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06-23-2017 , 04:13 AM
Quote:
Originally Posted by MrWookie
I don't know about awful, but I'm not sold.

1. It's glitchy af right now. Not sure how this new gym system broke combat, but combat is terrible. Tons of your attacks just don't seem to count, and in addition to un-swapping out a critter when you "die" after dodging an attack that kills you but then doesn't, you also un-swap after swapping, and then reswap again. Ugh.
I was hoping they'd finally get rid of lag issues with the gym update but holy crap it's worse than ever. Pokemon are gaining and losing health and charge all the time while the game seemingly can't decide if it wants to register attacks or not. I've also had Pokemon attack me with 0 health all the time because it takes several seconds for them to actually faint. At least I haven't had to deal with the losing health despite dodging and then regaining it bug yet because even trying to dodge is entirely pointless right now with how laggy it is.

Taking down an enemy gym takes longer than before which you can view as a positive or negative I guess. Seems like you need to defeat a Pokemon 5 times to drop it from full motivation to zero, so a gym of 3 almost fully motivated Pokemon takes you 15 individual battles to take down while a level 3 gym before the update needed 6 battles I think? At least Pokemon lose CP when motivation goes down so the battles get progressively faster.

Quote:
Originally Posted by MrWookie
6. Getting no coins sucks. You should automatically earn something if you go through the trouble of taking out a gym.
Maybe your Pokemon should start at 1 coin and gain another one every hour instead of starting at 0.
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06-23-2017 , 08:08 AM
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Originally Posted by derwipok

Maybe your Pokemon should start at 1 coin and gain another one every hour instead of starting at 0.

I think that this is really terrible. I live in a nearly completely blue city. Took down a huge gym in a bout 15 mins and put in my pokemon. Got booted almost immediately and I gained nothing.

The downside for niantic is, that the 1 coin thing could be endlessly abused, altough an easy solution would be to just let you gain 1 coin from the same gym in an hour..
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06-23-2017 , 09:03 AM
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Originally Posted by dia
The downside for niantic is, that the 1 coin thing could be endlessly abused, altough an easy solution would be to just let you gain 1 coin from the same gym in an hour..
how?

I assume you're talking win trading.

Even if you're in a perfect scenario where you and a partner are standing on top of 2 gyms so you are constantly attacking his gym and he is constantly attacking yours and you both put in super weak pokemon:

Still takes about 2 minutes to get through a cycle of 'click on gym', 'confirm your lineup', 'wait for battle to load', 'attack a few times', 'click on gym again', 'click to put in your pokemon', 'scroll down to find your pokemon', 'put in your pokemon', then switch over to the other gym and repeat.

So at 2 minutes per cycle, you can swap out 30 times per hour. That would let you make 30 coins for 1 hours work.

That is not abuse.

And even if you do that for 3hr20min, you still get capped at the daily 100 coin limit.

Is there some other more effective version of abuse you are thinking of?
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06-23-2017 , 09:05 AM
I'm still putting dragonites in gyms because they take 5km for buddy candy so i never use them for that, and i have an attacker that still needs a bunch of powerups but i have no candy, so i'm hoping the candy/berry return rate is reasonable to eventually get enough candy this way.
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06-23-2017 , 10:32 AM
Quote:
Originally Posted by dia
I think that this is really terrible. I live in a nearly completely blue city. Took down a huge gym in a bout 15 mins and put in my pokemon. Got booted almost immediately and I gained nothing.

The downside for niantic is, that the 1 coin thing could be endlessly abused, altough an easy solution would be to just let you gain 1 coin from the same gym in an hour..
I think I would argue for the first gym you defeat in a day gives you 10 coins.

Quote:
Originally Posted by RollWave
I'm still putting dragonites in gyms because they take 5km for buddy candy so i never use them for that, and i have an attacker that still needs a bunch of powerups but i have no candy, so i'm hoping the candy/berry return rate is reasonable to eventually get enough candy this way.
Yeah this is perfectly reasonable. No idea how often you get candy for berries yet. I am 0/3.
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06-23-2017 , 12:32 PM
I'm 0/46 so it must be pretty rare
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06-23-2017 , 02:31 PM
Getting stardust + maybe candy from giving berries to friendlies in gyms is def the best part of the new update. From what I understand it is about 5-10% chance of getting a candy. Not much, but helpful to those of us who never see Larvitars or Chanseys or Dratinis around. Agree there is very little incentive to take gyms down.

Last edited by miajag; 06-23-2017 at 02:36 PM.
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06-23-2017 , 04:35 PM
Im a little peeved my training medal is going to just sit there unfinished for eternity.
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06-23-2017 , 04:41 PM
Niantic are just clicking buttons now, they've changed it to 1 coin every 10 minutes with a maximum of 50 coins awarded per day. So there's not much point feeding berries to your own pokemon because your at your coin limit for the day after 8h 20m. If your in 8 gyms your done for the day after an hour

Probably be better off just sticking a 100cp mon if every gym you see
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06-23-2017 , 04:43 PM
It's almost as if they are trying out a new system and trying to balance it accordingly.
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06-23-2017 , 05:47 PM
Quote:
Originally Posted by StormBorn
Niantic are just clicking buttons now, they've changed it to 1 coin every 10 minutes with a maximum of 50 coins awarded per day. So there's not much point feeding berries to your own pokemon because your at your coin limit for the day after 8h 20m. If your in 8 gyms your done for the day after an hour

Probably be better off just sticking a 100cp mon if every gym you see
Might need to feed my second to push its elimination to tomorrow though!
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06-23-2017 , 06:27 PM
Quote:
Originally Posted by MrWookie
Might need to feed my second to push its elimination to tomorrow though!
I have two pokemon in gyms for over 24 hours now and unless one comes back to me in the next 35 minutes I'm getting no coins today. I went and checked their motivation and both are nearly full so some other ****ers must be feeding them.

