Quote:
Originally Posted by blah-blah-blah
While I agree this is a good way to look at it, it doesn't take into account how easy it is for the T to completely deny scouting. You have to guess and hope they are stupid.
Obviously if you know something is coming, you'll stop it. If I tell you I'm going to proxy rax you, you'll stop it. If I don't and you don't scout it, who knows.
They can scout your expansion or lack there of and adjust. You can't scout and adjust if they play properly.
There is a period of time where the T has to distinguish his build. That comes after the second probe scout and before the observer at a time where you literally
can't scout.
I hardly ever lose to 1-1-1 on ladder, but when I do it's because the T does a really good job of keeping me from scouting his build. For example, opening 1 rax and putting a tech lab on the rax and swapping it. Might not be the most efficient example, but it works. But if the T shows me the fast factory I can 1 gate expand into 4 gate robo and be in great shape.
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The funny part about that 1-1-1 build is even if you know it's coming and counter it perfectly (Nexus first or 1 gate expand) you still have to micro your ass off to defend it. It's not like defending a 4 gate. That is really simple for any of the races if you know it's coming.