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04-26-2011 , 08:32 AM
PvT going to get so much harder . Basically no change to my PvZ. Probably switching to terran if this becomes final.
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04-26-2011 , 10:54 AM
Quote:
Originally Posted by AlphaDog
sooooooo....seems like 2 gate is coming back

2g into forge + expo ho hum another imba way to kill zergs ez
Nah man just start making spores in main, when P pushes unburrow, move to natural and burrow in half the time. BOOOOOOOOOOOOOM. Come get some motha ****erssssss
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04-26-2011 , 10:56 AM
Quote:
Originally Posted by Wraths Unanimous
Nah man just start making spores in main, when P pushes unburrow, move to natural and burrow in half the time. BOOOOOOOOOOOOOM. Come get some motha ****erssssss
Not sure if serious
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04-26-2011 , 02:13 PM
He'll figure it out haha
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04-26-2011 , 02:38 PM
Quote:
Originally Posted by Wraths Unanimous
Nah man just start making spores in main, when P pushes unburrow, move to natural and burrow in half the time. BOOOOOOOOOOOOOM. Come get some motha ****erssssss
i lol'd
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04-26-2011 , 03:13 PM
Quote:
Originally Posted by cwar
PvT going to get so much harder . Basically no change to my PvZ. Probably switching to terran if this becomes final.
How so?

Quote:
Originally Posted by Wraths Unanimous
Nah man just start making spores in main, when P pushes unburrow, move to natural and burrow in half the time. BOOOOOOOOOOOOOM. Come get some motha ****erssssss
Loll.
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04-26-2011 , 03:34 PM
Honestly, the change to ghosts may be a bit much. I mean 150/150 was super gas heavy, but that doesn't mean you jump from a 1:1 to 2:1 min:gas ratio... (which is hugeee)
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04-26-2011 , 03:42 PM
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Originally Posted by AKSpartan
Honestly, the change to ghosts may be a bit much. I mean 150/150 was super gas heavy, but that doesn't mean you jump from a 1:1 to 2:1 min:gas ratio... (which is hugeee)
i cant wait to bust out my mgm army.
marauder-ghost-medivac.
so sexy.
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04-26-2011 , 04:08 PM
If this makes it through I'm predicting a future nerf of some form to ghosts, whether it's a decrease in the mineral:gas ratio, or a nerf to EMP directly. Terran is going to be able to afford to blanket toss with EMPs regardless of composition and then roll them easily.

Last edited by AKSpartan; 04-26-2011 at 04:24 PM.
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04-26-2011 , 04:21 PM
also, ghosts are not light, so no bonus damage from blings. snipe vs roaches. they get bonus damage vs lings. i like
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04-26-2011 , 04:31 PM
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Originally Posted by JStunna
How so?
I didnt think you were serious in the other thread but PvT is hugely reliant on warp gate timing. Both in defense and offense. 3 gate builds, 2 gate pressure builds and 1 gate FE all rely on that timing to stay alive. Without being able to 3 gate and punish terran greediness protoss will literally have no attack power in the early game and terrans will get greedier and be much more able to punish any economic play by toss. Theres a ton of allins that toss barely holds WITH warpins that will 100% die to now. It would be really really bad.
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04-26-2011 , 04:38 PM
Quote:
Originally Posted by cwar
I didnt think you were serious in the other thread but PvT is hugely reliant on warp gate timing. Both in defense and offense. 3 gate builds, 2 gate pressure builds and 1 gate FE all rely on that timing to stay alive. Without being able to 3 gate and punish terran greediness protoss will literally have no attack power in the early game and terrans will get greedier and be much more able to punish any economic play by toss. Theres a ton of allins that toss barely holds WITH warpins that will 100% die to now. It would be really really bad.
this doesn't really matter since I'm going to have 32 ghosts at the 4 min mark anyway

