I think fungal is probably fine the way it is but infested terrans ought to be nerfed. There are so many variables with them it shouldn't be too hard to make them less effective but not painfully so. Make em cost 30 energy instead of 25 and do 10 damage instead of 11 then report back to me. Can decrease their range a little or their timer, or make their movement speed even more pathetic.
I think fungal is fine right now, though I could deal with turning it into a slow instead of a root. ITs should probably get nerfed. Either a damage nerf or make them cost more energy (probably 30 or 35 per). Nazgul has no idea what he's talking about. That projectile trial on the PTR was probably the single worst balance decision Blizzard has ever made that we've seen.
Weird how much my play seems to vary from day to day, either feels like I'm on and macroing decently and playing well, or I'm off and constantly out of minerals and getting run over :/
Or your opponents are under ranked... Or, most likely, some combination of you missing things you don't normally and your opponents doing the right things/hard build counters/under ranked.
Well, +13/+14 is usually an even or solid win. Looking at my bad day I guess all the -6/-10 games means my opponents were probably pretty good.
I feel like SC2 is like poker in that when I'm winning games I want to quit and book the win, and when I'm losing (and thus more likely to be playing worse) I'm like GOD DAMN IT GOTTA GET EVEN AAAHHH and keep trudging ahead. Need to reverse that!
omg just played the closest game ive ever played
ZvT on Antiga, watching replay now. anyways, he went mech, and i ended up winning the game with 26 supply.
at the end i had 2 hatches, and both were mined out completely.
i doom dropped his main with roach/ling, while trying to maintain the middle and deny his gold with a few broods. he ended up cleaning it all up and pulling all his drones and killing everything i had, managed to rebuild. the final fight was like 14 roaches vs 2 thors, a siege, 3 hellions and 3 scvs or something like that. i barely came ahead. he killed so many drones throughout the game too
so yea looking at replay, he GGed early. he had a planetary with a buncha mins left to mine from and 6 scvs and 3 factories. i had 12 drones, 6 roaches and a queen. pretty sure he was ahead at this point just cuz his planetary. i didnt have a mining base and he did. whew i got lucky.
he had 112 drones killed throughout the game.
also, he had 10 thors. 10 thors are hard to kill man
sigh. ended my winning streak. went 13-0 then lost to a masters protoss sentry/immortal allin. still in plat but wont last long if im facing masters guys already
So I've decided that 10 pooling ZvZ is basically the optimal build on ladder (assuming all you care about is winning). Virtually everyone either hatch firsts or 6-8 pools, both of which are pretty well countered by a 10 pool. All the builds that do really well vs 10 pooling (gas-->pool, pool-->hatch) are basically never seen in the ZvZs that I play.
So I've decided that 10 pooling ZvZ is basically the optimal build on ladder (assuming all you care about is winning). Virtually everyone either hatch firsts or 6-8 pools, both of which are pretty well countered by a 10 pool. All the builds that do really well vs 10 pooling (gas-->pool, pool-->hatch) are basically never seen in the ZvZs that I play.