off Toss/Zerg by the mid-game.