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10-21-2012 , 09:26 PM
HEY IM MISSING A LOT OF SCVS WHAT COULD I POSSIBLY DO? YEAH YOU ARE RIGHT I DID HIDE THEM TO CONFUSE YOU.
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10-21-2012 , 09:30 PM
less than 5% of protosses at diamond scout for proxys. I have a 70-75% winrate. If they go nexus first i win almost 100%, i think i might have lost once because of the worst micro decisions of my life.
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10-21-2012 , 09:53 PM
Quote:
Originally Posted by Thamel18
Nexus first (forge or otherwise) can hold against many REACTIVE all ins in PvT, ie. you considered 1 rax expoing, but then see what he's doing and change your mind. This is due to warp ins and the time it takes for terran to make infrastructure, among other things.
What time does Toss get warpgate research if they go nexus first? I mean, in the best of circumstances (when you 4gate and your whole build is centered around getting WG asap), it's almost 6 minutes, I have to imagine nexus first delays that a fair amount.

I did a reactive 4rax AI yesterday against nexus forge and had 21 marines (with SCV pull) hit at 7:45 - which probably isn't great, but is good enough for gold league. If someone did a good nexus-gate, how fast would I need to hit them while they still have basically nothing?
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10-21-2012 , 10:38 PM
Quote:
Originally Posted by goofyballer
It's possible the nexus first commentary I'm referring to is only PvP and not PvT - are there any PvT games you guys can think of where someone goes nexus first? I'd love to watch and see how T reacts.
watch basically any PvT on whirlwind or atlantis spaceship

it's a build order advantage against a 1rax expo and obviously is the protoss counterpart to CC first

you often see terran get a 3rd CC off of one barracks and only a few marines if they scout nexus first
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10-21-2012 , 10:44 PM
Watched a youtube video of Hero vs. Ryung in NASLS3, cybercore was done at 4:40-4:45, with flawless CB, warpgate could be done by 6:30-6:40. This was on a 15 nexus 15 gate. With nexus forge, CB is usually more useful on units since warpgate won't be done for faster all ins.
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10-21-2012 , 11:24 PM
TALE OF THE TAPE: GSL Season 4 PvT games on Whirlwind (spoilers in this post if for some reason you have not watched these games and still plan to)

Ro32 Group D, Happy vs Genius game 3: Genius for some reason saves up a billion minerals and still goes gate -> nexus (like, builds one right after the other, seems bizarre to wait to have 400 minerals to build your gateway...); Happy gets a bunker up on the nexus and a marine inside, causing Genius to lose a couple probes and mining time on 3 more that he pulled to deal with it, but with the size of Whirlwind being what it is Happy had already started his expansion CC before he scouted any of this. Happy reacts by taking a 3rd, still on 1 rax.

Ro32 Group D, Rain vs Byun game 1: Rain goes gate (no zealot) -> nexus
Ro16 Group A, Rain vs Polt game 1: Rain goes gate+zealot -> core+stalker (before scouting) -> 4gate (after scouting)
Ro16 Group B, Squirtle vs Heart game 1: Squirtle goes gate+zealot -> core+stalker -> nexus
Ro8, Rain vs MVP game 1: Rain goes gate+zealot -> core+stalker -> nexus

And Whirlwind, a map so large it breaks the laws of space and time, is one thing, but would anyone ever do a Nexus first on, say, Ohana? We see CC first often enough (and I think a couple Terrans in the above games did go CC first, and of course MKP will go CC first on Ohana and hold against a 6pool).
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10-21-2012 , 11:37 PM
Quote:
Originally Posted by Thamel18
Watched a youtube video of Hero vs. Ryung in NASLS3, cybercore was done at 4:40-4:45, with flawless CB, warpgate could be done by 6:30-6:40. This was on a 15 nexus 15 gate. With nexus forge, CB is usually more useful on units since warpgate won't be done for faster all ins.
Thanks, that timing's useful to know. A little sad Ryung already started his CC before scouting it

Here's the game he's referring to fwiw: www.youtube.com/watch?v=eziq9P6Hc9Y
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10-22-2012 , 01:16 AM
Just laddered like 10 games, I am rusty as hell. Ugly ugly games.

Even lost a successful cannon rush with proper scouting.
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10-22-2012 , 10:43 AM
played my first 1v1 in months over the weekend. Have been playing 4v4 since then.

TvT is pretty easy at least at mid plat. I think i'm 2-0 or 3-0. I had lost about 20% more resources in every TvT, but the 4v4 play has really helped my macro, and a macro lead let me prevail in all of them.

TvZ. TvZ was strange, I think I was 1-1. No mutas in either, wtf, both went infestors. Personally i find this worlds easier to play against. With infestors, I can get to two base, and start pushing relentlessly with much less concern about muta counters. My loss was a very passive game where he got to BLs and just crushed me.

