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Old 07-03-2020, 10:04 AM   #701
that_pope
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Re: Review the Last Game You Finished

Dear Esther - Walking simulator that just didn't have an interesting story to me. No challenge (no puzzles or anything), very short, and story didn't draw me in at all. I enjoyed Gone Home, just thought this was pointless, quick, and no pay-off. Actually kind of glad it was quick. Might be the least enjoyable 'game' I've played in a long time. 3/10.

The Banner Saga - Hadn't played an RPG for awhile, so wanted to try out one on the shorter side. Combat wasn't too fun and didn't understand it even at the end of the 10-15 hours I played. How did I have a character who could inflict 1 point of damage one turn, and the next turn against the same enemy now inflict 7. What changed? Story was good, but the names made it difficult to follow. Didn't really seem in control of my choices even when a character of mine died. Never got to that fun part of an RPG where you can completely dominate enemies. 6/10
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Old 07-03-2020, 03:09 PM   #702
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Re: Review the Last Game You Finished

Dear Esther is one of the OG walking simulators. If you didn't play it around the time of release, there's no reason to play it now.
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Old 07-07-2020, 10:58 AM   #703
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Re: Review the Last Game You Finished

Finally finished Subnautica last night. Originally bought it for my son a couple years ago, but then got it for myself when it was free on Epic. Played it last year, moved onto other things, then came back to it recently.

One of the best games I've ever played.

The world design is smart and gorgeous. I know it was meant to be a more relaxing exploration/crafting game (which isn't really my bag), but the psychological unease it puts you in is delightful. It's a terrifying game. There are so many, "Nope, nope, I'm not moving forward another inch" moments.


The feeling of loneliness, of helplessness, the fear of the unknown...it's odd that a game can get to me like that. It's just a game, after all.


The first time I encountered the
Spoiler:
, my son (11-years old) was watching over my shoulder. We had no idea it was going to be there - I had just discovered the lava zone and was totally lost. We both freaked out and then couldn't stop talking about it for a couple days.

Both my kids watched me beat the game last night. The way the story is written and comes to a conclusion is really satisfying, partly because you have to discover a lot of it on your own. It's semi-linear at first, but eventually, clues stop and you have to figure out what to do next. As you explore, more of the story reveals itself.

I'll be buying Subnautica: Sub Zero tonight.
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Old 07-07-2020, 12:25 PM   #704
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Re: Review the Last Game You Finished

Is Subnautica a roguelike where you die and start over?

If so, is it as difficult as Don't Starve in terms of dying frequently?
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Old 07-07-2020, 01:28 PM   #705
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Re: Review the Last Game You Finished

If you die, you respawn at the last "base" you were at (your starting escape pod, a base you build, or a vehicle) and lose some of the items you were holding at the time. It's pretty forgiving. As long as you don't stupidly drown from going too deep with low oxygen, you won't die nearly as often as in Don't Starve.

You can't make multiple save slots. Every time you save the game, it overwrites your current game. My strategy was to only save when I knew I was totally safe and if I wasn't at my base, I knew I could easily get back there. In the game I just finished, I only died once or twice, but that was because I knew I had a good save game I could reload. I also played like a total wimp, so it wasn't until I got really comfortable with the environment that I would take chances.
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Old 07-10-2020, 12:43 PM   #706
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Re: Review the Last Game You Finished

Sekiro - This was a lot of fun. From Software absolutely nails this sort of third-person combat. They're masters at designing simple mechanics that have a lot of depth, which make their games accessible despite being very challenging. Combining defence with offence through the parry system was a stroke of genius. I'm playing Jedi: Fallen Order now and it's clear that Respawn don't quite grasp what makes Souls-like combat work. Sekiro is excellent at giving the player feedback, both visual and aural, that ensures you know what your character is doing and what's happening in the fight. Fallen Order doesn't have the same sense of tangibility or impact.

Sekiro is damn hard though. Several boss fights are on an Ornstein and Smough level of difficulty. The pace is faster than in DS games though, which makes trying again and again and again less painful. The game would be unbearably difficult without video strategy guides though. I'd probably have given up if Youtube didn't exist.
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Old 07-11-2020, 11:10 PM   #707
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Re: Review the Last Game You Finished

The Secret of Monkey Island (Special Edition, PS3) - Considered one of the best (and evolutionary in some respects) adventure games ever, but I take issue with the godlike status it has. I played this several times in the '90s, but not since then IIRC. There was a fair amount I remembered.

It's a classic LucasArts "point and click", and is indeed the best example of what people mean when they use that term.

