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01-25-2012 , 06:48 PM
i actually just came to grips with the fact that ive become a total yuppie last week, so im ok with it. right? im ok with it.
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01-25-2012 , 06:49 PM
I don't know, were you ok with it before it was ok to be ok with it?
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01-25-2012 , 06:55 PM
im not a hipster. that's different.
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01-25-2012 , 11:29 PM
one of my most exciting games ever

it was my first game of the day so i was all sloppy and crap too (bad ol spread, not anticipating that drop, not replying well to it, etc.)

but hot dang my ZvT is good i can beat them with one base tied behind my back

http://drop.sc/98344

terrans think they can just abuse maps, cheese, get a huge lead, then sit back and take a leisurely win

*artosis voice*

NUH-UHHH

NOT VS THIS ZERG

NOT TODAY

Last edited by Karak; 01-25-2012 at 11:44 PM.
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01-26-2012 , 12:03 AM
His macro was so bad...
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01-26-2012 , 12:06 AM
every mid-masters terran has awful macro. it's amazing to watch the replays and see. if their 2 base timing or 3 base max doesnt win, they are clueless.

i havent run into many competent 4-5 base terrans. when i do, i lose a lot more often.
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01-26-2012 , 12:16 AM
Quote:
Originally Posted by Karak
every mid-masters terran has awful macro. it's amazing to watch the replays and see. if their 2 base timing or 3 base max doesnt win, they are clueless.

i havent run into many competent 4-5 base terrans. when i do, i lose a lot more often.
So is the moral that terran is OP, or that most people suck at defending timing attacks?
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01-26-2012 , 12:21 AM
it's that they got to masters doing 2 base tank marine push or 2 base pressure into a 3rd into a maxed army... but mostly the former. it's still a very strong push, but i'd hope by mid masters most zergs know how to beat it.

also, terran is the hardest race to play by far. terran can very cost effectively counter zerg t-3 and counter lots of zerg builds, but it requires very solid micro and multi-tasking. terran macro is sort of hard to do with all the different production buildings + supply depots + defending expos vs muta harass or w/e. also vs my build you need to be able to split marines very well. occasionally late at night ill pull a high masters T and they will respond well macro wise (2 fact right away) + they can micro their marines very well. they pick up and drop and can split + they aggressively kill creep all game.

and the counter to lots of zerg T3 is ghosts with snipe. MVP makes it look easy, but it ain't easy.
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01-26-2012 , 12:24 AM
while i dont often transition into mutas (although sometimes i do if they build lots of hellions or make some banshees), ive noticed some pro zergs doing this same build: 3 base/4 hatch ling/bling and THEN getting a later spire.

the late spire tech can often catch guys off guard too. if you havent seen mutas by the 15 minute mark, you can be pretty surprised by a dozen of them in your 3rd. a good terran isn't going to build lots of turrets (although you always have to build some just in case) until he sees mutas or scouts a spire... but this can bite them in the ass if they get lazy with their scouting.
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01-26-2012 , 02:09 AM
Yeah, managing production as a terran is a giant bitch
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01-26-2012 , 04:40 AM
Quote:
Originally Posted by Karak
every mid-masters terran has awful macro
So you finally got matched vs fishnoob?
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01-26-2012 , 06:57 AM
Quote:
Originally Posted by AKSpartan
Yeah, managing production as a terran is a giant bitch
Not sure if serious.
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01-26-2012 , 08:46 AM
Quote:
Originally Posted by Karak
every mid-masters terran has awful macro. it's amazing to watch the replays and see. if their 2 base timing or 3 base max doesnt win, they are clueless.

i havent run into many competent 4-5 base terrans. when i do, i lose a lot more often.
i feel the need to comment here.

Playing beyond 2-3 bases as T is difficult. Here is the issue imo: Defense.
Defending a main and a nat is easy, you just bounce your army between the two. On most maps, defending your third isn't too much more difficult as its still relatively close to your nat. Once you get to your 4th and 5th base. The difficulty gets exponentially harder. Most likely your main, and possibly your nat are mined out. However you still need to protect your main as this is where all your production is. So you have to protect your main, 3rd, and 4th/5th. This is a ton of ground to cover. Now obviously this is true for all races, however, in this kind of situation, terran is by far the least mobile.
Assuming a standard ling/bling/muta army vs marine/tank/medivac/couple thor army.
on offense mutas can jump from main to 4th/5th very fast, while I have to run my army all the way around either stimming and damaging marines or what for my slow ass thors. In the time I'm rushing between bases to stop your mutas, i'm easily engaged by ling/bling since my tanks are not going to be able to siege move unsiege in time to prevent it. Also, when i move out to attack, your mutas can swoop in, gut my bases, and still be back in time for the main fight. It is substantially easier to stay on 2-3 base, where I can defend much easier, build for a massive push, and hope that kills you. One thing I haven't addressed is missile turrets. These are great against muta balls of 6-8. but anything beyond that, I either need 6-8 turrets in each min line. or 4-5 with a thor. If i have to defend a main, 3rd, and 4th/5th, thats 1.5-2k min on turrets, 1.2k min .8k gas 16 supply on thors.
If I go to 4-5 bases i spend so much time and resources defending, it just gets pointless. If you look at most the big tvz macro games i can remember, they are on maps that are easy to split in half, with tanks locking down the middle, few attack paths, where i can divert resources to defense, and also can force you to keep your units in a specific area or i can easily push.
I think this issue isn't as bad for protoss for a couple reasons. obvious one is warp ins. by the time you are on 4-5 bases, you probably have 8+ gateways, meaning at any base, you can warp in 8 stalks to defend. Also, if you are moving between bases, your primary units, stalks and colossus can do so much more quickly than T units can do to blink and colossus cliff walk.
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01-26-2012 , 11:15 AM
So a Terran complains about defending multiple bases:

