The Secret of Monkey Island (Special Edition, PS3) - Considered one of the best (and evolutionary in some respects) adventure games ever, but I take issue with the godlike status it has. I played this several times in the '90s, but not since then IIRC. There was a fair amount I remembered.
It's a classic LucasArts "point and click", and is indeed the best example of what people mean when they use that term.
It's not too long which is good, I think it took me around 7 hours. This could be significantly longer if you have no memory/knowledge of the "puzzles" and don't use hints. Special Edition has some hint stuff built in I think, plus the ability to change between classic and 2009 remake graphics instantly. IMO the remake graphics look bad (like a no-budget cartoon) and you're better off with the pixel art; I stayed mostly in classic mode, but switched a lot to see the difference.
The atmosphere of the MI games never resonated with me much. That theme music is cheesy, and just something about the overall visual aesthetic doesn't do it for me. This opinion carries over into several other LucasArts games, and it's one of the main reasons I prefer Sierra overall.
The "humor" is also horrendous, not my cup of tea at all.
The game is tightly designed (in a good way) for the most part, but again it has never come together for me in the same way it does for many.
I started MI2 and the visuals are already much better/world more interesting (perhaps more time/money/tech spent on them), and the size and structure are closer to what I prefer from a classic adventure game. I'd also played this before, but not in around 18 years and I think only finished it once.
Loom - Another LucasArts "classic", does experimental things with an interface where the only inventory item is a musical instrument that you play tunes on (like in Zelda: Ocarina of Time) to do magic.
It's not great, just a middle tier adventure game from that era. It took me 3h40m according to GOG.
I played the upgraded graphical version of this (still from 1990-91) as opposed to the original lower color EGA one without voices, because that's all there is for purchase now (of course you could find EGA if you wanted to). The creator has said though that the EGA version is really the "official" one, that the art upgrades weren't good, similar to how I feel about Monkey Island remakes.
So while I wasn't impressed with the game (which I'd also played before in the mid-90s), there is the grain of salt about the EGA vs. VGA.
Quote:
Originally Posted by dlk9s
Finally finished Subnautica last night. Originally bought it for my son a couple years ago, but then got it for myself when it was free on Epic. Played it last year, moved onto other things, then came back to it recently.
One of the best games I've ever played.
This avoided my radar somehow, perhaps because of what you said about it being ostensibly a "crafting" game.