TvP. **** it. pointless. Even a macro advantage is irrelevant because toss is so ****ing effecient.
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10-22-2012 , 11:56 AM
Quote:
Originally Posted by goofyballer
Thanks, that timing's useful to know. A little sad Ryung already started his CC before scouting it

Here's the game he's referring to fwiw: www.youtube.com/watch?v=eziq9P6Hc9Y
ISN'T THAT NICE? You could have looked at nexus first yourself on liquipedia, it's the first VOD there >_>.

As for your question. Ohana is not a great map to nexus first on, but it is doable. For one, you can get blocked by a terran that scouts you early, ruining your plan. In general, you need to pylon scout to attempt to spot an SCV coming (Touch the watchtowers as you're going to his base). Nexus first is best against a gasless terran expo obviously, so the early scout helps there too. The small ramp into the nat is a nice addition, but there's also the secondary ramp, making nexus forge a little difficult, as your cannons can be circumvented if you overproduce them. I also dislike doing something so greedy on a 2 player map, due to the chances of proxies/blind cheeses. The distance between bases is pretty fair though.

The one positive of nexus forge over nexus gate is that it has a much better chance of beating something like a marine/scv all in (Strikes before warpgate in either, even if the toss is going for a really fast warpgate). That's generally why the toss pylon scouts to check for a gasless terran before nexus forging, so the only all in they can see is one that their build is good against.
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10-22-2012 , 07:24 PM
Is there a way to check my records vs specific races and maybe specific maps? I think I must be 25% or less ZvZ
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10-22-2012 , 07:28 PM
SC2gears might help you. You can just leave it open while playing SC2 and it will save replays of yours and you can analyze them.
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10-22-2012 , 07:34 PM
Is there a way to mass import replays into sc2gears? I would use it more if I could figure out how to get my replays in there without having it running while I play the game
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10-22-2012 , 08:36 PM
i have two folders with replay sources. one with the auto-saved from sc2, and the other from sc2gears autosaves. if sc2 gears isn't running, i can just open the folder with the sc2 autosaves, select them, right click, move. can also right-click rename.

i'm not sure how many stay saved in the sc2 one before they disappear.
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10-22-2012 , 08:39 PM
Like 20 maybe? There's an option in SC2 to save all replays though so I have hundreds.

If I manually move them into the sc2gears folder, though, it won't do that cool thing where it auto renames them with the matchup and stuff like that
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10-22-2012 , 09:39 PM
What is the best way to share a replay with someone? Do you use something like sc2gears or just send them the file?
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10-22-2012 , 10:07 PM
10-22-2012 , 10:16 PM
Quote:
Originally Posted by goofyballer
Like 20 maybe? There's an option in SC2 to save all replays though so I have hundreds.

If I manually move them into the sc2gears folder, though, it won't do that cool thing where it auto renames them with the matchup and stuff like that
before or after you move them, you select them, right-click, rename. it lets you choose the format just like it does when it auto-saves them.
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10-23-2012 , 01:45 AM
Breaking news: after about 5 different times when I've hit "r" on my hatch trying to research burrow, then 3 minutes later being like "why the **** can't I burrow my units", I've now added "r" as an alternate hotkey.

That is all.
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10-23-2012 , 02:05 AM
Thank for the sc2gears tip, finally got all my replays organized!

FUN STATISTICS TIME, since Sep 1:

TvT: 17-16
TvZ: 17-22
TvP: 14-17
Total: 48-55 (46.6%)

ZvT: 8-23 (LOLOLOL)
ZvZ: 15-15
ZvP: 24-24
Total: 47-62 (43.1%)

PvT: 24-17
PvZ: 21-18
PvP: 22-10 (!!!!)
Total: 67-45 (59.8%)

I'm still 100% sure Protoss is my worst race, in the sense that I am less skilled at using it than any of the others, but lol4gating gets you far in life I guess.

The PvZ trend is actually interesting, as it goes from winning a lot of <10 minute games in early September, to a lot of wild variation as I try to learn how to play on multiple bases in that matchup, to being 7-1 in my last 8 games in that MU, all of those lasting from between 13:00 to 21:00. Learning: it is taking place!
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10-23-2012 , 02:07 AM
I can't remember the last time I lost to Protoss as Terran.
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10-23-2012 , 02:23 AM
i take it you don't play many tvp's then
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10-23-2012 , 02:24 AM
rageotones, what's your avg injection gap? Seems that in my good games I'm around 7-10 seconds, with long stretches of doing pretty well and then getting distracted and ****ting the bed, like this:



What's the spawning ratio?
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10-23-2012 , 02:38 AM
probably larva : actual units built
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10-23-2012 , 03:46 AM
Spawning ratio measures the % of time a hatchery spends injected starting from the first inject.

My avg gap is usually like 9 or something.

Toss is without a doubt the easiest race apm-wise at gold level.
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