It's not too long which is good, I think it took me around 7 hours. This could be significantly longer if you have no memory/knowledge of the "puzzles" and don't use hints. Special Edition has some hint stuff built in I think, plus the ability to change between classic and 2009 remake graphics instantly. IMO the remake graphics look bad (like a no-budget cartoon) and you're better off with the pixel art; I stayed mostly in classic mode, but switched a lot to see the difference.

The atmosphere of the MI games never resonated with me much. That theme music is cheesy, and just something about the overall visual aesthetic doesn't do it for me. This opinion carries over into several other LucasArts games, and it's one of the main reasons I prefer Sierra overall.

The "humor" is also horrendous, not my cup of tea at all.

The game is tightly designed (in a good way) for the most part, but again it has never come together for me in the same way it does for many.

I started MI2 and the visuals are already much better/world more interesting (perhaps more time/money/tech spent on them), and the size and structure are closer to what I prefer from a classic adventure game. I'd also played this before, but not in around 18 years and I think only finished it once.

Loom - Another LucasArts "classic", does experimental things with an interface where the only inventory item is a musical instrument that you play tunes on (like in Zelda: Ocarina of Time) to do magic.

It's not great, just a middle tier adventure game from that era. It took me 3h40m according to GOG.

I played the upgraded graphical version of this (still from 1990-91) as opposed to the original lower color EGA one without voices, because that's all there is for purchase now (of course you could find EGA if you wanted to). The creator has said though that the EGA version is really the "official" one, that the art upgrades weren't good, similar to how I feel about Monkey Island remakes.

So while I wasn't impressed with the game (which I'd also played before in the mid-90s), there is the grain of salt about the EGA vs. VGA.

Quote:
Originally Posted by dlk9s View Post
Finally finished Subnautica last night. Originally bought it for my son a couple years ago, but then got it for myself when it was free on Epic. Played it last year, moved onto other things, then came back to it recently.

One of the best games I've ever played.
This avoided my radar somehow, perhaps because of what you said about it being ostensibly a "crafting" game.
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Old 07-13-2020, 01:22 AM   #708
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Re: Review the Last Game You Finished

I completely agree with your assessment about Monkey Island fwiw.
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Old 07-15-2020, 06:06 AM   #709
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Re: Review the Last Game You Finished

Momodora: Reverie Under the Moonlight

After playing through Hollow Knight last year and it quickly becoming one of my favourite games of all time, I decided to go a bit deeper into metroidvania genre - I somehow completely missed this type of games until recently (Dark Souls being sometimes refered to as "3d metroidvania" was honestly the first time I heard the term). With recent steam sale, I bought a couple of indie representatives of the genre, and Momodora was the first one I finished.

The first thing you notice when starting the new game is graphics and controls. Pixel art here is absolutely beautiful - I'm not really an expert on rating this style of graphics, but it has just the right amount of detail and the world really looks wonderful. Controls are also very good, though a bit different than Hollow Knight (which is my point of reference) - significantly less precise, but have a bit more weight to them. Attacking feels really good, not sure if it's the sound effects or the graphics, but there is just something immensly satisfying about the combat.

That being said, for me the main selling point of the game is its atmosphere. The creator really nailed the melancholic feeling of a dying world, cryptic NPC dialogs and diverse, yet coherent design of subsequent levels. I was really surprised to find out that Momodora was released before Hollow Knight - I assumed it was heavily inspired by it in that regard, but it turns out that the heavy inspiration went the other way around.

There are to elements that I had a bit of mixed feelings. First of all, bosses. Their design is... ok, if a bit uninspired at times, but the core idea of teaching you attack patterns that you then have to dodge and exploit is there. However, almost all of them are really easy, most fights took me only 2 tries (and Im far from being good at that type of games). Maybe I'll try harded difficulty for more satysfying experience on that front - I played on normal, but it feels like giving bosses just a bit more damage output would make fighting them more interesting.

Secondly, the game is short, it only took me 4,5hrs to finish. Personally I don't feel like it is an inherent flaw and it felt just long enough (could have even been a bit shorter), but it might be an issue for some, so just a warning. That being said, the replay value is definitely there, I will surely attempt a 100% run on a hard difficulty in the future.

As my last point, I would like to shortly talk about 2 flaws that I found. First of all, the game isn't very... metroidvania-y, meaning that there is only 1 exploration ability (well, 1 and a half I'd say) and very little required backtracking. Accessing new areas is usually done with keys/collectables rather than movement abilities, which just isn't as much fun. Finally, the last area feels like a bit of a slog - there isn't really anything new or exciting there, and I just found myself rushing to get to the final boss. The game could have been easily those 30 mins shorter and it would be better imo.

So, my final verdict is a very strong 8/10, this game is a must-play for any fan of metroidvanias, and a very good entry point for newcomers. In fact, it might even be a better entry point than Hollow Knight, which is very hard and a massive time investment.