If they were to pay everyone out at the same time each day depending on how many hours you held gyms the system would be fine but needing your pokemon to get kicked out of gyms each day so you can get your coins is just dumb.
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06-23-2017 , 06:35 PM
Quote:
Originally Posted by StormBorn
Niantic are just clicking buttons now, they've changed it to 1 coin every 10 minutes with a maximum of 50 coins awarded per day. So there's not much point feeding berries to your own pokemon because your at your coin limit for the day after 8h 20m. If your in 8 gyms your done for the day after an hour

Probably be better off just sticking a 100cp mon if every gym you see
Absolutely agree with pretty much all of this, particularly the part about the berries (why develop that game mechanic if you felt like destroying its use scenario literally the next day). The current incarnation of the gyms (as distinguished quite literally from yesterday's iteration) will induce a ton of players to game the system heavily with no great benefit to maintaining a set of gym. Just let them die and repeat. At least when it was one coin an hour you had to consider the meta and there was purpose to maintaining a gym. I could say even more, but meh.

At least they will probably fidget around with the buttons some more tomorrow.
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06-23-2017 , 06:38 PM
hard to even evaluate whether i like new gym system or not really. after 2 days i've yet to have a smooth experience.

every single battle i get network errors. sometimes i can't even start the battle after choosing my line up and have to exit and restart. sometimes i start the battle and it loses connection and the timer runs out and still nothing happens and i have to close out.

every once in awhile i'll get lucky and it will freeze, but recover, and the enemy regains most of its hp but i can still kill it again and move on.
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06-23-2017 , 06:42 PM
from what i've heard, the raid notifications only work for gyms that are very close to you, like within your vision area or something. i really wish there was a way to detect raids further away than that. like 10 miles or something.

there could be a raid a mile away from me that i would totally go to, but i have no way of finding out that its even happening.
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06-23-2017 , 07:00 PM
I got a Chansey candy from feeding so there's that. They really need some filters when picking lineups, by type and cp range. Could cut down the time for setting a lineup significantly. Also is there still incentive to attack with lower cp mon? Or did that go out the window? Do lower cp but high defense mon like steelix or even shuckle have any value now or are they still worthless?
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06-23-2017 , 07:43 PM
I heard there wasn't, and then I heard there was. I guess I will have to test. I was fighting substantial dragonites with a 1900 cloyster and don't recall much bonus. Maybe you have to be under half the CP to get a bonus?
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06-23-2017 , 11:05 PM
Just did first raid. Very underwhelmed again. As far as I could tell I was fighting by myself and was almost able to beat the 11xxx Magmar with my 28xx gyarados but I had to finish him off with a second mon. That was without dodging, I could have easily beaten him with 1 mon if I dodged. Then I got 2 golden raspberries, some revives, some xp, and the chance to catch a 12xx Magmar to keep.
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06-24-2017 , 12:27 AM
I was underwhelmed as well, but in the future I can be more selective about what I attack in my day's raid. Raid tickets may be a bit better than incubators.
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06-24-2017 , 01:58 AM
My first raid was pretty cool, 5 players fighting a 35k Tyranitar, beat it with 1 second left on the clock. Was lucky enough to catch it after which is especially nice as I do not even have a larvitar yet.
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06-24-2017 , 03:29 AM
I guess I didn't consider the possibility of picking which mon you want to have the chance to capture after, which is kind of cool. I think might have passed on the Magmar, lol.

What triggers a raid? Are there multiple raids at a gym in a day, or just 1, or sometimes none at a particular gym?
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06-24-2017 , 04:40 AM
Quote:
Originally Posted by StormBorn
New gym system is ****ing awful
I read this before just trying it out for a while and figured it was an overreaction, but yeah it is that bad. The incentives suck.

At some point I think Niantic ought to consider a gym mechanism that raises the stakes, but has the potential to permanently destroy Pokemon or at least disable them long-term. At level 36 (and having a fairly strong dodge game) I can easily clear out any gym myself, but don't see why I'd bother.

Still waiting for my 1st raid though and I hear the higher level ones are pretty difficult so we'll see.
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06-24-2017 , 06:13 AM
Went to a raid with a 34k cp tyranitar, recommended party size 17, got 2 of us fighting it at one point but we barely made a dent. I reckon 7 of us could have done it, but no one else around
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06-24-2017 , 07:47 AM
I've done 3 raids today

Level 1 Crocnaw - beat this on my own with a 1100cp lanturn
Level 2 Magnar - three of us against this, was over in about 40 seconds
Level 4 32k Rhydon - there was four of us against this, beat it with about 5 seconds left, one guy died just as the battle ended so he got nothing for his efforts

From the three battle I've only got one fast tm and two rare candies
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06-24-2017 , 11:46 AM
How often do raids occur?
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