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07-25-2011 , 05:39 PM
LOL map changes
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07-25-2011 , 05:51 PM
RIP Metal
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07-25-2011 , 05:55 PM
I'm somewhat surprised they gave metal the axe, but I guess I don't mind seeing it go. I really hate short distance close pos and even moreso super short close air distances. And the wide nat is annoying.
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07-25-2011 , 06:21 PM
Brag: Placed into Plat on my new Terran account
Beat: TvT
Variance: 5rax AIs are pretty good TvZ, though I'll miss them since I only did it to get through placements quickly.
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07-25-2011 , 06:23 PM
wtf metal gone???
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07-25-2011 , 06:33 PM
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07-25-2011 , 06:57 PM
Quote:
Originally Posted by Karak
i had 3 overseers on the map but he killed them all. i obviously made a mistake as you've pointed out 3 times now stunna (no idea why the last post was suddenly necessary), but my point remains that there are no mistakes protoss could make aside from a clicking on his own units in the same situation if roles were reversed to lose.
In the interest of pointing out Karakkian mistakes, I should note that at the time of your post, I had only pointed out that you had "made a mistake" twice.

Quote:
Originally Posted by cjs55
So I've played 88 games in the last 9 days. High Diamond.

40 ZvZs
33 ZvPs
15 ZvTs

WTF? Where'd all the terrans go?
To Master/GM ldo.

Quote:
Originally Posted by Firefly
RIP Metal
Metal was never really anything special, so if Blizzard taking it back was the cost for removing Scrap Station & DQ, then good riddance.
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07-25-2011 , 07:13 PM
Diamond is a wasteland of mediocre zergs that play a ton but can't quite make it to the next level (myself being one of them). The majority of my games are ZvZ, I get a decent amount of ZvP's and very few ZvT's. I think most of the terrans who make an attempt to be good at this game are in low-masters and beyond.

I'd really love to see some recent race splits by league. I'd guess that a lot terrans get into low masters just through perfecting the various 2rax openings in TvP and TvZ.
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07-25-2011 , 07:27 PM
i got to high diamond (before there was a master's league) as terran by doing nothing but the 3rax... then everyone learned how to beat the 3rax and i started to suck.

if my 3rax didnt work but the game wasnt over, i was so clueless. i never had any idea what to do next or how to play with 2 bases... and i was high D.

then i learned 2 base builds as terran... but man if the game ever got to 3 base? **** it i dunno. i won with most of the 2 base stuff tho. i'd generally 1 base all-in zergs, however, because i basically saw a match up vs Z as a free win unless i was playing pwncakery. my tvz winrate on ladder was insanely high and by far my best cause all i did were 1 base all-ins. i really didnt have any understanding of the match up at all, would never scout, nothing... just make lots of marines and herp derp or make lots of thors/hellions and herp derp.

that's why i lsot in custom tvzs so much... cause i only knew like 2 builds that worked.
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07-25-2011 , 07:32 PM
.

Quote:
In Season 3, we’re introducing a number of changes to the map pool; we’re dropping some older maps, and adding a number of new ones. One of the more notable changes we’re making is the removal of Metalopolis. We realize that this is quite a popular map, and we wanted to discuss the reasons why we might make such a change and hopefully lay some of your concerns to rest. We also would like to point out that merely because a map has been removed from the pool, does not mean that it will never make a return in the future. Despite its flaws, Metalopolis has strong potential to be a map that returns in future ladder seasons.

Still, there are reasons why we decided to retire Metalopolis for now:

Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.

Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.

If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3.
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07-25-2011 , 07:43 PM
I like how they just threw in there that zerg was heavily favored on tal darim, meta, and scrap station without qualifying the statement in anyway.

