Quote:
Originally Posted by Count Chocula
When you're playing, it's very easy to tell if there's a desync. **** just doesn't respond, or your attacks don't land. Some enemies seem to be standing still doing nothing.
Yup you'll know desync when you see it. My first witch died to those rolling stone guys that leave the fire trail behind them in crematorium only thing was the stone guy wasn't even on my screen at the time I died but clearly I was getting hit by his fire trail because my health kept going down.
It seems like any monster that moves quickly from spot to spot by rolling/charging/flicker strike is especially prone to desync. Also if you're in an area with mobs and doors it's easy to run through a door then all of a sudden get teleported back into the room if the door happened to be blocked by a mob on the server side.
Another obvious examples is dodging the charging rhoas, they miss by a mile on your screen but you'll still take the damage.