One thing about the "catering to male audience because the video game market is full of males" - just because males might have an appetite for the types of games that appeal to guys doesn't mean they have an appetite for
unintelligent themes and gender roles. Arkham City didn't benefit from, or need, sexist lines all over to the place - it was just sloppy writing by a bunch of dudes living and working in an echo chamber.
It's not "we need to make less shooters" - the problem isn't that we're making too many games for guys and not enough for girls. It's that the games we make for anyone are full of uncomplicated stereotypes when women are represented. And why shouldn't they? The people who make games are a lot like the people who play games. We're awkward. We aren't the best at understanding women. A lot of us resent women for that reason and that bubbles up to the surface in various ways. So we need to become smarter about the way women are portrayed in games. I don't particularly care if girls wind up
playing games on a large scale really, but the notion of video games ever being a meaningful art form
requires us to grasp the fact that we're ****ing up right now when it comes to accurately portraying gender roles, and to stop ****ing that up.
And with respect to the online community - it seems pretty clear to me that guys don't
want girls to be part of the gaming community. I think that's where the aforementioned resentment comes in - lots of gamers aren't good with women, enjoy the notion of games being a safe haven away from whatever problems they have, and are threatened by the idea of women invading that safe space they have. Hence, this stuff:
Quote:
Originally Posted by Baltimore Jones
Like, a woman made a Kickstarter last year to fund a video series that would just EXAMINE possible sexist tropes in video games. She literally received rape and death threats, which entirely justifies the video series even if it wasn't justified in the first place (which of course it was).