Quote:
Originally Posted by Thamel18
The baneling bombs were interesting, esp against blink stalkers. As you said, vision was one of your critical errors, and your drop tech could have done a lot for you to get an even bigger upper hand in macro, like a baneling drop in the mineral line of his 3rd/4th or something. 2 creep tumors all game lol. A lot of those engagements prob would have looked different with creep spread just between your bases, let alone out towards the middle. Overall, it was a fun game to watch. Also, stop getting pwnt in chokes when you know he's got HTs
Yeah for sure. My concentration that game (and every ZvP I've laddered recently) was just focusing on macro and unit comp with that new build. I decided I wouldn't even try to worry about a lot of the details unless they came up.
Today I'm going to start trying to incorporate harass (bane drops & more run-bys) and creep spread into the build. I'm still trying to figure where I can squeeze a 3rd queen out earlier, and I've been a bit frustrated in nailing down the gas timings vs. various toss opens (altho I think this build is safe against pretty much everything except perhaps a very aggressive 5/6 gate).
And yeah, **** HTs. I thought I had dodged all the storms like a baller in that one engagement until he landed 2 mega money shots on me that made me a very sad panda, but he lost all his HTs/archons in the process, so it was ok.
Quote:
Originally Posted by Fistdantilus
Interesting game.
Sending your lings to his 3rd while your mutas are being annoying at the nat/main is a quick GG.
Overall vision could be improved.
There were several battles in the middle game where you had 8+ corruptors doing a whole lot of nothing. Making even a few of those into broods would have made a nice difference.
Both sides did an awful lot of comp switching, which I found odd. Though when he randomly abandons colo in favor of VRs it just happens to save him from broodlords (lol).
Do you find the infestor timing attack vs P to be good? I have never tried throwing beachballs at them offensively.
Yeah with the corruptors I felt like I just needed them cause he could smash out void rays so fast, and I didn't want to overcommit to hydras. A retech to BLs might have been good, but I felt like I was solidly ahead and wanted to just keep mashing him on the ground. If I had waited for those extra 6 corruptors before going in my first BL engagement, I prob win right there, but I was actually pretty surprised to see the VRs. I didn't think he had scouted my tech, but otoh it's a natural switch to anticipate.
Which leads to the composition switches... yeah it seemed like both of us kept trying to anticipate/counter the other's tech switches and there was some leveling going on all game. My switch to hydras was anticipating his move away from colossus, but I didn't think he could get storm up in time. I was researching burrow and burrow move as well as +3 ranged thinking storm was coming SOON, but didn't have it ready in time to expect it so quick. As it stood, I attack 10 seconds earlier and he has 0 storms and just dies.
He blindly countered the BLs I think (I'd h ave to rewatch from his vision to check for sure), but after seeing corruptors used in that one engagement, a tech switch to BLs is inevitable. He doesn't really need to see it to know it's coming. He also reacted to the ultras well (altho maybe made too many zealots considering I had banes and +3 melee), but my overall macro was just too far ahead of his for it to really matter at that point.
I finally had to admit to myself last week that my ZvP is garbage and I need to stop stubbornly trying the same style all the time, so I'm basically building from the ground up and doing analysis like this. I'm pretty confident in my ZvT strategy overall (altho my ZvT macro needs a lot of work), and my ZvZ is pretty good... but my ZvP decision making simply needs to be completely reworked.
I really like the infested terran attack. If it fails, all you lost is energy. It has a very nice synergy with the tech switch to mutalisks and lets me drone massively behind it, giving up any economic edge I lent him by going for the 2 base attack. It is supposed to hit with 6 infestors (not 4) a bit earlier than that, so that game isn't really a great example of the attack done properly. Sometimes you get lucky and catch a zealot/sentry ball out in the open, chain fungal it and then your +1 lings will just pass through the red health zeals like butter.