You would think they'd be more careful about just casually dropping information like that considering how juvenile the community is when it comes to balance talk.
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07-25-2011 , 07:49 PM
I can understand Blizz wanting to maintain as close to 50-50 for all matchups on their ladder maps, but I mean, in BW there were maps that were like auto-lose for certain races in a specific matchup and people just learned to deal with it.
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07-25-2011 , 07:55 PM
Quote:
Originally Posted by scar
I like how they just threw in there that zerg was heavily favored on tal darim, meta, and scrap station without qualifying the statement in anyway.

You would think they'd be more careful about just casually dropping information like that considering how juvenile the community is when it comes to balance talk.
Apparently it's based on ladder win ratios, given that they quoted a percentage for Tal'Darim. What did you expect, a thorough statistical report?
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07-25-2011 , 08:14 PM
"If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple."

Spoiler:
so rocks
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07-25-2011 , 08:24 PM
Quote:
Originally Posted by AKSpartan
Apparently it's based on ladder win ratios, given that they quoted a percentage for Tal'Darim. What did you expect, a thorough statistical report?
I read it as them saying zerg was 60%+ on all three of those maps. I'd rather they explain it or not mention it at all as it doesn't really serve any purpose other than getting people riled up.

For example, how is zerg 60%+ on metalopolis when they said they had to remove meta because of close position imbalance? Zerg likely has an insanely low win % in close position so that means zerg must have an insanely high win % in close air and cross position in order to get above 60% for all 3 positions.
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07-25-2011 , 08:34 PM
Karak, if you want to practice against particular builds I'm happy to help.
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07-25-2011 , 08:35 PM
i lose to any build with gateway units in it

Last edited by Karak; 07-25-2011 at 08:35 PM. Reason: in all seriousness yes i ned to practice and ty for the offer
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07-25-2011 , 08:35 PM
so basically they're gonna put debris at the 3rd on metal. sigh.
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07-25-2011 , 09:03 PM
Sigh of relief?
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07-25-2011 , 09:13 PM
Sick, they removed all my vetoes. Now I can spread them over the 4 new maps.
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07-25-2011 , 09:34 PM
Start with Searing Crater imo (or teach me a sim city layout for that map so I can unveto it ). I'm not sure why but I kinda dislike Abyssal Caverns too (& I just realized it's not named Abysmal Caverns).
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07-26-2011 , 12:14 AM
Quote:
Originally Posted by scar
I read it as them saying zerg was 60%+ on all three of those maps. I'd rather they explain it or not mention it at all as it doesn't really serve any purpose other than getting people riled up.

For example, how is zerg 60%+ on metalopolis when they said they had to remove meta because of close position imbalance? Zerg likely has an insanely low win % in close position so that means zerg must have an insanely high win % in close air and cross position in order to get above 60% for all 3 positions.
Zerg probably does have an insanely high win rate in cross and close air positions. I've maintained Metalopolis is a bad map for a while now. In no positions is it balanced.
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07-26-2011 , 01:37 AM
Quote:
Originally Posted by scar
I read it as them saying zerg was 60%+ on all three of those maps. I'd rather they explain it or not mention it at all as it doesn't really serve any purpose other than getting people riled up.

For example, how is zerg 60%+ on metalopolis when they said they had to remove meta because of close position imbalance? Zerg likely has an insanely low win % in close position so that means zerg must have an insanely high win % in close air and cross position in order to get above 60% for all 3 positions.
I don't quite get what you want them to explain when they quoted the 60% win rate already. For people with similar MMRs (on whatever range they decided was "high level"), Z wins 60% of the matchups on those maps while they win 50% or so on other maps, hence those maps being favoring zerg in some way.

Like you said, in general zergs have low/lower winrates in close positions, so it can be extrapolated that the zerg winrate for far spawns is very high in order to reach 60%. Even on the maps they don't mention, it wouldn't be surprising that close spawns are something like 40% and far spawns are 60% to get the 50% figure.
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07-26-2011 , 02:51 AM
car got broken into today HYCAYCAHCAUCHUAc
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07-26-2011 , 03:08 AM
Did you park next to mine? ****ing California.
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