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05-06-2013 , 12:54 AM
is it standard to keep sentry/msc on the same hotkey as army and tab through? i dont play toss and i never have ghosts on same with bio, but it seems so much easier to miss-tab once too many times and be completely thrown off in a spot where you need to snap off ff/warp/etc

or maybe im just overestimating the difficulty
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05-06-2013 , 01:09 AM
No you probably don`t tab, I`m not sure. There was no MSC in WOL and I`m still used to WOL as I only started playing 1on1 in HOTS a couple days ago. It`s really annoying as the MSC afaik even takes priority over HTs. But I usually got my HTs on a different group, just early/midgame I`m not used to have sentries in an extra group gotta change that as it def did cost me a couple games where I couldn`t forcefield.

I`m actually not sure what is better first timewarp then forcefields or forcefields then timewarp. Guess it is actually timewarp --> forcefield.


Micro is probably my biggest leak at the moment, I came from WC3 and started being really microoriented in SC2. Which wasn`t good now I probably trained to much macro.
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05-06-2013 , 01:12 AM
yeah obv ht/ghost not on army tab

do you tab production?
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05-06-2013 , 01:21 AM
Not sure what tabbing the production would do?

I got my warpgates on W(Standard hotkey, selects all warpgates). Whole army on 1, HTs on 2, Stalkers on 3(Sometimes collosi there). Forward pylon on 4, Robo on 5(or Stargates depends on opening). Observers on 7 8 9. Against Terran I got single HTs for dropdefense on 8 and 9.
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05-06-2013 , 01:28 AM
Wow, getting ****ing destroyed today.
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05-06-2013 , 01:29 AM
hm maybe im doing it entirely wrong? i play t, also have never looked over the hotkey menu so i use defaults, and stuff like camera hotkeys i dont do or know how.. i usually do army 1, rax 2 fact/star 3, cc/oc's 4, vikings/starport 5

lategame vP would usually put ghosts on 2, rax 3 star 5. fact obv vT/Z

i its less of a thing if you only produce from gate or robo, but seems like a lot of t's put all rax/fact/starports on 1 key then tab through when producing, which is what i meant. didnt think it through much at first that toss doesnt have as many buildings
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05-06-2013 , 02:06 AM
Unranked makes zero sense to me, in consecutive games (with me doing unranked) I just played...
- a bronze player in a ranked match
- a diamond player in a ranked match
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05-06-2013 , 02:54 AM
i also played a bronze first time and havent really played beneath mmr since (maybe like 10 games)
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05-06-2013 , 03:59 AM
Okay, I've had TWO (not one, TWO) Terrans do a fast planetary expand into mass raven build against me today. What the ****???

First one actually worked. Second one I was like "oh I know what you're up to you piece of ****". It's ******ed though, they just fly the ravens around in packs and drop mass turrets/seeker missiles.
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05-06-2013 , 04:46 AM
Sounds like a ketroc build. He is a semi popular streamer known for going mass ravens + planetaries.
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05-06-2013 , 07:03 AM
Dragon had been doing it on his stream yesterday
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05-06-2013 , 09:34 AM
Quote:
Originally Posted by goofyballer
Okay, I've had TWO (not one, TWO) Terrans do a fast planetary expand into mass raven build against me today. What the ****???

First one actually worked. Second one I was like "oh I know what you're up to you piece of ****". It's ******ed though, they just fly the ravens around in packs and drop mass turrets/seeker missiles.
So you played Iheartasianas?
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05-06-2013 , 10:28 AM
So Stephano was back streaming again yesterday after a hiatus.

Streamed for about 5 hours and did some really sick builds I've never seen before.

