Haha, well my APM is usually around 75 so I'm halfway there! Here's a really broad view of how I currently open in most cases:
TvZ - reaper expand, reactor on Rax, Factory, switch Factory to reactor for ~6 hellions
TvP - reaper expand, get 3 rax before factory
TvT - trying to decide. Most Ts I face do 1-base early-ish agression, so my reaper expand is failing pretty hard. Might try the banshee, rushing for tanks, or 3rax stim (open, NOT cheese)
I don't use reapers very offensively because I either lose it stupidly or my macro falls apart as a result. Usually I scout, maybe kill a worker or two, and get out and scout around and try to spot the 3rd base timing with it. I don't really have the multitasking ability - dropping in the main and attacking at the front is about the pinnacle of my multitasking ability.
i figure with 75 apm multitasking is pretty hard, id think hellions are not really worth it. def not 6. a little map control and vision is good but i know i t can be a pain to micro them or make them serve any purpose
i dont play enough to comment on tvp but i hate this matchup and expect to lose if it goes past like 10-12m
if you are losing to early aggression just open quick tanks and be super safe. gasless 1 rax fe into tanks followed by marines, or open banshee and use them to scout what the reaper cannot by then anyway.
im down to play if you ever want practice vT. id play nice =p
Well I started going hellions after bobman's post, and it has worked out pretty well against all the dumb ling-bane stuff:
Originally Posted by bobman0330
Are you going into hellions after the reaper? Hellions wreck any zerg all-in that doesn't involve roaches.
...Maybe I should scale down to 4. Generally I use them to make sure I'm not dying to any dumb ling/bane all-in and then get out and use them to scout around and deny creep and harass as zerg tries to get up their 3rd. I find them pretty useful defensively although they're admittedly useless against roaches.
I went into a unit tester to try a few things and 15 thors (90 supply) on full upgrades killed 90 supply of any Zerg units I could put together. I honestly thought lings might be able to do it, because the high damage of thors wouldn't matter as much and they'd get a ton of surface area, but still 5 thors survived.
I wasn't able to test brood lords because the unit tester didn't have the "thors auto-shoot air" patch, so they'd derp out and shoot at broodlings and die. You don't really want to be trapped into going brood lords against a mech Terran, though.
Some random research after messing around with a library that parses SC2 replays:
This is based on 270 replays from GSL Season 3 last year, the WCS Finals, and GSL/SSL Season 1 of this year; each bar is a set of 30 games.
I'm mostly interested in comparing this against the replays that come out for season 2, following the swarm host nerf, both to see:
a.) how general game length changes in ZvT/ZvP
b.) if Zerg's lategame winrate drops even farther, and is perhaps made up for with an increase in early/midgame wins
not sure how to deal with storm other than attack before a toss gets storm. do they really expect me to cloak ghosts and emp those ****ers while the toss just gets to hit a button and kill my entire army?