Quote:
Originally Posted by scar
I read it as them saying zerg was 60%+ on all three of those maps. I'd rather they explain it or not mention it at all as it doesn't really serve any purpose other than getting people riled up.
For example, how is zerg 60%+ on metalopolis when they said they had to remove meta because of close position imbalance? Zerg likely has an insanely low win % in close position so that means zerg must have an insanely high win % in close air and cross position in order to get above 60% for all 3 positions.
I don't quite get what you want them to explain when they quoted the 60% win rate already. For people with similar MMRs (on whatever range they decided was "high level"), Z wins 60% of the matchups on those maps while they win 50% or so on other maps, hence those maps being favoring zerg in some way.
Like you said, in general zergs have low/lower winrates in close positions, so it can be extrapolated that the zerg winrate for far spawns is very high in order to reach 60%. Even on the maps they don't mention, it wouldn't be surprising that close spawns are something like 40% and far spawns are 60% to get the 50% figure.