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Starcraft 2 (GAME IS NOW FREE!) Starcraft 2 (GAME IS NOW FREE!)

04-01-2011 , 12:18 PM
Quote:
Originally Posted by phillydilly
i really dislike this not showing losses thing.
i have 4 wins. great. i know i have a couple losses. do i have 2? do i have 5? i have no idea.
yeah i hate it too. **** all the butthurt people crying about their winrate. ****ing blizzard
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04-01-2011 , 01:25 PM
Quote:
Originally Posted by templar rage
God I love april 1st.

Awesome. Just awesome.

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04-01-2011 , 01:29 PM
New patch, 1.4.11:

Quote:
Ultimate Grandmaster League

A new league has been added! Ultimate Grandmaster represents the top one player in each region. Do you have what it takes?

General
Players who do not type "GG" before quitting a game will receive an automatic loss for bad manners.
Players who are winning a match and type “GG” on behalf of their opponent will automatically surrender.
Players with Battle.net accounts registered with the first and last name David Kim will now receive an automatic 20% reduction to all stats.
The Dance Studio has been added to the game! Teach your units new dances by purchasing them with your bonus pool. Show off to opponents, impress your friends!

Leagues & Ladders
In addition to losses, wins are now also no longer shown. Instead, players will see Jim Raynor giving them a thumbs-up after every match regardless if they win or lose.
To balance the issue of Zerg under-representation and Terran over-representation in the upper ladder brackets, the names of these two races have been switched. This should result in higher "Zerg" representation and lower “Terran” representation.
To keep queue times low, you can now face off against AI players when playing ladder games!
Bronze: Very Easy
Silver: Easy
Gold: Normal
Platinum: Hard
Diamond: Very Hard
Master/Grandmaster: Insane
Ultimate Grandmaster: You

Maps
Two new maps have been introduced to support macro-play! Both maps include 30 expansions, and it will take approximately 5 minutes for a scouting unit to reach an opponent's starting base.
Due to its extreme popularity, two additional versions of Delta Quadrant have been added to the 1v1 map pool to increase a player’s likelihood to queue for this map.
To better support community maps, destructible rocks, line of sight blockers, and high yield minerals will now automatically be added into maps that do not have them.
Destructible rocks have been added to all base and expansion locations in all maps, including starting base locations.
To help lesser known maps get more exposure, there is now a 1-hour cooldown before you can play the same custom map again.

Battle.net
To make Battle.net friendlier, all players will automatically be placed in the same Voice-Chat channel upon logging in to Battle.net. Voice-Chat is defaulted back to "On" and volume to maximum every time the game is started.

Balance
PROTOSS
Hallucinated units now deal damage equivalent to the unit they replicate.
Due to the effectiveness of Force Field, it is now a High Templar ability which must be researched from the Templar Archives.
Sentries now begin play with Psi Storm.
Colossi now have 5 legs. They just looked kinda weird with 4.
Whenever a Phoenix performs the barrel roll animation, it cannot be damaged by any attacks.
Carrier (new unit) is now available from the Stargate.
To better match their namesakes, Phoenixes will now always revive 5 seconds after being “destroyed”.
Protoss players that are matched against another Protoss player will automatically start the game with 4 Gateways and Warp Gate tech researched.
Due to lack of appreciation by players, the Mothership has been surgically altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will automatically gravitate toward enemy units that have been in play for 18-21 minutes and attempt to bring them back to the nearest friendly base.

TERRAN
The Thor has been reverted to its original pre-beta size. Ramp widths on all maps have been increased by 5x to accommodate this change.
Due to a recent popular all-in strategy, SCV health has been decreased from 45 to 15.
Marines and Marauders now attack while moving. We felt this functionality was a lot of fun on the Phoenix and wanted to add it to some of the less popular Terran units.
Battlecruiser movement speed increased from 1.875 to Ludicrous Speed.
The Ghost can no longer be produced. Once a Ghost's progress bar is partially complete it will be postponed indefinitely.
To better balance Terran defensive structure options we are adding the Drakken Laser Drill from the single player mission “The Dig” to the Terran tech tree. Its stats will remain the same and will cost 400 minerals and 200 Vespene gas with a 45 second build time.
Flying buildings now crush any non-massive units and Protoss Force Fields when landing. This effect can destroy friendly units.
Bunker
No change.
To encourage further tournament use, MULEs will now instantly destroy all units in their path when being called down.

