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07-23-2014 , 08:54 PM
from what i read, he just worded the reasoning poorly. increased widow mine splash doesn't do a whole lot to prevent the zerg's early third unless terran rushes out widow mines instead of hellions or something.

my guess is that an early push with mines (off two bases, mind you) and medivacs can hurt the zerg before it has a chance to take advantage of the third base's mining, but it's close either way.
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07-24-2014 , 02:29 PM
Game just needs quite a strong redesign.

Start with the exact base system as now, keep zealots, marines and zerglings. That's it. Everything else redesigned.
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07-24-2014 , 05:18 PM


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07-24-2014 , 05:20 PM
Don't give goofy another one, for the love of all that is holy.
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07-24-2014 , 05:55 PM
I'm not even sure which of the two ladies in that video bsball's s are directed at.

Ra_Z - lol come on, like I don't know who livibee is already.
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07-24-2014 , 06:16 PM
Both, but livinpink is your height class so you can have her
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07-25-2014 , 01:53 AM
Ranked MMR Brag



Was awesome to play with someone who's stream I love.

It was actually a close game, that I threw obviously (he might have been trolling me however), and got placed in diamond... He's ****in rank 8 gm, blizzard pls.
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07-25-2014 , 02:06 AM
Did you namedrop me? Did he say "omg goofyballer's my #1 fan he's so awesome"?
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07-25-2014 , 04:36 AM
Haha nah I just told him I was a fan of his stream, I forgot you were a mod on his channel
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07-25-2014 , 07:02 AM
wow nice
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07-25-2014 , 09:12 AM
In sad news, Incredible Miracle is looking basically dead - Trap, Squirtle, MVP, and Yonghwa are out, likely due to expiring contracts. I can't imagine team MVP is too far behind, they got rekt pretty hard in Proleague and DRG recently changed his twitter handle to no longer have MVP in it - if he leaves, their team is officially garbage, having Dream and Super as your top players = possibly worse than Prime.
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07-26-2014 , 12:55 PM
IM dying is really sad, but it doesn't surprise me a lot either. All the old SC2 teams feel very unprofessional compared to the newer teams since Kespa came over. I wonder what's going to happen to mvp now though, maybe something like MC? The other top IM players will be fine, they'll join other teams and probably get better from it.
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07-26-2014 , 01:08 PM
Mvp will retire
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07-27-2014 , 09:04 PM
Catching up on Proleague, last night's match was ****ing bananas, everyone watch it.

(I'm halfway through and can confidently make this statement, and I haven't even gotten to the game yet that 83 of 93 respondents rated as "one of the best games of the season" on TL)
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07-28-2014 , 11:02 AM
Hmm not sure I agree with which one they picked as the best but the series was v good
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07-29-2014 , 08:46 AM
Just heard that Artosis pegged Yonghwa as the #1 free agent to pick up in Korea. How long until his retirement announcement?
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07-29-2014 , 06:06 PM
IT'S GUITARCHEESE TIME

http://www.twitch.tv/wcs_america

(̿▀̿ ̿Ĺ̯▀̿ ̿)̄ ɴᴀᴍᴇ's ᴄʜᴇᴇsᴇ, ɢᴇᴇ-ᴛᴀʀᴄʜᴇᴇsᴇ (̿▀̿ ̿Ĺ̯▀̿ ̿)̄
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07-30-2014 , 08:21 AM
Hay guise, just jotting down some build orderz for future reference, nothing to see here...

sOs' 2.5 base PvT colossus-blink push
from this game

0-infinity NEVER STOP PROBING
13 gate
15 gas
18 core
18 zealot (cancel if no eng block)
21 nexus
21 MSC
23 second gas
23 warpgate
24 stalker
29 robo (benchmark: 4:55)
29 stalker
36 stalker
40 observer
45 double gas at natural
45 robotics bay (benchmark: 6:30)
48 observer

@robotics bay done (7:30):
begin constant colossus production
sentry

7:50 (65/68): 2x gateway
8:00: thermal lance
8:15: 2x gateway
8:45 sentry
9:20 2x zealot
9:30 twilight council
9:35 sentry, 2x zealot
9:45 2x zealot
~10:00: I lied earlier, cut probes at 52
10:15 5x stalker

@twilight council done (10:20): blink

10:50: poke at opponent's base
10:55 (108/116): third nexus
11:10: sentry, 4x zealot
11:35: 2x gateway
12:00 on: MAEK STALKERS AND COLOSSI
14:40: with ~25 stalkers, 9 zealots, 4 sentries, 5 colossi, go kill the puny terran



Innovation's answer: 2 base bio all-in with bonus SCV pull
from this game

12 rax
12 gas (delay SCV to get this out)
15 reaper
15 orbital
17 command center
17 reactor
19 eng bay
20 start double marine production
22 rax
23 +1 attack
27 orbital @ nat
30 tech lab on new rax
36 stim (benchmark: 6:00), moar marines from new rax