Really should watch the ZVZ game starting at 1:41ish. Wins with mass queen + fungals + swarm hosts.

http://www.twitch.tv/egstephano/b/399677313
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05-06-2013 , 12:54 PM
Guys is a gatewayexpand with Mothershipcore better than a FFE? I haven`t ffed at all this season and I`m going really well with my gatewayexpand I wonder if it actually is better?
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05-06-2013 , 01:08 PM
Quote:
Originally Posted by NiSash1337
Guys is a gatewayexpand with Mothershipcore better than a FFE? I haven`t ffed at all this season and I`m going really well with my gatewayexpand I wonder if it actually is better?
I think one of the biggest advantages of it at this point is that Zergs are really out of practice playing against it. Whether or not it's actually better is something that I think is unclear, even at the highest levels- but that element of surprise is a big plus.
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05-06-2013 , 01:16 PM
Yeah, I win vs FFE almost every time but gateway expand gives me trouble
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05-06-2013 , 01:39 PM
Yeah at least on the Diamond level a lot of Zergs are like :

"Why did you 4gate and then not attack?"(Having build a gazillion units)

or often they just die . But I`m not sure how it is on the highest levels.
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05-06-2013 , 01:43 PM
Quote:
Originally Posted by NiSash1337
Yeah at least on the Diamond level a lot of Zergs are like :

"Why did you 4gate and then not attack?"(Having build a gazillion units)

or often they just die . But I`m not sure how it is on the highest levels.
4gating and then not attacking is a pretty poor strategy, right?
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05-06-2013 , 01:54 PM
Quote:
Originally Posted by goofyballer
Yeah, I win vs FFE almost every time but gateway expand gives me trouble
Depends on the map.

Quote:
Originally Posted by NiSash1337
Yeah at least on the Diamond level a lot of Zergs are like :

"Why did you 4gate and then not attack?"(Having build a gazillion units)

or often they just die . But I`m not sure how it is on the highest levels.
Quote:
Originally Posted by LaShawnda
4gating and then not attacking is a pretty poor strategy, right?
I think he means, the zerg scouts a gateway expand and thinks its a 4 gate...
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05-06-2013 , 01:58 PM
Yeah I use Nanis Dreamhackbuild:

Assuming constant probe production:
9 pylon
13 gate
14 assimilator -3 probes in gas
17 pylon
18 cybercore
18 zealot, cancel at 99% unless needed to defend 6-8pool
@100% cybercore: MSC, WG research* when enough gas
21 nexus
21 zealot
23 pylon at natural ramp,
28 sentry
31 gateways #2, #3 and #4 placed in wall-off formation (leave 1 hex open for sentry)
*Chronoboost WG if needed to align perfectly with gateway#2#3#4 completion


If I see the Zerg already overreacting and pumping massunits I just go back.
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05-06-2013 , 02:06 PM
Quote:
Originally Posted by Ra_Z_Boy
I think he means, the zerg scouts a gateway expand and thinks its a 4 gate...
Who thinks that?
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05-06-2013 , 02:15 PM
If they don`t scout properly they might still think it`s a nexus cancel or something I had it a couple times but like I said they were only diamond.
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05-06-2013 , 03:53 PM
Actually one of the most helpful Day9 videos I watched was an episode where he is basically teaching me "how do you know how many gateways they have based on the units I see" (PvT). Seems pretty basic I guess but I had a lot of trouble when scouting and seeing like 4-5 units around the 5-6 minute mark and not knowing whether I was facing a 1-2-3-4 gate (without scanning). Also taught me how much gas a protoss has in units so you can predict whether they might be going DT or some other tech. He went through all the relevant timings with "at this specific time X units can only be produced by Y gates". I mean it's probably less useful now that protoss' don't open those types of builds as often but definitely "a thing" to not know. I found it really hard to use in practice though because there are just bad players (diamond at the time) who I would scout as a "2gate" but really they were just bad at macro/timings and actually had 3 or 4 gates.

I remember this episode because when Day9 asked the stream chat who would win a small early game battle of like 12 MM vs. 4 full energy sentries and 6 stalkers/zealots, like 90% of them thought Terran would stomp. lol bronze players that don't know how to abuse force field and guardian shield.
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05-06-2013 , 04:37 PM
Man ultras are so ****ing strong if you fight not spread out. They just murder your army no matter whats in there(I had like 2 archons 5 immortals 3 collosi and a bunch of Zealots)
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05-06-2013 , 04:43 PM
ultras good unit
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