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06-17-2013 , 03:52 PM
Goooooooofy

I watched your stream and if you just remembered to build units during a fight instead of watching the pretty explosions you'd be out of plat. Need to get out of the habit of waiting until your units are dead to build more. #realtalk
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06-18-2013 , 02:47 PM
n/m

Last edited by IHeartAsians; 06-18-2013 at 03:02 PM.
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06-19-2013 , 07:19 PM
Warp prism change going live this week:

Speed buffed from 2.5 to 2.953
Acceleration buffed from 2.125 to 2.625



Lots of tears on TL that warp prisms are now faster than vikings...can't say I blame them
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06-19-2013 , 07:27 PM
in b4 dt drops errrry game
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06-19-2013 , 07:39 PM
Seems like Blizzard is deciding that MOAR ACTION makes Starcraft 2 a better game QED. Like, they actually said this:

Quote:
Widow Mines are currently overshadowing units such as Siege Tanks and Thors, but their use doesn’t correlate distinctly with wins over Protoss or Zerg opponents.
So our question here becomes “is this a good thing that Widow Mines have replaced Siege Tanks as the primary splash damage units?”
We believe the answer is yes.

When you see an army of Marines and tanks clash with a Zerg army, you pretty much know who will come out ahead, even before the battle.
When you see an army of Marines and Widow Mines, it comes down to the skill of the players in that specific battle.
"We don't like that the player who builds a bigger army can actually win battles with it. LET'S THROW SOME VARIANCE IN THERE."
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06-19-2013 , 08:31 PM
Whats wrong with variance?
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06-19-2013 , 08:36 PM
Yeah, we should add ranged damage values for each unit in the game. Will your +1 zealots actually 2-shot this ling?

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06-19-2013 , 08:41 PM
I don't think making micro more important is a bad thing.

Last edited by aK13; 06-19-2013 at 08:41 PM. Reason: hopefully im not misunderstanding the argument
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06-19-2013 , 09:38 PM
The power of widow mines:







TL thread
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06-19-2013 , 09:57 PM
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06-20-2013 , 02:30 AM
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06-20-2013 , 04:57 AM
Watching a lot of pro zvt's lately... Can zerg even win against terran in a macro game anymore?
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06-20-2013 , 02:03 PM
There's a difference between variance due to ranged dmg, crits, etc and variance due to skill level. Kiting = good, % chance to hit up cliffs = bad.

Encouraging better micro is a good thing. You just have to make sure that the returns are diminishing.
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06-20-2013 , 02:34 PM
Meh, I've seen hotter Asians imo.
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06-20-2013 , 02:37 PM
Quote:
Originally Posted by Kowalski
Watching a lot of pro zvt's lately... Can zerg even win against terran in a macro game anymore?
there are like 4 terrans in proleague with positive winrates...
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06-20-2013 , 02:53 PM
I have TvZ in Proleague at 38-25 since HotS came out...

Last1-0100%
Bravo1-0100%
Bunny1-0100%
Innovation8-280%
Ty4-180%
Reality3-175%
Flash6-275%
Fantasy5-271%
Light2-167%
Kop1-150%
Alive1-150%
Cure4-736%
Skyhigh1-233%
Bbyong0-30%
Turn0-20%
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06-20-2013 , 02:59 PM
propaganda

no but seriously dont know where you found the stats but good job, interesting stuff.

cure looked so promising before hots and yet hes getting crushed now.

you got the other races numbers?

I guess zerg have been getting crushed, cant see toss being much below even with all the jangbi and rain and sos dominating etc. Altho there are a lot of PvPs...

Last edited by Kirbynator; 06-20-2013 at 03:07 PM.
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06-20-2013 , 04:22 PM
Quote:
Originally Posted by Kirbynator
there are like 4 terrans in proleague with positive winrates...
That doesn't have anything to do with what I said regarding ZvT macro games...
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06-20-2013 , 04:33 PM
No hellbat nerf in 2.0.9... Sigh.
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06-20-2013 , 04:44 PM
I manually compiled those stats from here: http://wiki.teamliquid.net/starcraft...istics/Round_4

plus rounds 5+6. Didn't take that long to throw the relevant stats in Excel and add them up.
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06-20-2013 , 05:46 PM
PvZ is 51-41 (55%)

PvZ  
Classic4-0100%
sOs4-0100%
Best1-0100%
Brown1-0100%
HS1-0100%
Rain4-180%
Jangbi4-180%
Stats3-175%
Bisu4-267%
Flying2-167%
Trap2-167%
Hero4-450%
Dear3-350%
Bong3-350%
Terminator1-150%
JYP1-150%
Oz1-150%
herO1-150%
Zest2-340%
Free2-340%
Stork1-325%
Argo1-420%
Parting1-420%
Aria0-10%
Mini0-10%
Trust0-10%

ZvP  
Solar2-0100%
s21-0100%
Hydra6-275%
Roro7-464%
Effort5-363%
ALBM2-250%
Zero2-250%
Tru_e1-150%
Crazy1-150%
Revival1-150%
Soulkey3-443%
Jaedong5-838%
hyvaa3-538%
Savage1-233%
Shine1-325%
Hitman0-10%
Rare0-10%
Hope0-10%
Action0-10%
Dark0-10%
Snute0-10%
Zenio0-10%
Sacsri0-20%
Soo0-40%

Last edited by goofyballer; 06-20-2013 at 05:51 PM.
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06-20-2013 , 07:29 PM
TvP: 41-36 (53%)

TvP  
Taeja2-0100%
Turn2-0100%
Kop1-0100%
Bunny1-0100%
Innovation5-183%
Ty10-663%
Bbyong3-260%
Flash6-650%
Fantasy3-350%
Reality3-443%
Light2-433%
Alive1-233%
Cure1-233%
Turn1-233%
Barracks0-10%
Skyhigh0-10%
Mind0-10%
Last0-10%

PvT  
Rain7-0100%
Classic3-0100%
Free2-0100%
Bisu1-0100%
Dear2-167%
Parting3-260%
Jangbi3-350%
Stats2-250%
Hero2-250%
Puzzle1-150%
JYP1-150%
Zest1-150%
herO3-443%
Trap2-340%
Argo1-233%
Terminator1-325%
Oz1-325%
Huk0-10%
Brown0-10%
Stork0-10%
Trust0-10%
Paralyze0-10%
Flying0-20%
Bong0-30%
sOs0-30%



Cliffs of all this data: Terran OP
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06-20-2013 , 07:44 PM
but ZvZ is 100% so zerg op imo
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06-20-2013 , 09:54 PM
^^ thats basically infallible logic right there, cant say much more than that

all i see is innovation op and im ok with that
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