He beat bunny and lilbow in the group stage too. Even if his run involved a lot of run good and playing protoss, still pretty impressive. He actually can't play in WCS this year because he is only 15 even though he played in WCS last year.
Glad curious finally won something. He really ran circles around true in the finals.
There have only been 2 Protoss games, against the same dude, and he tried to one base stalker all-in. I just made lings off 3 hatch and won.
ZvT is rough. I've gone up against people with 200 APM (I have maybe 70 on a good game) with this seige tank + medivac micro and gotten CRUSHED because I didn't have anything that could kill the medivacs early on. I lost a force of about 45 zerglings to two tanks and 12 marines in my last game. Terrain abuse is rampant with this already-seiged tank drop ****.
Liberators are bull****. Seiged tanks being able to hook up to medivacs is bull****.
Protoss are still protoss, but they seem pretty rare compared to T and Z on the beta. I've had a lot of success in my ZvP games compared to HOTS.
However, bases run out of minerals much faster, and that means it's harder for P and T to just turtle up like little bitches and win the game by deathball. As a Plat/Diamond Zerg, I like that over the HOTS meta at that level.
Whenever I log in during USA primetime, it says that there are between 400 and 600 games being played. That doesn't seem like a lot, even for a beta, but I never have to wait more than a minute or so for a new one to start.
ZvZ games are still over in the first 2 minutes. One person doesn't build banelings and auto-loses, or the person with better ling/bane micro wins. It really is quite dumb.
I've had a grand total of one ZvZ go into some semblance of a lategame.
I ran into a drop-happy bio Terran last night and ended the 9 minute game with 115 apm.
I lost, but I doubt an extra 20 apm was the difference. I took gas way too late, was floating a ****load of minerals, and just didn't have enough banelings to deal with his 6 reactor marine production.
If it takes spam out then how come Koreans still show up with like 300apm at the start of GSL games?
I'm usually around 90-100 which most people also say is low for Zerg, and I don't think I've ever lost a game where I've been like "man, if only I had more apm" versus "if only I could ****ing macro better" or "if only I could remember what the **** I'm supposed to do now against mech" or "if only **** YOU PROTOSS".
I think higher apm is usually associated with higher skill because they tend to correlate, not because one causes the other. People with the mental wherewithal to hit all their injects perfectly are probably more often capable of acting faster on everything in general.
You haven't played vs storm enough if you've never wished for higher apm. There's 2 apm tabs in spectating but I'm 90% sure the post game recap apm is basically spam free. When it updated whenever my apm was like half what it used to be.
To me apm does = skill because if you can fit 10x the tasks in one minute, you are most likely going to win. Even if I remember my injects it'll take me 5x as long as jd, so in that sense I am worse, right? I'd take the same logic to macro where speed is skill and you are on to the next task; higher apm less time clicking around in your base
You haven't played vs storm enough if you've never wished for higher apm.
I did almost lose a game to a plat Protoss who went storm a few nights ago, and the storms absolutely wrecked my roach-hydra army, but I took lots of bases and built up a bank such that I could switch into ultra-ling-hydra-brood lord and win. Like, I guess it would be cool if I could perform SICK STORM SPLITS TASTELESS but that's not what's stopping me from being a lot better at Starcraft than I am now.