ZERG
Zerg players have begun to spread creep regularly during gameplay. To counter this, the speed of Zerg units has been decreased by 50%.
Zerg eggs now reflect the size of the unit that is being produced.
Zergling
Now hatch in batches of 4 to help create more of a swarmy feeling.
Cost reduced to 25 minerals for each batch.
Infestor Neural Parasite ability is no longer channeled and has an unlimited duration.
To bring the Queen’s Spawn Larvae ability in line with MULEs and Chrono Boost, Spawn Larvae can now be set to auto-cast.
The Hatchery/Lair/Hive no longer auto-spawn Larvae. Each Larva must be individually queued and produced from this structure. Each Larva now also has a cost of 2 Supply.
Because the Protoss and Terran have mechanics to circumvent cliffs, we felt it was unfair for the zerg. As such, Banelings are now able to roll up and down cliffs. This upgrade is combined with Centrifugal Hooks, and build time on the upgrade has been increased by 10 seconds.
Banelings splash now inflicts damage on friendly units.
Banelings now automatically detonate when they touch any other unit or building, including friendly banelings.
Ultralisk Cavern tech requirement changed from Hive to Hatchery. For obvious balance reasons Ultralisks no longer crush forcefields.
Due to lack of use, the Lurker has been removed from the game.

Bug Fixes
Gameplay
Fixed a bug where Terran players were able to lose a game.
Fixed a bug preventing Planetary Fortresses from lifting off.
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04-01-2011 , 01:50 PM
there's actually some pretty decent trolling in there
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04-01-2011 , 01:55 PM
It's nice to see blizzard being able to make fun of themselves, especially about things like destructible debris and things... if they're willing to find it funny, it means they also might be willing to be flexible about it.


Also there must be at least 20,000 "Dave Kim"s on battlenet.
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04-01-2011 , 01:56 PM
Haha, only read a line or two from your post Fx, but caught the second to last line & lol'd.
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04-01-2011 , 02:02 PM
My favorites:
-Due to lack of appreciation by players, the Mothership has been surgically altered to be sleeker and more visually appealing, and has been renamed to the Cougarship. The Cougarship will automatically gravitate toward enemy units that have been in play for 18-21 minutes and attempt to bring them back to the nearest friendly base.
-The Ghost can no longer be produced. Once a Ghost's progress bar is partially complete it will be postponed indefinitely.
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04-01-2011 , 02:05 PM
Quote:
Protoss players that are matched against another Protoss player will automatically start the game with 4 Gateways and Warp Gate tech researched.
hahaha that's awesome
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04-01-2011 , 03:41 PM
Quote:
To balance the issue of Zerg under-representation and Terran over-representation in the upper ladder brackets, the names of these two races have been switched. This should result in higher "Zerg" representation and lower “Terran” representation.
lol

I think Toss does the best there though. I'll take it.
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04-01-2011 , 05:05 PM
True Story:

A guy I know who works for the town I live in got fired today for poor work performance, as an April Fool's joke. He then went onto Facebook and said a few things about them. Then a couple of other people said some mean things about some of the management. Then one of the other manager's saw it on Facebook and thought it was funny that he got so worked up over it and she went and told the others at the office, and basically said "see you on Monday." So really he just got the day off.

