Quote:
Originally Posted by goofyballer
I've gotten okay at dealing with mech against bad players with a fairly simple gameplan:
- make swarm hosts to siege their 3rd
- get creep out as far as possible asap
- surround swarm hosts with some spores + spines so they can't just hit you with banshees
- make vipers to blinding cloud siege tanks (abducting is a little clumsier/harder to pull off correctly, I think)
- follow up with infestors and corruptors to deal with vikings/ravens
I've won a couple games against gold Terrans fairly easily on my smurf doing this. I haven't really faced mech against a good player in awhile though. Anyone have other thoughts on how to deal with it?
Since my smurf is now up to plat and possibly diamond MMR (I'm playing some diamonds), I'm now playing against people who are much better at mech and finding it extremely annoying. I've played several split-map games of swarm host vs mech in the last few days, some hitting an hour+, and they are all painfully boring and not fun to play. Last night I left a game on Frost with a 14k/12.5k bank where we spawned horizontally at the top, split the map, and he went up to 17 ravens and just cast PDDs over his tanks repeatedly so that basically nothing was ever happening. It was 45 minutes in and there was no sign of the game ending anytime soon. I couldn't get infestors in fungal range without being in siege tank range, seems like my only option is to trade vipers for ravens since he had a number of vikings as well (which seems pointless, they cost the same) and hope that pulling ravens in to where I can kill them doesn't let him get off a seeker that wrecks a bunch of my units.
Basically, the quoted gameplan starts failing when opponent starts massing up ravens + vikings in addition to the tanks on the ground. At that point I have no idea how you're supposed to kill his army in anything other than an insanely long game where you try to whittle down his bank, one 200 gas unit at a time, from "half the resources on the map" to "zero" before he does the same to you, the idea of which makes me want to tear my eyes out.
I'm also just frustrated in general with the design of this game regarding certain army compositions.
Protoss: build an army that you pack into a tight ball and use spellcasters to force their units into spots where you can shoot them but they can't shoot you
Terran: build an army that you pack into a tight ball and use spellcasters to deal massive splash damage while making their units literally unable to fire at yours
How is this **** supposed to be fun to play against? I've never really cared to do all-ins outside ZvZ before, but I'm seriously considering learning some for any game where I scout Terran going mech.
Last edited by goofyballer; 05-15-2014 at 05:09 PM.