Quote:
Originally Posted by Alobar
survival aspects sound good, but then when they are implemented realistically its just ****ing annoying. I don't want spend my time constantly hunting around for food and water or clothing, and nothing sucks worse than losing a decked out character because you got sick and cant find any ****ing antibiotics or because the game suddenly decides to doomswitch you on food spawns.
Well it would be a mode, also detached from story.
I understand if you dont like survival aspects, but plenty of people do, several well selling games are based on such.
The thing with the game as it is, those aspects are in there, but implemented in such a way that makes them almost utterly irrelevant.
I for one would not like to see them go full rumbosto on the survival aspect in story mode, for reasons you describe, but personally would like survival pressure ramped up someway from basically totally absent. Its not binary, and at the moment I dont see the point of having those systems in there if the game makes is such a doddle to overcome them. Just make them intrude enough to make them relevant, but not overpowering.
However if there was a DLC that allowed for a very hard core free roam survival mode I would drop money on that.