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10-19-2011 , 10:40 PM
I feel for them because I know exactly what it feels like to love a game but hate the sequel.

My buddy and I still player Gears of War 1 (as do tens of thousands of other people every week), and Gears of War 3 just came out.

It's been 6 years and I know I'll play it until the next gen systems come out and the community is reduced to nothing. (actually?.jpg...)

With how big BW is they have a lot more time to worry about its demise than I do with Gears 1. So on that front I don't feel that bad for them.
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10-20-2011 , 02:01 AM
this is easily one of my finest losses ever. definitely brag worthy.

http://drop.sc/45846
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10-20-2011 , 02:19 AM
Quote:
Originally Posted by Karak
cya BW.

RIP.

User was temp banned for this post
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10-20-2011 , 02:32 AM
Quote:
Originally Posted by Karak
this is easily one of my finest losses ever. definitely brag worthy.

http://drop.sc/45846
I vote for corruptors+fast hive rather than mutas.
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10-20-2011 , 02:35 AM
Quote:
Originally Posted by pwncakery
I vote for corruptors+fast hive rather than mutas.
shut up that's what needle said

i respectfully disagree tho. i think like... creep spread with 15 spines in front of my base and not suiciding 5 infestors is better.
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10-20-2011 , 03:28 AM
Quote:
Originally Posted by Karak
cya BW.

RIP.
also, cya foreigners
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10-20-2011 , 04:07 AM
Going to BLiZZCoN 2011 on Friday with Clayton. Anyone jelly?
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10-20-2011 , 04:16 AM
hahahaha it feels so good to win a ZvT in close positions on shattered. makes me mad how high terrans can get on ladder while being absolutely terrible.

and i'm very jealous. get a camera and upload some pics of nestea plz k thanx.
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10-20-2011 , 06:24 AM
beat - season 4 mappool unchanged, get daybreak in there already ffs
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10-20-2011 , 07:29 AM
LiquidJinro Jonathan Walsh
"Lets attack move into 200 supply of tanks and win".
1 hour ago

LiquidJinro Jonathan Walsh
So ****ing stupid.
1 hour ago

LiquidJinro Jonathan Walsh
"Oh, mass vikings and banshees intercepted my drop, well no problem, I will just kill about 5 factories ANYWAY despite that".
1 hour ago

LiquidJinro Jonathan Walsh
Is there a dumber unit than the marauder? Makes the game so much worse, its like a ****ing bike with training wheels.
1 hour ago
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10-20-2011 , 11:45 AM
Even Terrans hate Terran
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10-20-2011 , 11:48 AM
Pitch questions for Dustin Browder

http://www.teamliquid.net/forum/view...opic_id=277415
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10-20-2011 , 12:35 PM
Some serious MULE hate in there. I have to ask, given what I often read/hear from Z/P players on my CSL team, read on teamliquid (rarely, I try to avoid it for the most part), and read elsewhere is that it is IMBA. Well, pose a solution to it then. Terran's macro mechanic is the least flexible, it's just mineral income boost. Zerg can accelerate unit production on a per hatch basis and their macro mechanic also makes for a good defender against many types of attacks/harass. Protoss can accelerate anything they choose. How shall we change it to make it more fair then? I'm really all ears. I have a lot more economic stuff to discuss, but let's start with the hot topic on everybody's minds.
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10-20-2011 , 12:50 PM
Well, it's kinda hard not to hate MULEs when 3 of them alone keep with like 22 probes in terms of mining (not even exaggerating, it may even be an understatement, I can't remember). It's really a ******ed situation that's been created with that thing, because there's just so much that should be done. So much so, that you would end up saying "just remove it", but you can't really do that either.

My #1 thing would be to put MULEs on a cooldown instead of energy. That way, Terran's get punished for missing MULEs. So many times I kill half their SCVs, then they just drop 7 MULEs and roll me with 342342 rax marines.
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10-20-2011 , 12:55 PM
I think the idea I liked the best was cutting the cost of a mule down to 25 energy and cutting it's lifetime down by half. Doesn't change the effective mining rate. The catch is you add a cooldown to the cc that cast the mule. Whether it's the length of the mule's lifetime, length of time it takes to build say ~20 energy or something else.

The effect I think this would have is to

a) punish players for macroing poorly -> forget to drop mules for a while, can no longer just drop 6-8 mules at once.
b) as you said the queen serves a second function, she's an active defender. The terran macro mechanic also fills a couple other roles: scouting and supply-cap relief. The one I think this change would be 'best' for is the scouting. Saving for a scan would become a more conscious decision.

