Quote:
Originally Posted by schu_22
So lets say i spot a 4-gate or similar heavy pressure. As a terran, I....
just start cranking out as many units as I can, maybe don't build an ebay right away and don't try to immediately tech to starport, etc? throw down a bunker? Although vs blink a bunker isn't that good
I mean v. zerg if i know ling pressure or a baneling bust is coming I've got that down pretty well; wall off, build a bunker, widow mines and a seige tank if possible. But if I lose to some early-medium heavy pressure it's almost always v. Protoss.
don't tech at all. assuming you've done the normal 1rax FE into 3rax + gas, you're probably starting your stim. it's fine to get this upgrade, because you're going to need it once you hold off his build.
you hold off his different all ins in different ways. generally, there are only a few protoss all ins. common themes are that it's okay to lift your CC and retreat into your main, because he's still on one base.
gateway pressure (usually four gates, rarely five, sometimes is similar):
get bunkers and as many units as you can. these all ins are usually only stalker/zealot, because they usually involve a single gas and sentries are too expensive. add a fourth or fifth barracks if you find yourself with too much money.
three bunkers is usually okay assuming you have SCVs to repair, but you can't have enough if you think you need to be safe. grab an ebay and a factory whenever you have the money, but these aren't priorities if you think you might die.
3 gate blink stalker:
this one is harder, because a perfectly executed blink stalker build is always a pain in the ass. marauders basically hard counter stalkers early on, so get as many of them as you can (out of one rax) while making marines with your other two-four barracks. build a bunker in your main where you think he might blink in and have two more at your natural. if you can kill the mothership core, his ability to blink into your main is gone. SCVs are surprisingly good vs stalkers, so pull them if you need the extra DPS/trapping power.
DTs
have to scout this. if he has really early gas, it's usually DTs or stargate. get an ebay and throw down a turret at your natural. maybe get one in your main too if you think he might be dropping/if you're not sure if it's stargate.
Oracle
lots of marines, a turret in your main and natural, and pull your SCVs fast as hell when you see the oracle. don't think "oh my marines will be there in 5 seconds; i can keep mining." i think you need five marines to kill an oracle (might be four).
void ray
bunkers, a turret is helpful, and as many marines as you can get. if you kill the void rays you win because they often have only zealots (and maybe a sentry and a few stalkers).
if for some reason you already have a factory, getting a widow mine or two is helpful. these all ins rarely come with detection and essentially grant you a free unit kill (+splash). plus they scare the **** out of protoss.