Quote:
Originally Posted by bsball8806
so two questions- how do you beat each of the following armies (assume protoss takes an early third off of stargate pressure)
colossus/void ray
colossus/chargelot/templar
i've been having problems with both (having a lot of problems with ZvP in general, actually). vs the first, i've been trying to go swarm hosts with spines, but i always find that they tend to push out before i have enough SHs (ranges from being close to 'oh **** i just lose i have four SHs).
vs the second, i just die no matter what i have. can't go hydra because FFs+chargelots+storm wreck them. can't go roach for similar reasons and roaches just don't have the DPS. can't go mutas because of templar. haven't tried going SHs yet- is that the answer? can't go infestors because of feedback.
Swarm hosts are good only in open map, and if you have good creep spread. Do not bother with swarmhosts on map lke belshir (no on map pool, bu you get the idea.)
i hate hate hate playing against chargelot based protoss armies because of the ridiculously small amount of micro protoss requires to use them (micro is almost counterproductive with them), how the basis of their army is all minerals, and how much you have to micro the expensive part of your army just to trade with the (essentially) free part of theirs.
Vs first, mutas if you see robo first. If SG first and you see them go voidrays...infestors. couple fungals on those sons of bitches, and toss has to recall, while you are teching to ultras. Vs second you really should go mutas. Who cares if couple of storms hit, you have insane regen. Mutas give you map control, which you use to get multple bases and tech.
Obviously if you sense early aggression coming, roaches. But never go roach hydra. Ever.