He has since deleted what he said, along with what everyone else said. hahahaha
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04-01-2011 , 05:20 PM
Quote:
Originally Posted by Gospy
lol

I think Toss does the best there though. I'll take it.
Second best maybe:

Quote:
Originally Posted by ItalianFX
Fixed a bug where Terran players were able to lose a game.
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04-01-2011 , 05:38 PM
Quote:
Originally Posted by ItalianFX
True Story:

A guy I know who works for the town I live in got fired today for poor work performance, as an April Fool's joke. He then went onto Facebook and said a few things about them. Then a couple of other people said some mean things about some of the management. Then one of the other manager's saw it on Facebook and thought it was funny that he got so worked up over it and she went and told the others at the office, and basically said "see you on Monday." So really he just got the day off.

He has since deleted what he said, along with what everyone else said. hahahaha
These are the types of April Fool's jokes one should not make. Really unprofessional.
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04-01-2011 , 07:02 PM
The older I get, the more I hate April Fool's day - I hate trying to figure out whether a news story is true or some sort of elaborate ruse. I mean, sure, be funny - but let your reader know that it's actually a prank/joke/ruse

It shouldn't be that hard
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04-01-2011 , 07:04 PM
Quote:
Originally Posted by Firefly
The older I get, the more I hate April Fool's day - I hate trying to figure out whether a news story is true or some sort of elaborate ruse. I mean, sure, be funny - but let your reader know that it's actually a prank/joke/ruse

It shouldn't be that hard
kids on your yard again?

Spoiler:
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04-01-2011 , 07:06 PM
**** yes that's going to be me when I'm a crotchety old man.

Will be still playing Starcraft 6 and pwning noobs tho
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04-01-2011 , 07:22 PM
Cougarship was awesome, as was Terran's not being able to win bug.
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04-01-2011 , 08:34 PM
is there any better feeling than mashing down D, using up all your larva making a huge round of drones and then 0.000000000000000000000000000005 seconds later you see a massive army move into your vision?
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04-01-2011 , 09:44 PM
so i started getting matched up a against a lot of master-ish players and winning

masters soon?

Spoiler:


Spoiler:
butnahhhhhhhhhhhhh
Spoiler:
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04-01-2011 , 09:47 PM
friend of a friend made this: http://www.youtube.com/watch?v=xVmbUbVfBXA

thought it was kinda funny and i don't even play SC2. figured it'd be better appreciated here.
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04-01-2011 , 09:48 PM
Blizzard is teasing you too, I see!!!

Last night I had like 8 or 11 pts to get top 8. Earlier today it was something like 24 or so. Now it's like 50.

And sick beat: I'm trying to teach myself how to read Korean. Found a website that is making it basic and I'm doing pretty well.
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04-02-2011 , 02:55 AM
think i just took the worst lost ever just now....


some *** protoss triple pylons me in in close position metal, i go roach and break out without losing anything but he cannons his ramp in time, so i expand, mass up roaches, get extra queens, go lair etc...

i have him forever contained, he isnt expanding ever, but for some reason he stays in game....

next thing i know a bunch of DT's run in my base, I insta-morph an overseer but not before he takes down my lair and my natural, leaving me with 278 minerals and nothing i could cancel to get the money i need to make another base.

if i had 22 more minerals I insta-win because he's still never expanding.
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04-02-2011 , 02:12 PM
Quote:
Originally Posted by Karak
is there any better feeling than mashing down D, using up all your larva making a huge round of drones and then 0.000000000000000000000000000005 seconds later you see a massive army move into your vision?
Yes, for me its seeing a massive army move out, mashing down R and finding out you're supply blocked with a bunch of larva so you make like 50 overlords while you panic.

@Italian FX: Thats a brag imo. Once you learn korean letters, its actually much easier to read than english b/c their pronounciation system is so straightforward.
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04-02-2011 , 02:16 PM
Quote:
Originally Posted by Zefa
Yes, for me its seeing a massive army move out, mashing down R and finding out you're supply blocked with a bunch of larva so you make like 50 overlords while you panic.
wtf? this should never happen
just use a supply drop

Spoiler:
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04-02-2011 , 02:29 PM
I supply drop as terran all the time. Most of the time I supply drop mid game and instantly find myself supply afterwards b/c it only supports like 4 mauraders.
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