Next up on my list is Guacameele!, but I can already tell you that I like it significantly less than Momodora.
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Old 07-16-2020, 03:44 PM   #710
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Re: Review the Last Game You Finished

Quote:
Originally Posted by Tutejszy View Post
Momodora: Reverie Under the Moonlight



After playing through Hollow Knight last year and it quickly becoming one of my favourite games of all time, I decided to go a bit deeper into metroidvania genre - I somehow completely missed this type of games until recently (Dark Souls being sometimes refered to as "3d metroidvania" was honestly the first time I heard the term). With recent steam sale, I bought a couple of indie representatives of the genre, and Momodora was the first one I finished.



The first thing you notice when starting the new game is graphics and controls. Pixel art here is absolutely beautiful - I'm not really an expert on rating this style of graphics, but it has just the right amount of detail and the world really looks wonderful. Controls are also very good, though a bit different than Hollow Knight (which is my point of reference) - significantly less precise, but have a bit more weight to them. Attacking feels really good, not sure if it's the sound effects or the graphics, but there is just something immensly satisfying about the combat.



That being said, for me the main selling point of the game is its atmosphere. The creator really nailed the melancholic feeling of a dying world, cryptic NPC dialogs and diverse, yet coherent design of subsequent levels. I was really surprised to find out that Momodora was released before Hollow Knight - I assumed it was heavily inspired by it in that regard, but it turns out that the heavy inspiration went the other way around.



There are to elements that I had a bit of mixed feelings. First of all, bosses. Their design is... ok, if a bit uninspired at times, but the core idea of teaching you attack patterns that you then have to dodge and exploit is there. However, almost all of them are really easy, most fights took me only 2 tries (and Im far from being good at that type of games). Maybe I'll try harded difficulty for more satysfying experience on that front - I played on normal, but it feels like giving bosses just a bit more damage output would make fighting them more interesting.



Secondly, the game is short, it only took me 4,5hrs to finish. Personally I don't feel like it is an inherent flaw and it felt just long enough (could have even been a bit shorter), but it might be an issue for some, so just a warning. That being said, the replay value is definitely there, I will surely attempt a 100% run on a hard difficulty in the future.



As my last point, I would like to shortly talk about 2 flaws that I found. First of all, the game isn't very... metroidvania-y, meaning that there is only 1 exploration ability (well, 1 and a half I'd say) and very little required backtracking. Accessing new areas is usually done with keys/collectables rather than movement abilities, which just isn't as much fun. Finally, the last area feels like a bit of a slog - there isn't really anything new or exciting there, and I just found myself rushing to get to the final boss. The game could have been easily those 30 mins shorter and it would be better imo.



So, my final verdict is a very strong 8/10, this game is a must-play for any fan of metroidvanias, and a very good entry point for newcomers. In fact, it might even be a better entry point than Hollow Knight, which is very hard and a massive time investment.



Next up on my list is Guacameele!, but I can already tell you that I like it significantly less than Momodora.
Have you played Bloodstained yet?
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Old 07-17-2020, 03:44 AM   #711
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Re: Review the Last Game You Finished

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Have you played Bloodstained yet?
not yet, but definitely planning to, heard a lot of good about this game. It is very steeply priced for what it is, though, so I'm waiting for a decent promo to get it
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Old 07-17-2020, 04:16 PM   #712
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Re: Review the Last Game You Finished

Pretty sure it's still free on xbox game pass. If you havent tried that yet they have a $1 first month offer
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Old 07-18-2020, 06:35 AM   #713
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Re: Review the Last Game You Finished

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Have you played Bloodstained yet?
Man, I was just looking at that game. Actually looked at it a few times. I'll get it at some point. I don't like to have more than 2 unfinished games going at once though.

Right now I'm on Ghosts of Tsushima and I am Setsuna
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Old 07-18-2020, 04:06 PM   #714
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Re: Review the Last Game You Finished

Finally managed to complete Ori and the Blind Forest on One Life mode. Ended up dying in the Mount Horu zone a couple of times before finally making it. It's an excellent game that is well worth playing even if you aren't usually into platformers.

Not sure if I want to attempt Will of the Wisps without dying...

Quote:
Originally Posted by dlk9s View Post
Finally finished Subnautica last night. Originally bought it for my son a couple years ago, but then got it for myself when it was free on Epic. Played it last year, moved onto other things, then came back to it recently.

One of the best games I've ever played.

The world design is smart and gorgeous. I know it was meant to be a more relaxing exploration/crafting game (which isn't really my bag), but the psychological unease it puts you in is delightful. It's a terrifying game. There are so many, "Nope, nope, I'm not moving forward another inch" moments.


