Quote:
Originally Posted by AKSpartan
Terrans are bad though. They don't understand how much damage they can do when that archives/bay goes down to start teching to AOE. When you scout that ****, drop the main while attacking the front. Most times that will just end the game.
this was probably my easiest toss win ever.
it was 3/4 base vs 3/4 base. I had a single medivac 8 marine drop in his main snipe the templar archives, robo bay, and robo facility. ezpz
One of my problems against toss, is the battles speed up on me.
toss has a lot of fast units, chargelots and blink, and its other two units colossus and HTs have pretty good range. in tvt or tvz i feel as though i have time to setup, in tvp i always feel like the battle is instantly on top of me. Where this really becomes a problem is EMPs and viking colossus snipes are critical in the start of a fight, if you aren't successful at those, you are pretty much dead. I don't think this is a balance issue though, this is a i just need to get better at ghost/viking control, and knowing when and where the toss army is.
edit to add: after reading AK's post, I think i need to switch something up slightly in tvp. In tvt, once i'm on 3 base, i very rarely mule, and just use scans very liberally, this might not be a bad idea for tvp, to see when stuff is being researched, know where in his base i need to drop to snipe critical tech structures, when his army is on the map and open to drops etc...