Similar to the queen...If you don't get your injects off in time, you build up spare energy. If you want to save for transfuse...you have to save for it.
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10-20-2011 , 01:07 PM
Quote:
Originally Posted by Thamel18
Some serious MULE hate in there. I have to ask, given what I often read/hear from Z/P players on my CSL team, read on teamliquid (rarely, I try to avoid it for the most part), and read elsewhere is that it is IMBA. Well, pose a solution to it then. Terran's macro mechanic is the least flexible, it's just mineral income boost. Zerg can accelerate unit production on a per hatch basis and their macro mechanic also makes for a good defender against many types of attacks/harass. Protoss can accelerate anything they choose. How shall we change it to make it more fair then? I'm really all ears. I have a lot more economic stuff to discuss, but let's start with the hot topic on everybody's minds.
you have the best scouting option out of all the races. that, AND you also have an insta detector. you can also recover the easiest from poor macro of all the races as well (i mean, sure, a protoss could chrono out all of his nexuses ...but that isn't nearly as good as the benefit of x mules). a queen can't hit 30 injects at one time ( i guess more creep spread? but again, not really as beneficial as the billion mules).
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10-20-2011 , 01:19 PM
Orange, you quoted my question but didn't answer it. -10 points.

Thanks templar and pwn, those are both pretty good ideas. Pwn, as for your comments on what else the orbital does, those are both at the cost of a mule (You're sacrificing about 140 minerals of value with supply drop, assuming an SCV misses out on 6 mining trips making a depot) and scan is somewhat of a gambit (where do I think his tech/army is?), since if you mess up scanning the main of a zerg who hides his lair tech at his natural, or you only find gateways of the toss and no army, that scan is near worthless obviously.

In HoTS, maybe the MULE will no longer be a prototype and won't break down so quickly. I can't wait for the river of tears if that happens!
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10-20-2011 , 01:26 PM
Some other aspects of the scan: it is instant, and wherever you want it, and a full-screen view. It's also an invulnerable detector.

The chrono boost is somewhat limitted, but the queen's other spells cost energy like the orbital's. You have to choose between them also, making the call of what's most valuable to you right now.
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10-20-2011 , 01:29 PM
Quote:
Originally Posted by sixfour
beat - season 4 mappool unchanged, get daybreak in there already ffs
not terran favored enough, obv
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10-20-2011 , 01:33 PM
Quote:
Originally Posted by Thamel18
Orange, you quoted my question but didn't answer it. -10 points.

Thanks templar and pwn, those are both pretty good ideas. Pwn, as for your comments on what else the orbital does, those are both at the cost of a mule (You're sacrificing about 140 minerals of value with supply drop, assuming an SCV misses out on 6 mining trips making a depot) and scan is somewhat of a gambit (where do I think his tech/army is?), since if you mess up scanning the main of a zerg who hides his lair tech at his natural, or you only find gateways of the toss and no army, that scan is near worthless obviously.

In HoTS, maybe the MULE will no longer be a prototype and won't break down so quickly. I can't wait for the river of tears if that happens!
He didn't answer the question but pointed out flaws in your thinking. Terrans macro mechanic is not the least flexible, it is far and away the most flexible. You have detection, you have supply calldown that can save your ass when you miss a depot, as well it is a huge mineral boost that doesnt affect saturation levels. Not to mention you can spam them all when you have high energy so you're not punished as much for poor macro.

I think it needs to be put on a cooldown myself but I can only dream. If zerg misses an inject, they lose it forever...they can trade it for creep but that doesnt do a whole lot when you are trying to hold off a 7 gate etc.

Late game vs Terran is redic, they have 4 or 5 Orbitals which is basically a scan every 10 seconds it seems...they always know where you are and no detection required. Not to mention 2500 minerals a min with 55 scvs.
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10-20-2011 , 01:38 PM
I think if MULE was just moved to cooldown, you'd have to increase the energy cost of a scan. Without using energy on MULEs, that's a 10s maphack every minute or so (at least, it might be >10s). I think I kinda like pwn's idea better than mine because of that.
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10-20-2011 , 01:44 PM
everyone bitching about mules, here is the solution:

Spoiler:
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learn to macro better
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10-20-2011 , 01:44 PM
lol at scan being "the best scouting option of all the races"

mules really aren't as OP as the typical TLtard would have you believe. For each OC you have, assuming you mule perfectly, never scan or supply drop, the mule will be the equivalent of 6 mining SCVs. Then throw in the fact that it takes the same amount of time to build an OC as it takes to build 2 SCVs, and so the benefit drops to 4 SCVs per OC. Then factor in the portion of OC energy you are going to be using on scans, supply drops, mining time lost from not perfectly hitting every mule just as it finishes, etc, and the benefit drops to 2 or 3 SCVs per OC. So if you are a protoss player and you chrono boost something like 2 or 3 extra probes out per nexus, then congrats, you now know what it is like to have the awesome economic benefit of mules. Except that your macro mechanic is easier actually because it doesn't require you to constantly drop it throughout the course of the game to get the benefit; the probes you chronoboost out at the 1 minute mark of the game will be there the whole game.

also, I wish I could drop mules on my factories and have thors build in like 20 seconds.

Last edited by Doc89; 10-20-2011 at 01:56 PM.
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10-20-2011 , 01:45 PM
Quote:
Originally Posted by Doc89
lol at scan being "the best scouting option of all the races"
obviously all the bitching zergs have never researched overlord speed
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10-20-2011 , 01:54 PM
Quote:
Originally Posted by phillydilly
obviously all the bitching zergs have never researched overlord speed
this is ******ed. think about the cost of a scan and how early you can have it then think about the cost of getting OL speed and how long it takes to get it.
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