Cave Story+ | PC (Wii/DSi/3DS/OS X/Linux)
(Here's my positive review to compare with
g-bebe's not so)
Cave Story is a bit of a Metroidvania platformer. You play an amnesiac robot who wakes up in a cave next to a village of little rabbit people. Through exploration and talking to NPCs you unlock new areas and equipment and pick up bits of the story, which involves saving the Mimiga rabbit people from an evil doctor. There are a ton of optional secrets that unlock new weapons or upgrades, and allow you to complete a handful of various endings. The game starts out seemingly very cutsey and silly, and never really loses that atmosphere, but the story itself and the various outcomes that happen along the way are fairly grim. There's a lot of replay value in getting all of the endings, though after beating the game and receiving the normal ending, you'll probably need to look at a guide to get the best one.
It's amazing how thoughtful and unique the combat is in this ten year old game after the deluge of platformers we've had in the last 3-4 years, and none that come close to this one in my opinion or have really borrowed much from it. Instead of leveling your stats through experience, each weapon has its own level system ranging from 1-3. If you take damage, your weapon loses experience and becomes less powerful or loses abilities. You regain experience by picking up experience drops from downed enemies. One weapon, the Bubbler, shoots a fairly weak stream of bubbles for the first two levels, but on the third level the bubbles collect around you in a cloud, firing together in a large burst when you release the trigger. There are many situations where you can only avoid taking a lot of damage by having a maxed Bubbler cloud shielding you from swarms of enemies. The machine gun that you pick up later in the game shoots you in to the air when you fire downwards, allowing you to avoid and carpet bomb enemies beneath you or access hidden areas. Combat involves juggling the proper weapons to avoid taking damage and finding the most effective one for each enemy, or cycling weapons to avoid losing a level on the current one.
The difficulty is fairly easy, though a few bosses took me two or three attempts to figure out their patterns and weaknesses. Then you hit the end of the game, and suddenly the difficulty goes from a 3 to 11. It took me a few hours to beat the last four bosses. Nothing bothers me more than games that throw up random difficulty spikes like this, and I almost gave up, even though I enjoy and have beaten difficult platformers like Spelunky and IWBTG. Just be warned that if you aren't a fan of these types of games, the ending will probably turn you away after an enjoyable and leisurely 5-6 hour investment leading up to it.
Other than that, the game is well paced with lots of save checkpoints, a variety of enemies and locations, well made pixel art and a great score. The dialog system can be obnoxious, requiring you to exhaust sometimes lengthy dialogue trees over and over before repeat attempts on boss battles. You can speed through them a bit, so it's not as frustrating as in games like Ocarina of Time, but still has no place in a modern game. Also, juggling between weapons during combat is a pain at times, though you can pause the game and switch through a menu system instead of trying to cycle through 5-6 different weapons while simultaneously trying to avoid damage.
The original was released as freeware on PC in 2004, and was remastered by developer Nicalis with updated graphics and music and ported to various other platforms. You can still play the original for
free, and some people still prefer the original to this update. Highly recommend if you aren't turned away by pixel art or platforming.