Open Side Menu Go to the Top
Register
SC2 Low Content Thread: no u SC2 Low Content Thread: no u

10-29-2010 , 12:23 PM
Quote:
Originally Posted by aK13
ROFL wow. That is sick.
Thanks
SC2 Low Content Thread: no u Quote
10-29-2010 , 12:24 PM
Quote:
Originally Posted by Gospy
Zerg requires the least micro imo.
rofl


No, this would be protoss. The race that involves moving their entire army around in a single control group on top of their colossus to create a giant ball of death.

Terran requires the most micro to play well. I play Zerg.
SC2 Low Content Thread: no u Quote
10-29-2010 , 12:50 PM
Lol
SC2 Low Content Thread: no u Quote
10-29-2010 , 12:54 PM
Quote:
Originally Posted by Cueballmania
Lol
what's lol about that?

micro wise its probably (in order of difficulty)

1) terran
2) zerg
3) protoss

macro wise (in order of difficulty)

1) zerg
2) terran
3) protoss
SC2 Low Content Thread: no u Quote
10-29-2010 , 12:57 PM
^^ this
SC2 Low Content Thread: no u Quote
10-29-2010 , 01:19 PM
So is there agreement then that toss = easiest macro & easiest micro???

time to switch races?
SC2 Low Content Thread: no u Quote
10-29-2010 , 01:22 PM
Quote:
Originally Posted by phillydilly
So is there agreement then that toss = easiest macro & easiest micro???

time to switch races?
there's a reason that its, moreorless, universally accepted that just 4-gating every single game will get you to diamond
SC2 Low Content Thread: no u Quote
10-29-2010 , 01:34 PM
I play protoss, been playing some terran/zerg recently. I agree that protoss micro is the easiest but it's also the most unforgiving if that makes sense. It's not uncommon to have a spot where missing one forcefield = auto loss, a bad storm or two makes a winning engagement become a loss, bad colossus positioning = near auto loss, etc. That's true to some extent with the other races but much less so in my experience.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:05 PM
How is T micro at all difficult? I really don't understand this, as someone who has played T from the beginning of beta. Having to know when/where to force field, as any good P must, is alone more difficult than just about all the micro I'm doing combined as a T player.

Are people really saying that kiting with marine/marauder balls is difficult? It is the most mindlessly simple thing; I'm fairly sure I can teach someone who has never played T before to do it perfectly in about 5 minutes or less.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:07 PM
Quote:
Originally Posted by Doc89
How is T micro at all difficult? I really don't understand this, as someone who has played T from the beginning of beta. Having to know when/where to force field, as any good P must, is alone more difficult than just about all the micro I'm doing combined as a T player.

Are people really saying that kiting with marine/marauder balls is difficult? It is the most mindlessly simple thing; I'm fairly sure I can teach someone who has never played T before to do it perfectly in about 5 minutes or less.
Cliff notes?
I just suck at retreating rines from banelings.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:17 PM
i can teach too:

"just spread out your marines when banelings come"
"dude, all you have to do is move up a little w/ vikings, unseige your tanks, move your tanks up, seige, and repeat. oh, you should also make sure you are macroing the whole time you do that. also, watch out for that drop. and some hellions are trying to race by"

that doesn't mean its easy to do in practice
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:20 PM
Getting your marines away from banelings is probably the single most micro-intensive thing for a T player, and it isn't even that difficult IMO. What I do whenever I see the banelings is just double click a marine (this selects all your marines on the screen), hit T (for stim) and just run away.

The idea is to get all your other units that aren't marines (marauders, tanks, thors, etc) to stay put and fire at the banelings so that the Z either ends up wasting the banelings on them, or chases your marines around long enough for the banelings to all die.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:41 PM
If you abuse all the tactics that Terran has (drops, banshee harass, tank pushing, multi-pronged attacks) they are the most micro intensive. If you are just bioballing and T+1A then T is the least micro intensive.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:48 PM
for your marine micro are you stimming and running away, or are you trying to kite?
I've been trying to kite...
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:52 PM
Quote:
Originally Posted by aK13
If you abuse all the tactics that Terran has (drops, banshee harass, tank pushing, multi-pronged attacks) they are the most micro intensive. If you are just bioballing and T+1A then T is the least micro intensive.

I feel like you could say that about all the races though if you just focus on the more micro-intensive units/strats. i.e., "Protoss is the most micro intensive if you are using sentries/HTs/Colossi/blink stalkers etc, the least micro intensive if you are just 4 gating."

I dunno. Maybe it's just me, but none of the races seem to strike me as significantly more "micro intensive" than the others. It seems to vary dependig on the playstyle/situation/build etc. I guess it ultimately just depends on how you define "micro-intensive".