The feeling of loneliness, of helplessness, the fear of the unknown...it's odd that a game can get to me like that. It's just a game, after all.


The first time I encountered the
Spoiler:
, my son (11-years old) was watching over my shoulder. We had no idea it was going to be there - I had just discovered the lava zone and was totally lost. We both freaked out and then couldn't stop talking about it for a couple days.

Both my kids watched me beat the game last night. The way the story is written and comes to a conclusion is really satisfying, partly because you have to discover a lot of it on your own. It's semi-linear at first, but eventually, clues stop and you have to figure out what to do next. As you explore, more of the story reveals itself.

I'll be buying Subnautica: Sub Zero tonight.
I tried playing through this again recently but the inventory management system drove me nuts on my second play through. I got to the point where I had build the Cyclops and was about to head deep. After spending 15 minutes transporting materials between the base and the cyclops I quit out and uninstalled.
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Old 07-18-2020, 07:35 PM   #715
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Re: Review the Last Game You Finished

Ori 1 is a spectacular game
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Old 07-25-2020, 03:25 AM   #716
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Re: Review the Last Game You Finished

Ghost of Tsushima

I had no intention of getting this game until a few days before release when a friend told me it was open world. Mostly because I’m not really interested in melee based combat. Turns out you don’t have to do that at all aside from the duels, of which there are a ton of, but the melee combat is done interestingly enough that I didn’t mind it.

The game is stunningly beautiful!! All of the set pieces and biomes, especially the dueling areas, are just gorgeous!! The gameplay is quite nice as well. Very smooth and fluid. I have no issues with any of the technical aspects. And if you stick to the story, I’m sure nothing gets old.

Unfortunately, I don’t do open world games like that. I basically do whatever it takes to not play story missions until I have to, and in some games, that’s okay. This is not one of those games, however. The repetition in all the side stuff gets boring fast and you quickly start to notice weak spots in the games overall aesthetic in regards to cutscenes and such. It’s the same thing over and over and over again and I was glad to be finished when I finally saw the credits roll.

The story is pretty good and infinitely darker then I expected. I knew it would take some turns but it really “went there” in a lot of areas I wasn’t expecting. Not a lot good character development, but it is open world so you can only do so much there. There is a lot repeating dialogue and ideas but it’s fine. It’s going to be hard to be fully engaged in a single-player story for awhile after playing The Last of Us Part 2. That game ruined all of story games for me, not unlike Breaking Bad did for TV.

Overall, I’d say it’s a strong 7.5. Certainty worth getting.
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Old 07-26-2020, 03:20 AM   #717
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Re: Review the Last Game You Finished

Thoughts on Crosscode after completing the main story at around 50 hours, and now 54 hours in attempting to 100%

This is a fantastic game in a lot of ways. Let’s start with price. This game is 20 dollars or free with Xbox game pass for both PC and Xbox. For what I am getting out of this (will be close to 70 hours when I finish 100%) it is an absolute steal.

The core gameplay mechanic of beat em up, twin stick shooter, bullet hell hybrid with puzzling and giant bosses never stops being fun. The main dungeons are MASSIVE, some taking upwards of 3 hours + to complete. The main storyline is riddled with sidequests to help keep you leveled heading into the next section, and most of them are quite fun, from standard fetch quests, to massive puzzles, all the way to a tower defense sidequest.

This game is HARD. Sometimes unreasonably so. The puzzles are not easy at all, and some seem almost stupidly devilish once you have the four main element types. One great feature the developers included are difficulty sliders, both for damage taken, and enemy attack frequency. I played the entire game with both at 100%, but after over 3 hours on the final boss, I finally said **** it and dropped both by 10% because jfc, the final boss is stupid hard. I believe he has 12 phases. Part of that was my fault as I was not properly prepared consumableswise (I almost never use consumables in RPGs but they are essential to use correctly in this game) and once you start the final boss fight there is no way to exit out and go get more consumables that I found.

The writing and characters are great. Witty, funny, heartfelt and interesting for the most part. The story gets a bit up it’s own ass in the last chapter, but prior to that, it is a lot of fun learning where the story is going.

The music is outstanding. To the point that I am playing my favorite tracks while driving now. The main character’s theme is fantastic, the desert area theme is inspired, and the beginners stage theme oozes fun. I would love to see this guy compose for other games because he nailed it for this one.

Final thought: The game started production in 2012. Released for PC in 2018 and hit consoles three weeks ago. Buy it, play it, love it. The team seemed to work damned hard on it, and they deserve more attention.
I haven’t 100%ed a game in decades. I’m certainly looking forward to this being my first in a long time.

10/10
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