Spoiler:
they won't have cloak though, that'd be imba
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04-26-2011 , 05:19 PM
Quote:
Originally Posted by cwar
I didnt think you were serious in the other thread but PvT is hugely reliant on warp gate timing. Both in defense and offense. 3 gate builds, 2 gate pressure builds and 1 gate FE all rely on that timing to stay alive. Without being able to 3 gate and punish terran greediness protoss will literally have no attack power in the early game and terrans will get greedier and be much more able to punish any economic play by toss. Theres a ton of allins that toss barely holds WITH warpins that will 100% die to now. It would be really really bad.
With the reduced build time for the units out of the gateway it may switch to using your chronos on the gateways themselves. Obviously I havent been able to test anything but the reduced build time should amount to something rather than nothing.
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04-26-2011 , 05:59 PM
Quote:
Originally Posted by cwar
I didnt think you were serious in the other thread but PvT is hugely reliant on warp gate timing. Both in defense and offense. 3 gate builds, 2 gate pressure builds and 1 gate FE all rely on that timing to stay alive. Without being able to 3 gate and punish terran greediness protoss will literally have no attack power in the early game and terrans will get greedier and be much more able to punish any economic play by toss. Theres a ton of allins that toss barely holds WITH warpins that will 100% die to now. It would be really really bad.
Haha, I know I've singled out a few posts of yours recently, but it's only b/c I didn't agree with your logic, thought process, etc. (I don't have a "let's pick on cwar" initiative or anything ). I just think that these changes will make it so that you just have to make a few more units before wg finishes, which I kind of like the idea of. Maybe we'll see more builds like the 5 zealot 8 stalker rush (http://www.teamliquid.net/forum/view...urrentpage=All), but at least we'll probably see some different stuff, especially in PvP.
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04-26-2011 , 06:04 PM
Quote:
Originally Posted by Weatherhead03
With the reduced build time for the units out of the gateway it may switch to using your chronos on the gateways themselves. Obviously I havent been able to test anything but the reduced build time should amount to something rather than nothing.
That may be OK defensively (big might) but it takes away any early aggression that can happen in PvT. Dont get me wrong I kill a few terrans chrono boosting out stalkers from one gate but its only against terrans who arent being safe. Not being able to pressure like before in PvT completely changes the matchup and should put the protoss significantly behind economically unless terran is stupid. Protoss has to have the expansion down before terran to stay even and now that should not be possible to do safely.
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04-26-2011 , 06:11 PM
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Originally Posted by JStunna
Haha, I know I've singled out a few posts of yours recently, but it's only b/c I didn't agree with your logic, thought process, etc. (I don't have a "let's pick on cwar" initiative or anything ). I just think that these changes will make it so that you just have to make a few more units before wg finishes, which I kind of like the idea of. Maybe we'll see more builds like the 5 zealot 8 stalker rush (http://www.teamliquid.net/forum/view...urrentpage=All), but at least we'll probably see some different stuff, especially in PvP.
I just dont care about balancing PvP tbh its a mirror its obviously fair, I had no problems with the way it was besides it being a little boring. PvT is the toughest matchup and fairly terran favored IMO and its going to get way worse without 2-3 gate warpins and the 4 gate option. I already play a style that utilizes chrono boosting units instead of warpgate and it *only* works when you scout super greedy builds, a 5 second buff does nothing here as there is either a bunker or there isnt. Warpins let you bust a bunker before cloak would finish (or a thor pops) which is so critically important to how PvT plays at my level at least.
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04-26-2011 , 06:30 PM
Was just pissing around on the PTR. Played as random for my 1st placement match. End up getting TvT on Backwater. The only build I know is 3rax MM from when Trump was coaching someone. I figure I have nothing to lose.

I send my scout out pretty late, I'm keeping my eye on it, reach all of the spawn points and I don't see him anywhere. I'm like, wtf? So I spend a few minutes scouting every mineral line on the map, still nothing. I'm figuring, well it's the PTR he's probably f'ing around. So I get an e-bay and put up missile turrets around the outside of my base. Then I get a starport so I can send a banshee around the outsides of the map (got a viking after incase he was floating). My banshee ends up finding him 10 minutes into the game at a normal spawn point. Apparently he had walled in by the time I got to his base so my scv never attempted to go up the ramp. Not sure why I didn't see that on the map.

Anyways, next thing I know my army is fighting something so I look back at my base and he has 2 cloaked ghosts running through my base, but since I had the turrets up I could see his ghosts and I kill them off. He says, "Jesus christ, who puts up turrets around their base before they even scout?" haha

I keep harassing him with my banshees as I got a few more, cloaked them up, killed off both of his ghost academies, denied his expansion, killed a few scvs, killed a turret.

Long story short I attacked him with 80 some marine/marauder combination to his MMM/Tank/Viking and he quit.

Brag: First time I've ever played Terran on a ladder match.
Variance: Terran OP.
Beat: PTR.
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04-26-2011 , 06:34 PM
Quote:
Originally Posted by ItalianFX
Was just pissing around on the PTR. Played as random for my 1st placement match. End up getting TvT on Backwater. The only build I know is 3rax MM from when Trump was coaching someone. I figure I have nothing to lose.

