So, in the last couple days I've learned my infestor control is really bad. What's the proper way to execute a fungal? Like, what I'm currently doing is having my infestors on their own hotkey, and when I want to fungal a group of marines, I'll hold down F and click a couple times on where I want the fungals to go. This is great if my infestors are already in position, but if they're not then that means an infestor has to walk to the point where the fungal location is in range, then do it, and then they just sit there and probably die. If the marines are on the move, then this will fail miserably because the marines will leave the area I wanted to fungal by the time the infestor gets there, so my infestor is now a.) fungaling empty space, and b.) probably walking into the group of marines and dying in order to do it.
Brag: Finally got around to completing the Lost Viking achievements to complete all the Campaign achievements.
Beat: Pretty sure I have carpal in my left wrist from mashing spacebar. I can't even type with it right now because it hurts.
Variance: Got in on my first try.
Last edited by aK13; 09-16-2012 at 05:58 AM.
Nice. He was super late on putting down his spawning pool and pulling his drones, had no chance. Next time try to engage the drones a little earlier, like 3:46 instead of 3:50, you could have bit the drones that were already attacking the front spine once or twice and still got to run left after and safely not get surrounded by the attacking and incoming drones. And then from 2:50-2:54 you're again just running with the lings when they could be either getting free damage/kills on the drones or pulling damage off the spines.
When he starts making a spine on the end of his mineral line you should be poking that with your 2 lings to make it weaker or make him pull drones and lose mining. Or you could run behind the minerals and try and finish off the orange/red drones.
Overall good though and I'm glad to see no extractor trickery.
It is dangerous to keep your infestors in the same control group as your army and Amove because they will be in the front lines and get picked off. I keep them in a seperate group behind my army. I also keep them burrowed unless I need to use fungal.
i just lost a ZvP where he didnt get warpgate. he made >100 cannons through daybreak.
all he did was expnd and take cannons, then went like 8 stargate and made a maxed mothership/carrier/voidray/pheonix army.
i couldnt beat it. was maxed on infestors and corruptors but lost.
Goofyballer the gold league random presents: matchup power rankings
9. TvT - siege tank lines are the worst, stupidest, most boring way to play this game and I hate them
8. PvZ - forge fast expand? **** that ****
7. PvT - because toss sucks
6. PvP - because toss sucks
5. TvZ - because banelings are ridiculously OP, but at least you can build marauders
4. ZvT - because it's harder to control banelings and infestors well than it is to get owned by them when it's the other guy using them
3. TvP - actually kind of balanced and fun
2. ZvP - cackle with glee as 12 minute roach max stomps your enemy
1. ZvZ - XASTON 7POOL SPINE RUSH FTW