Multiplayer patch notes, patch drops tomorrow
Cliffs on changes:
Terran:
- Banshee speed upgrade - time increased by 33% but no longer requires a fusion core to research
- Battlecruiser no longer uses energy, yamato/instant warp thing are instead on 71 sec cooldown
- Cyclone totally redesigned, now has rapid fire ground-only weapon that does 30dps (50dps vs armored LOL) @ 4 range, with an upgrade to increase range to 6. Lock-on is the same as before but is no longer autocast and will only hit air targets
- Liberator no longer does +light damage so they won't shred mutas so hard
- ...and to counter that, Thor anti-air splash area slightly increased, probably means you can't magic box with mutas anymore
- Tankivacs are now gone, but siege tank health increased by 15 and siege mode damage increased by 7% (31% vs armored, and they were already pretty good against armored units)
- Viking ground weapon now does +mechanical damage, because Blizzard wants you to use them vs stalkers or something? who knows
- Raven autoturret damage +50%, new upgrade added that extends seeker missile tracking range from 13 to 19.5 (wow, can't wait to never be able to run away from seekers, will be SO FUN) and increases seeker damage by 30%
Protoss:
- Adept shades can no longer see effectively (sight reduced from 9 to 2)
- Carrier interceptors reduced to 5 minerals, auto-cast on "build interceptors" now on by default
- DTs now have a blink ability (LOLOL gl with those scans Terrans) that costs 100/100 to research
- Tempest revamped a little - range reduced from 15 to 8, damage buffed slightly vs ground, now has a special ability that spends 4 seconds charging up then stuns units on the ground target area for 7 seconds
- Void ray speed increased 3.15 -> 3.5
- Warp prism health reduced 20%
- Zealots get WAY FASTER (33%) with charge
Zerg:
- Baneling speed upgrade now also gives banelings +10 health, lol gg terrans ever trying bio again
- Brood lord range reduced from 11 to 10 making vipers even more necessary to ever have a chance vs mech
- Hydra speed/range split into two upgrades again, but range upgrade is now +2 instead of +1
- Infestor can fungal/neural while burrowed (dumb)
- Swarm host cost decreased (150/100 -> 100/75), locusts can swoop down from air at higher range (4 -> 6), locust damage nerfed (12 -> 10). prediction: will still never be used
- Ultra armor is buffed before chitinous plating (1 -> 2) but nerfed after chitinous (5 -> 4)
Overall prediction: mech OP, turtle games ruin SC2, game dies faster
Also, for the rest of 2016, ladder pool with be classic-ish maps.
Daybreak
Overgrowth
Habitation Station
Whirlwind
Newkirk Precinct
Echo
Vaani Research Station