I send my scout out pretty late, I'm keeping my eye on it, reach all of the spawn points and I don't see him anywhere. I'm like, wtf? So I spend a few minutes scouting every mineral line on the map, still nothing. I'm figuring, well it's the PTR he's probably f'ing around. So I get an e-bay and put up missile turrets around the outside of my base. Then I get a starport so I can send a banshee around the outsides of the map (got a viking after incase he was floating). My banshee ends up finding him 10 minutes into the game at a normal spawn point. Apparently he had walled in by the time I got to his base so my scv never attempted to go up the ramp. Not sure why I didn't see that on the map.

Anyways, next thing I know my army is fighting something so I look back at my base and he has 2 cloaked ghosts running through my base, but since I had the turrets up I could see his ghosts and I kill them off. He says, "Jesus christ, who puts up turrets around their base before they even scout?" haha

I keep harassing him with my banshees as I got a few more, cloaked them up, killed off both of his ghost academies, denied his expansion, killed a few scvs, killed a turret.

Long story short I attacked him with 80 some marine/marauder combination to his MMM/Tank/Viking and he quit.

Brag: First time I've ever played Terran on a ladder match.
Variance: Terran OP.
Beat: PTR.
thats why our mirror is the best op vs op
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04-26-2011 , 06:39 PM
I went 1/5 in placements playing as Terran. First two games I lost to the same guy, first doing a terrible ghost build where I pooled like 900 gas and lost all but like 9 scvs to reapers and the second doing an uberfail 6 rax rush which he had a bunker and blue hellions to defend. Third game I tried 6 rax allin against zerg and lost to lings. Tried 6 rax against toss, who decided to proxy two gates behind my mineral line and mass zealots LOL and instawon. Fourth game I went mass marine thor against zerg, moved out with only my marines to escort my 3rd base, got surrounded by mass lings and lost all of my marines instantly and left.

Silvaaaaa

Time to cheese like none other
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04-26-2011 , 06:41 PM
brag: i think i might be starting to understand tvz. its a very strange matchup.

take me attacking. even if we trade unit for unit. its a success because he's not making drones.

if i'm defending mutas, if he takes out 2 turrets and 2 scvs, but it holds his mutas of for 1:30-2:00 game time, its a win for me.

I think this is what i never understood about TvZ. its just a giant battle of attrition. The key to TvZ is macro. That probably sounds like a lol statement but it really is. in TvT I can overcome a macro deficit by having better positioning, or a better unit comp. Same with TvP.
But TvZ is really a matchup of just throwing **** at each other over and over and over. Obviously I can't just macro 200/200 marine army. but TvZ is my marine/tank with a couple medivacs and a couple thors, vs your ling/bling/muta. i obviously am looking for chokes, but really, we are just throwing armies at each other, and trying to rebuild as fast as possible.

strange matchup.
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04-26-2011 , 06:42 PM
What is this? Essay time?

Way too many words.

PTR sucks tho, 9-0. Time to be reverting wg change.
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04-26-2011 , 06:48 PM
TvZ = limit holdem, just constant poo flinging
PvP = PL omaha,
"all in"
"call, what do you have"
"4 gate with two diamonds"
"I got a 4 gate with two clubs"
"coinflip, run it"
ZvP is limit Omaha, because you know you're losing, but river pot odds demand you call
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04-26-2011 , 07:51 PM
Quote:
Originally Posted by cwar
I didnt think you were serious in the other thread but PvT is hugely reliant on warp gate timing. Both in defense and offense. 3 gate builds, 2 gate pressure builds and 1 gate FE all rely on that timing to stay alive. Without being able to 3 gate and punish terran greediness protoss will literally have no attack power in the early game and terrans will get greedier and be much more able to punish any economic play by toss. Theres a ton of allins that toss barely holds WITH warpins that will 100% die to now. It would be really really bad.
I've been looking at timings against the computer on the PTR and you can do an economical 2 gate that spends chronoboost on gateways that gets out 1 zealot and 5 stalkers by ~5:35.
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04-26-2011 , 08:11 PM
And ZvZ is like razz. Yeah I can play it, but I want to gouge my eyes out every time I do.
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04-26-2011 , 09:05 PM
Quote:
Originally Posted by AKSpartan
I've been looking at timings against the computer on the PTR and you can do an economical 2 gate that spends chronoboost on gateways that gets out 1 zealot and 5 stalkers by ~5:35.
Still a 40 second nerf if you include rush distance which nerfs any attack you could do PvT completely out of the water, its not like they were even effective unless Terran was cheating on tech or economy.
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