Quote:
Originally Posted by Mt.FishNoob
AGainst toos at lower leagtues I would just all in if they expo, or expo if they all in. marines tanks and banshees pretty hard for toss to stop and they have to split their army. Also its a good idea to always drop marines when you push or they push
Perhaps this is a good idea. What about unit composition vs. Protoss? I generally try to build a ****ton of marines and marauders, and if the game draws out I get some medivacs and banshees/vikings depending on need as well. This works (if my macro doesn't blow) against Z and T, but against a standard P force of zealots/stalkers/colossi I just get raaaaaaped.
Another question - my last game last night (I was determined to go to bed on a win, which is unfortunate when you're on like a 7 game losing streak) I was up against a Terran who fortified his base pretty well with sieged tanks, bunkers, and turrets. What's a good attack plan against that kind of setup? Try to maneuver around the turrets and do a drop in the back? Overwhelm him with numbers?
I eventually won when he expanded to his third but didn't fortify it so well, so I took it out with my big army, and he right-click-moved (not a-moved) most of his remaining troops to the expo to try to defend, so they got slaughtered while not even fighting back.