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03-01-2013 , 05:11 PM
Yea melee is certainly viable but your chance of death is just much higher, especially without good gear. And it only takes one death....
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03-01-2013 , 07:01 PM
melee is too gear dependent compared to range, with no advantage to show for it.
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03-01-2013 , 08:27 PM
So far I´ve had about 7 lvl~35 chars die, with the latest today due to a desync causing totally manageable to basically 'onehit' me at once. Getting real sick of this ****.

The only char I still ahve alive is a lvl38 marauder which is by far the most boring build I have, it's tanky-ish spam ground slam.

Next going to roll a duelist, just because you can get a bazillion life and eva/armor nodes. Still need to figure out what to use for damage though, leaning toward EK but not sure if that works, it supposedly only gets going around or after 40.
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03-01-2013 , 08:55 PM
There was a Kripparian video where he gets into trouble, spams granite skin & healing potions then quits the game. He says it was in a desync but I don't really get a) how he tells and b) how that works.

I've got a few characters in mid 20s and one in late 30s and it's clear that I don't really know what I'm doing still.
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03-01-2013 , 09:37 PM
When you're playing, it's very easy to tell if there's a desync. **** just doesn't respond, or your attacks don't land. Some enemies seem to be standing still doing nothing.
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03-02-2013 , 02:29 PM
Quote:
Originally Posted by Count Chocula
When you're playing, it's very easy to tell if there's a desync. **** just doesn't respond, or your attacks don't land. Some enemies seem to be standing still doing nothing.
Yup you'll know desync when you see it. My first witch died to those rolling stone guys that leave the fire trail behind them in crematorium only thing was the stone guy wasn't even on my screen at the time I died but clearly I was getting hit by his fire trail because my health kept going down.

It seems like any monster that moves quickly from spot to spot by rolling/charging/flicker strike is especially prone to desync. Also if you're in an area with mobs and doors it's easy to run through a door then all of a sudden get teleported back into the room if the door happened to be blocked by a mob on the server side.

Another obvious examples is dodging the charging rhoas, they miss by a mile on your screen but you'll still take the damage.
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03-03-2013 , 08:53 PM
Played in the 1 hour race today, was a party style. I basically PUGGED it. We had a full group and were really plowing ahead at breakneck speed. We lost 2 guys early and 2 guys throughout the hour. By the end it was just me and another witch. I had made a witch for the race, first one ever.

With 3 minutes to go I was 11 and like 99% to the next level, even though I had absolutely nothing to gain I obviously was trying to ding up to 12 (11-12 both worth 3 points). Naturally I died with like 2 minutes and change to the finish, joined an instance that my partner had inadvertantly clogged up with monsters at the entrance, GG.

As for desyncing, it's rarely an issue for me. Certain skills are way more likely to cause it than others, apparently any skill that causes your character to rapidly move (leap slam, teleport, etc.) are the prime offenders.
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03-03-2013 , 09:03 PM
nooooooo i missed the 1 hour race? fml


my duelist uses whirling blades and flicker strike, so yeah desyncs are a problem for me.
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03-04-2013 , 06:48 AM
Is there a list or sth that shows which affixes/suffixes on certain item types?

Im guessing out of dagger/wand/scaptre only wand can roll +% increased projectile speed?
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03-04-2013 , 07:28 AM
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Originally Posted by zaephyr
Is there a list or sth that shows which affixes/suffixes on certain item types?

Im guessing out of dagger/wand/scaptre only wand can roll +% increased projectile speed?
Here you go. This helped me tremendously when I started thinking about using regal/exalted orbs on stuff: https://docs.google.com/spreadsheet/...der=true&gid=3
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03-04-2013 , 10:08 AM
So instead of andvarius I can alt a gold ring until I get +45-60% rarity and then regal it. or Even if it is over 30% then use divines (ouch expensive). Cool.
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03-04-2013 , 10:21 AM
Yeah I believe you can get close to Andvarius level of rarity - but with useful other stats - to make a ring that is much better. It will just be really expensive to get there.

I would recommend going for Quantity + Rarity rather than just stacked rarity, though. Quantity is a lot more valuable point for point and gets more valuable the more rarity you already have.

For example, someone with +50% quantity and +50% rarity will get the same amount of rares as someone with +125% rarity but they will also get more currency and white items.
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03-04-2013 , 11:22 AM
Ok i just found a bug (i think).

You cast an aura with reduced mana gem and when u take the gem out tooltip of an aura changes but not actual mana consumption. Then u can cast another aura on another item slot with same gem. Then u can put same reduced mana gem with your main skill and therefore 1 reduced mana gem will reduce the cost of mana of 3 different skills that are on 3 different links/items.
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03-04-2013 , 04:38 PM
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Originally Posted by Benholio
Yeah I believe you can get close to Andvarius level of rarity - but with useful other stats - to make a ring that is much better. It will just be really expensive to get there.

I would recommend going for Quantity + Rarity rather than just stacked rarity, though. Quantity is a lot more valuable point for point and gets more valuable the more rarity you already have.

