Omori - part rpg part storytelling game with multiple endings. Clearly influenced by Earthbound and the rest of the Mother series. It's a pretty dark take on a group of friends that lost touch after a tragic event. Lots of allusion towards suicide and other sensitive issues - if that kind of stuff bothers you DO NOT play the game.
The gameplay is quite basic - fighting (when it occurs) is turn based with an extra gimmick where you can make your team and opponents happy, sad or angry given what's going on in the battle. The intent of the game isn't to be grindy or difficult so the characters level up quickly and once you figure out what's going on it's relatively easy to create a strategy that's relatively unstoppable. Money and items are all over the place so use em if you've got em.
Without giving too much away the game plays much like a story with RPG elements as opposed to an RPG with a good story. The objectives in the game are relatively easy and battles get tedious really quickly. The nice thing is that the areas are set up such that the enemies that exist organically in the game are enough to give you the resources you need to go forward - you don't have to grind level ups or items on your own.
The one thing I wish I did before was to look up the game and follow the tips a couple of reviews gave (ie make sure you open the door) before starting.
https://www.thegamer.com/omori-starter-tips/ would have been perfect to read before starting.
After looking quickly it appears my review is pretty much a cookie cutter of
https://www.nintendolife.com/reviews/switch-eshop/omori and their view. It's a game I'm really glad I played but have zero interest in going back and playing it again. You'll definitely be thinking about it afterwards. 8.5/10.