Quote:
Originally Posted by phillydilly
for your marine micro are you stimming and running away, or are you trying to kite?
I've been trying to kite...
You can't really kite banelings, especially once they have speed, because they will just close the distance so quickly as you are trying to run and attack. The explosion from their death has a decent enough range that, even if you are managing to pick them off as you run away, they will still be killing your marines. So yeah, like I said, you should just run the marines away and let the other stuff kill the banelings.

Last edited by Doc89; 10-29-2010 at 03:07 PM.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:55 PM
Each race can be equally micro-intensive, this discussion is a bit unnecessary.

At elite level of play I don't really think all the Toss pro's are spamming less actions/have a easier time than their Terran counterparts. This is an area which is MUCH more player specific than race specific and arguing/theory-crafting about why one's own race is the hardest is sort of silly coming from us lowly nubs who can barely micro/understand optimal game mechanics in the first place.
SC2 Low Content Thread: no u Quote
10-29-2010 , 02:57 PM
oh boy i thought i was in the lc/nc thread, guess i was wrong
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:06 PM
Quote:
Originally Posted by Gospy
Isn't larva injecting more macro oriented than micro?

Zerg requires the least micro imo. And if you only consider battles, that's definitely the case. I mean what zerg units kite? And there aren't really any special abilities that are micro intensive.

Though I'm inclined to listen to Wraths since he place Zerg, perhaps I'm missing something.
Don't listen to Wraths, he's gay. Actually, I probably wouldn't listen to anybody who said their race was the most micro-intensive. T probably requires the most imo, then P I guess since Z requires like 0. Stimming marauders & kiting units without getting hit, hellion harass/overall usage, tank positioning, & spreading marines vs banelings are all pretty micro intensive imo. Not sure why Doc89 said marine vs baneling is easy, as a lot of bioballs seemed to be getting crushed pretty hard by banelings in gsl s2.

Quote:
Originally Posted by dlorc
Burrow micro, Baneling Drops, fungal growth+baneling, corruptor vs colossi, muta control etc.
I'll give you baneling drops & maybe burrow micro, but corruptor vs colo & muta control? Not sure about fungal but doesn't it have decent range & cast fairly quickly?

This thread may be acquiring too much content to be called LC.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:18 PM
Here's my opinion regarding micro comparing T&Z.

T has more in the heat of battle micro. This consists of running marines, drops, kiting mauraders siege/unsiege etc. But when I'm not in a battle I'm fairly relaxed. I keep CCs hotkeyed to '2' and all production structures '1'. When I'm not in a battle I just kind of bounce between keys 1&2 and make sure i'm building stuff in all my production structures.

Z doesn't seem to have as much in battle micro. but while I'm just making sure my hot keys 1 & 2 are constantly producing, Z is constantly producing, balancing drone/army, injecting, postioning overlords, spreading creep, and others.

So i think my micro might need to peak higher at key moments, Z's overall micro needs to be better.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:24 PM
Quote:
Originally Posted by phillydilly
Here's my opinion regarding micro comparing T&Z.

T has more in the heat of battle micro. This consists of running marines, drops, kiting mauraders siege/unsiege etc. But when I'm not in a battle I'm fairly relaxed. I keep CCs hotkeyed to '2' and all production structures '1'. When I'm not in a battle I just kind of bounce between keys 1&2 and make sure i'm building stuff in all my production structures.

Z doesn't seem to have as much in battle micro. but while I'm just making sure my hot keys 1 & 2 are constantly producing, Z is constantly producing, balancing drone/army, injecting, postioning overlords, spreading creep, and others.

So i think my micro might need to peak higher at key moments, Z's overall micro needs to be better.
That's macro dude.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:26 PM
So is anybody playing mmcdonald's monopoly? I swear that **** is rigged. 1/6 chance is bsssssss imo.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:28 PM
I said running marines away from banelings is fairly easy, not that meticulously spreading all your marines out to minimize damage is.

I'm not sure what GSL games in particular you are referring to. I think most of the games I've seen in which you had banelings vs. T they did almost exactly what I described; that is, they ran their marines away and tried to let the other stuff kill the banelings. I can't really recall any situations where the T was so completely caught off guard that he lost a huge amount of marines to banelings that were just a-moved into his bio-ball.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:28 PM
Quote:
Originally Posted by pwncakery
So is anybody playing mmcdonald's monopoly? I swear that **** is rigged. 1/6 chance is bsssssss imo.
parkplace OP imo
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:38 PM
Quote:
Originally Posted by pwncakery
So is anybody playing mmcdonald's monopoly? I swear that **** is rigged. 1/6 chance is bsssssss imo.
Lol, my buddy wants to fly to another city to see if he gets different pieces there.
SC2 Low Content Thread: no u Quote
10-29-2010 , 03:58 PM
any tips on speeding my fps up? once i get to 3v3 it becomes unplayable. I am playing the game in the same resolution as my lappy but its a cheap 400 quid 2 year old dell. Help please :P
SC2 Low Content Thread: no u Quote

      
m