Quote:
Originally Posted by goofyballer
I don't like your early gas. Against a 1 rax expo this is going to put you behind. For most of the early game you were behind on workers until you made a big round of drones 10 minutes into the game. I realize that getting quick gas can help deal with terran pressure and all ins, but you can shut down a lot of stuff with queens, a spine and scouting. If you are having trouble dealing with early terran aggression I would recommend drone scouting and only getting gas if the terran gets gas. Even then you should wait at least until your pool is done to get gas unless you think he is going proxy reaper.
Another thing you should always do is put a zergling outside their natural so you can tell if they move out. You should also put a ling or overlord at any base they might take as their third. I noticed late game you delayed his 5th forever with a burrowed ling.
The only time I like swarm hosts ZvT is against certain pure mech compositions. This is partly just my personal preference as I have seen them used in some pro games, and I'm sure you could make them work with good control and macro. You were getting melee upgrades which do not help swarm hosts. Also I feel like swarm hosts are best when you have 20+ of them. Late in the game your 7 SHs felt like useless supply.
Personally against marine tank or tankless bio I like to rely on ling bane early on and tech to ultras and 3-3 quickly. Sometimes I'll make about a dozen mutas to harrass a little, force turrets, and help with drops, although now I think I prefer skipping the spire until hive. I think vipers can be very good against terran but I have WOAT caster control so I never make them or infestors now. Keep scouting all game long so you don't get caught off guard by an air transition, which I love doing when I play terran.