Quote:
Originally Posted by MrWookie
Meh.
1. Who cares? Srs biz players ca use the same strategy to get good critters, and they'll be better at it.
2. Who cares? Since the gym update, there hasn't been much reason to upgrade anything past 30 anyway, and having top critters is hardly a big deal for anyone.
3. Who cares? It's hardly a competitive game. With raids, it's much more cooperative than anything now.
4. This is actually good, because there's an increased incentive to actually go out and catch things rather than just raid.
5. I did find a downside, though. I normally live in a "desert" biome, with not a lot of water, electric (occasional magnemite and voltorb), or bug (other than paras) types around. Hooooooooooo boy. There are ****loads of worthless plusles and parases out there right now, now that we are getting rain finally. I guess I had been hoping to see an increased variety in weather spawns rather than just more of certain usual types, but oh well.
I think raids still necessitate high level attackers and attention to the quality of the attacker, particularly if interest is flagging in a particular raid. My wife and I can, for instance, duo pretty much ANY T4 (weather depending) because we have done the work of leveling the appropriate attackers. Other groups find it difficult to get raids they might want to done because they can't attract enough attention for them and a few random weather-boosted type-approriate mons are generally not enough to start getting into the short-manning game.
Defending is sorta a lost cause though. All the high-level players locally keep a ton of high CP Blissey/Chansey/Snorlax so that we can defend before legendary/EX raids or defend toward going gold, but not much else. I personally keep 1400+ random junk for gyming when I just want coins (I call them all "Jim").
I do believe that people view raiding a bit too much as a necessity of the game, so stuff that provides incentive to move back to catching is good. I still hope they tweak this gym system though because I sorta loathe rooting for my pokemon to get knocked off of a gym. Rooting for your pokemon's failure is distasteful from a game-design perspective and they should have thought longer about this IMO.
That said, YMMV but our local scene is still remarkably competitive,whether it is territory or just team-based short-manning of raids. At some point I also have to think that PvP, if and when it is introduced (they have actually discussed doing so I think it is at least on their long-term list of things to implement) will do a bit to reintroduce the competitive element.
Ultimately, I just think that some of the design decisions need to work on engaging the power-gamers rather than just throwing bones to the casual populace. I get that an MMO needs to find ways to constantly re-engage the casuals, but we need some attention too. They introduced a TON of catch-up mechanics but the net result is that everyone is suddenly getting to end-game strength really quickly. Without a rise in the level-cap or some other set of far-reaching incentives, they probably risk some of the most historically dedicated players (most whales are probably in this category) getting really bored at best and, at worst, feeling like a constant shifting downward of the bar is a slap in the face to their efforts (I hear an awful lot of complaints about sunk stardust/candy). If they just had some other stuff to do that rewarded the power-gamers among us, I think I would be pleased at peaches.
Note, I am not that upset about it either way. I just think articulating where I want the game to go and actively discussing it eventually trickles upwards to the people in positions to do something about, particularly if the same suggestions keep appearing over and over again.