Quote:
Originally Posted by thethethe
I didn't play any of Delve, so guess I've got a bit to catch up on how everything works there.
It's not terribly complicated, but it's not obvious where to find the good stuff if you just are going into the mine the first time.
Fossil crafting is a fun and clever crafting system. Depending on what you are crafting and what you want to make from it, you can have quite a bit of control over what you craft.
This is an excellent resource to see how one or more fossils affect the affixes you might get when you roll. Fossils that eliminate rather than just reduce whole classes of affixes can be really nice (e.g., metallic), and grouping 2 or 3 together can make it highly likely to get an affix you want. For other fossils, like perfect fossils that increase quality and hollow fossils that add abyssal sockets, use them one at a time to set the corresponding aspect first, and then use your fossil combination to reroll the affixes. Some fossils, such as frozen, scorched, and aberrant fossils, weren't worth much last league, so they were a slightly cheaper way to reroll a poorly rolled map compared to scour and alch. That might not be true this time around.
~All fossils in the mine are not on the garden path where you just follow the crawler and do the mission when it stops. Fossils will be off to the sides in the dark where you take damage if you don't have your resistances up and flares with you, and this time around, they're not just going to be in the easily accessible nooks off to the side. They'll mostly be hidden behind walls you have to blow up with dynamite (look for a wall of hexagonal pillars).
In the mine, think of it as a grid of nodes and paths. Every node in the grid may or may not have a mission node where you can send your crawler along the paths to light the way for you. The missions are highlighted by little icons, and are generally only notable if they are a golden chest in a city, or a boss fight of some sort, although you'll need to hit plenty of azurite mission nodes at the start to get your resistances up, fund your flares and dynamite, expand sulphite capacity, etc. A node might be empty, or it can have 1, 2, 3, or 4 paths leading in/out of it. Every node with exactly 2 paths leading out of it (like, it's a straight line path through the node) is guaranteed to have a wall off to the side you can blow up. If it's a mission node with two paths, that fractured wall will usually lead to a mission node that looks like it has no ways in or out, but that will now appear when you blow up the wall. You sometimes have to go pretty deep in these to find the wall to blow up. For non-mission nodes with 2 paths, they'll usually just have the wall shortly off the side of the path that will have a dead end behind the wall with a cache of misc. chests and fossils. This is where you get the fossils and the resonators to use them. Taking paths where you have long stretches of nothing but 2-path non-mission nodes (basically, what looks like a long stretch of nothing but unforked paths) to a mission node, doing the mission, and then backtracking to find the walls to blow up is one of the best ways to farm fossils. There will be other side areas off the main path not behind walls that can be explored (they will tend to be one node's worth of game space deep but not shown on the mine map, but they can be 2 or 3 or sometimes even 4 nodes deep). They'll have a chest or azurite or a weapon/armor rack at each node, but probably not as many fossils or resonators as could be found in these last league.
Last edited by MrWookie; 12-07-2018 at 12:41 PM.