For example, someone with +50% quantity and +50% rarity will get the same amount of rares as someone with +125% rarity but they will also get more currency and white items.
When you're doing maps, there is already such a high quantity bonus that it's unnecessary to have very high quantity gear.
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03-04-2013 , 05:51 PM
Quote:
Originally Posted by Count Chocula
When you're doing maps, there is already such a high quantity bonus that it's unnecessary to have very high quantity gear.
Well, yes and no I guess. The relative value of quantity vs. rarity changes as you get more of one or the other. If you go into the map with 50% quantity (map) and 100% rarity (gear), I'm betting more quantity is better. There is some equilibrium based on the item budget cost of each stat (you get about 25% more rarity on items compared to quantity) and the value of currency/white/gem drops vs magic/rare/unique.

In level 74+ maps where the white items can be so valuable, I probably couldn't get enough quantity. The higher the value of the base item, the less important it is to get it as a rare item - people can just roll the stats themselves.
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03-04-2013 , 06:06 PM
quality also affects unique drop rate though. Anyways, I agree that you should balance out quality and quantity bonuses, but obviously you don't need your gear to be 50/50 on it when maps are already giving quantity.
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03-07-2013 , 08:28 AM
Hah damn, had my first death today. Good thing it was on my re-rolled char.

I stopped playing my templar at level 65 because my gear was horrible so I re-rolled a shadow freezing pulse build (yep, trying out Kripp's build this time rather than my own fail mode but wasn't horrible build).

I forgot how fun / hard this game was. The mini boss in crematorium wrecked my face at level 28. My lightning res was bad so I deserved to die with how aggressive I played it. Going to re-roll the same char I think.

Loss wasn't too too bad. I'm disappointed in losing the ring I had though, it was really good for its level. Hardcore mode obviously.
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03-07-2013 , 09:36 AM
I've been doing some freezing pulse stuff too (lesser multiple projectiles are fun with the cursor distance stuff) and find that mana is the biggest problem. I'm very used to being cautious due to not playing any SC and having got to 40 HC as templar so it worked out so far.

What kinds of resist levels are people going for? I'm at 75 for all with the templar - rings are all about resists rather than life - and am now addicted. Someone talk me about of it please as I want magic find/+life.
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03-07-2013 , 10:06 AM
I play HC exclusively. In normal mode I tend to use whatever res I can get and swap rings in for bosses as needed (like cold res for Merv).

Cruel is whatever, try to get decent resists and max the relevant element for bosses. Definitely max cold too for Piety in case you get clipped.

For merciless mode I would definitely try my best to get 75 res all with at least one piece that has +% chaos res too even if it means sacrificing armor/HP. Things just hit too hard to be messing around with like 28% resists in one element that happens to be fairly common.

As for freezing pulse and mana yeah, I was just getting to a point where it wasn't awful. I had FP + LMP linked and had just gotten a few pieces with HP/MP. Without some +MP it's going to be brutal. Your pool will only be able to sustain like 3 consecutive shots early on if you have Clarity.
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03-07-2013 , 10:24 AM
Speaking of mana problems, playing EK shadow with faster proj. and fork (have chain too but prefer fork so far) and had quite bad problems with mana til like 7lvl ago (61 atm) when i took eldrich battery.
Damn what a difference and i didnt even had much of a ES, like 200 and it went from spamming mana pot and 2 hybrid pots all the time to i dont care about my mana .
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03-07-2013 , 10:46 AM
Yeah I think a popular strategy is to get eldrich battery, then maybe consider dropping it later on for a blood magic gem with life leech. I'm not sure if this will work for EK but that seems like a decent plan for the mid levels on this FP char.

Other builds that use massive auras just keep battery because they end up having a lot of passives that give/boost ES. Then you just need 1 big ES hybrid item and it cranks up your mana by a ton.
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03-07-2013 , 10:50 AM
Yeh, I'm aiming for the battery. Am 3 levels away (30 at the moment) but that's fine as I don't have much shield right now.

I figure that having 75% resists plus the battery in the mid 30s means I can get away with no shield. Almost all of my points are in life nodes to try to get away with this... We shall see.

I'm http://www.pathofexile.com/passive-s...TjhPBr8Nnz6g== but after the battery am not sure if I will go for one/both of the top right quadrant of life nodes or straight to the templar area. Hmmm.
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03-07-2013 , 01:32 PM
Those nodes near ghost reaver are way out of way, unless you are going for gost reaver ofc.

Are u planning to bypass witch tree or sth? Cuz those mana/mana regen nodes are quite usefull for casting shadow imo.
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03-07-2013 , 04:09 PM
I'm planning to bypass witch, yeh. Ghost Reaver nodes are only 3 away, or I could go 4 away and take +20 life (yuck), Acceleration, dex, str, 8%, 8%, 12% nodes instead.

But I think I have to go pure life nodes and disregard the other stuff until I'm safely in the templar tree in the 60s. Depends how battery works I guess.

Edit: http://www.pathofexile.com/passive-s...nz3fPq9kj31_rS
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03-07-2013 , 04:15 PM
Just realised that's the marauder tech rather than templar. I meant to say marauder initially, but maybe it is indeed worth going templar instead. hmmm. http://www.pathofexile.com/passive-s..._wa_DZ8-r31_rS
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