- Banshee speed upgrade: stupid, mostly makes them more annoying but not all that much stronger
- Viking +mechanical damage on ground: lol what the **** is this, they're anti-air and anti...stalker? I get the feeling this change isn't going to result in viking armies intentionally descending on stalkers anytime soon, they're just throwing **** at a wall
- Autoturret buff: didn't they already buff this for LotV?
- Tempest nerf: kinda feel bad for Protoss, never thought I'd say that, at least the new ability seems alright though I question if that makes it worth 6 supply (I guess they want to discourage massing tempests ever)
- Faster speed zealots: sounds cool, they were so slow before (not)
- Cheaper carrier interceptors: actually seems good!
- Blinking DTs: lol get the **** out of here Blizzard that is some of the dumbest **** I have ever seen
And now, the moment we've all been waiting for, ZERG CHANGES
- Swarm host: Let us preface this by looking at the first sentence Blizzard has to say about the swarm host:
Quote:
The new role of the Swarm Host in Legacy of the Void seems to be good
As in, the role where it is never used? Go **** yourself. You can reduce its cost all you want and people still won't ever build them because they're hot garbage now.
- Ravager +armored: sure, let's make them die even faster now, what could go wrong
- Faster hydras on creep + increased range: awful, will make them super imbalanced against shorter range units and does nothing against mech since hydras are fragile as **** anyway
- Beefier banelings:
Quote:
In order to incentivize players to opt for this tech option
Yeah, I'm gonna go out on a limb and suggest that in the same balance changes where you make mech ****ing amazing, it probably won't incentivize Zerg to make banelings all that much by making sure that Terran will never, ever build the units that banelings are good against ever again, in large part because of this very baneling change.
- Teleporting infestors + burrowed fungals: stupid and gimmicky, I would rage so hard if I played another race and one overlord with vision at the edge of a mineral line meant that 4 infestors could just teleport in whenever and fungal my whole worker line
- Brood lord range reduction: Why, because the new and improved siege tanks need even more protection? So dumb.
Quote:
With the changes to Terran, we want to ensure that the Thor has the potential to help counter the Brood Lords.
None of the units that currently counter brood lords have been nerfed against brood lords in any way, but sure, that makes total sense.
Cliffs: go **** yourself Blizzard