Spoiler:
HOPE U GET KILLED BY A PLANETARY WHILE DROPPING SOMEONE
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01-26-2012 , 12:09 PM
Philly,

Terran is the best equipped turtling race in the game and it's not even close. You just don't know how I guess. Like I said it's hard.
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01-26-2012 , 12:18 PM
Quote:
Originally Posted by dlorc
Not sure if serious.
Not sure if not sure
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01-26-2012 , 02:14 PM
turtle on 3 is ezpz. you can't turtle on 5. the bases themselves are just too spread out.
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01-26-2012 , 02:23 PM
meh, depends on map. i think you can safely take the center of shakuras and split the map. same with lost temple. antigua, probably not that bad to secure the gold. metapolis, i'd think it's pretty hard to get the third there...but you can just put an LOLplanetary at the gold and throw some tanks there and make it ez.
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01-26-2012 , 06:51 PM
Quote:
Originally Posted by phillydilly
turtle on 3 is ezpz. you can't turtle on 5. the bases themselves are just too spread out.
This simply is not true
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01-26-2012 , 09:25 PM
Brag: Reached #1 in division
Beat: Diamond still T_T
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01-27-2012 , 02:59 AM
beat: for some reason decided to fix something that wasn't broke and change up my ZvT build... lost 3 ZvTs (altho in my build change decision's defense, it was mostly due to supply blocks and overdroning... but it's cause my rhythm was thrown off!)

but then switched back to ol faithful and brag: made this guy very $ad

variance: i hadnt said a word to him all game... very presumptuous of him! putting words in my mouth!

Spoiler:
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01-27-2012 , 09:46 AM
If he only knew how right he was lol
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01-27-2012 , 11:30 AM
a marine walks into a bar

Spoiler:
theres no counter
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01-27-2012 , 01:06 PM
Brag: Won my first game in 2 months.

Beat: It was a ZvP base race that I should absolutely have lost.

Variance: I actually haven't even played in 2 months, and I lost 3 games before winning that one.


Game 1 (placement match): ZvZ he cuts drones at 16 and ling flood all-ins me on LT. I die with a baneling nest up and 200 gas but supply blocked due to losing my scout OL and general terribleness. I'm awesome (bad).

Game 2: ZvT close-air on metal. I fend off the first 4 hellions easily, he patrols his border with a couple marines to prevent OL scout so I assume some stupid banshee **** is coming so I throw up an evo and start a third. Two minutes later he shows up with 8 hellions and ~15 marauders and crushes my soul because I was using 4 spines as an integral part of my defensive strategy against any potential ground follow-up. I feel like I've just lost to a gold-leaguer, but he is low masters.

Game 3: I'm pissed now and fail at 9 pooling ZvZ on TalDarim. (He 10 pooled) I rage quit instead of playing it out.


Game 4: ZvP on Antiga Shipyard. I get a drone scout into his base and he forgets about it. I come out of hiding in the smoke RIGHT as he throws up his 3 extra gateways for the 4-gate 1-gas all-in. I hold off the 4 gate, but fail HARD at droning. I scout robo bay so I get a spire out and take a third and 4th at the gold because I'm floating minerals (2 months since opening SC2, I'm rusty, give me a break). His observers lucks out and catches a mass drone transfer to the gold, it thus doesn't pay off. My spire finishes as he's pushing out with a heavy zealot army + 1 stalker, 3 sentries, and a colossus. I use lings to poke and delay until my first 6 mutas pop out. Cluster**** ensues and we go into a 15 minute base-race with my 17 mutas vs his ~25 stalkers and 15 zealots. I am awesome and manage to get a sneaky hatch laid down so I can see him but he can't see me. I suicide my remaining 14 mutas (cannons =/ ) into his 25 stalkers to kill his last two pylons. Final pylon goes down with 2 mutas remaining. I BM him afterward via chat and immediately close SC2 in shame for having fallen so far in my SC2 abilities.



Seriously though, mass hellion/marauder? I have NEVER seen that in all my games above gold league back in beta. That was absolutely tilting, but my complete inability to scout a terran early game is 100% to blame.


I hate losing, but my MMR hasn't degraded even though I've played less than 15 games in probably the past 4+ months, so I pop on to play a couple games and just lose to stupid ****. Sometimes I wish smurfing was still possible. I just want to boost my ego a bit by crushing platinum kids with Funday Monday mass queen/spine type **** before going back to beating my head against the stupidity wall that his the diamond/master threshold.

My games last night were supposed to be a stress reliever because I was tired of doing work. Instead I went to bed pissed at 1am. ****ing Starcraft, man.
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01-27-2012 , 01:57 PM
Quote:
Originally Posted by chuninexam
a marine walks into a bar

Spoiler:
theres no counter if the terran is a GM in Korea
fyp
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