6:40: factory, 2x refinery
7:20: +1 armor (@+1 attack finish)
7:40: starport
7:50: reactor on factory
7:50: final refinery
7:50: start marauder production from TL rax
8:05: rax
8:50: start double medivac production
8:55: combat shield (@stim finish)
9:05: armory
9:15: tech lab on new rax
9:30: 2x rax
9:55: starport
stop with 3 marauders, full marine production
10:15: +2 attack (@+1 armor finish)
10:25: switch from medivacs into double, then triple (@100% starport) vikings
10:45: reactor/tech lab on new raxes
10:45: +1 mech attack at armory
11:30: resume marauder production from TL raxes (triple)
11:40: concussive shells
12:50: PULL DA SCVS
13:05 benchmark: 4 medivacs, 8 vikings, 12 marauders, 43 marines, 49 SCVs
~13:25 (@+2 attack, +1 viking attack): kill your opponent
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07-30-2014 , 09:27 AM
Quote:
14:40: with ~25 stalkers, 9 zealots, 4 sentries, 5 colossi,
14:55: warp in 19 zealots
15:10: warp in 28 zealots
15:25: warp in 55 zealots
go kill the puny terran
fyp. fu protoss
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07-30-2014 , 10:24 AM
when are code s groups starting?
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07-30-2014 , 05:32 PM
TL just posted them, looks like August 6th, with 3 groups per week on Wed/Thu/Fri nights (Korea time obv).
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07-30-2014 , 05:32 PM
Quote:
Originally Posted by goofyballer
I was thinking - you know how people always say that because of the micro demands, Terran has the highest skill cap?

So, at what point is that kind of race "balanced" against races that apparently do not have skill caps as high?

Like, people complain that GSL doesn't have enough Terrans remaining, not enough Terran champions not named Taeja, etc. But if Terran has the highest skill cap, if you buff Terran to the point where good but not best-in-the-world Terrans like Gumiho, TY, etc. are still around in the GSL ro8 and win the occasional championship - doesn't that mean that guys like Maru/Taeja, because the Terran skill cap is highest and most rewarding for the best players, will actually be overpowered and crushing everyone?
I think they'd need to completely change the race, specifically redesign the Marine. Unlocking the theoretically capability of a squad of those units is ridiculously difficult (not that I'd know or anything), so the race (if you don't play mech) has these huge gaps of discrepancy at various skill levels, and the maxed out level is probably ridiculous to behold (not sure anybody has the APM to do it). From a super-noob point of view, the way they built the Marine seems to make it so if the game is balanced for extremely high level play, lower level Terrans will have a ridiculously hard time, and if they balance it for more recreational or less than top-tier play, Terrans might start dominating tourneys. It probably needs a redesign, unless they actually want it that way.
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07-30-2014 , 05:41 PM
Quote:
Originally Posted by goofyballer
Throwing some theorycrafting spitballs at a wall, anyone think corruptors going from 14 dmg +6 vs massive to 14 dmg +6 vs armored would be a good patch?

It would primarily add vikings and void rays to the units they get bonus damage against. They ordinarily have a pretty pathetic 7.4 dps, and their bonus damage increases it to 10.6 dps. To compare: void ray is 16 base dps vs armored, 32 dps against armored while charged. Vikings are 14 dps vs armored. It would help deal with the issue of Zerg air being total dog**** against skytoss or lategame mech.

Other affected units: medivac, warp prism (both have gotten speed boosts in HotS which make it more difficult to deflect them with corruptors, making Zerg even more vulnerable to harass), mothership core, overlord, overseer, viper.
You didn't mention corruption...
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07-30-2014 , 06:01 PM
Quote:
Originally Posted by bsball8806
Random question- why do all pro Terrans cut an SCV after the refinery vs just making the refinery on 14 when opening reaper? Your economy is slightly better, you have a marine, and your reaper isn't that much later. It's not like anyone kills any workers with reaper openings anyway, and I find that I can still easily get all the scouting information I need (whether Zerg has gas, whether Protoss has double gas, etc.). It's more iffy on four player maps, but that's true even if you open with the earlier gas. Am I missing something important here?
Not all do. MKP does this thing where he gets a 13 gas for the SCV and just idles the Rax (he should maybe be start/cancelling a Marine to diffuse info a bit), and some other Terrans go 13 gas with a Marine first before Reaper vs Z to block OL pathing. The reaper is out-teched so fast though that, yeah, it rarely kills a worker, but it does force things out of your opp (T: early Marine positioning, greater chance it can't get in if one more Marine is out by then; Z: forces Drone morphs and makes it impossible to 3-hatch before pool; P: forces gas for MSC maybe? No idea really on this one). Also, in every match-up but P, where most go for a 100 gas pull reactor expo, it delays your Starport (or Stim in TvZ if no port), which is a pretty important timing to stick (getting across the map 10-30 seconds later really matters with drop or banshee).

But yeah, you're right. Losing that half an SCV is not the coolest thing ever. BUT! If you build a normal 12 Rax and don't get any gas, you either wait on the Orb for a couple seconds after 15 workers, or you build 16 before Orb (very close, to the extent that top level players do it both ways). By delaying for a 12 gas, you get rid of the idle time before a 15 Orb, so it's not even close to as big as it might seem at first.

At least I think that's how it works...
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07-30-2014 , 06:16 PM
Quote:
Originally Posted by Ra_Z_Boy
Game just needs quite a strong redesign.

Start with the exact base system as now, keep zealots, marines and zerglings. That's it. Everything else redesigned.
Do not keep Marines the same. Pleeeeease.
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